by date
Full Time Indie Status
Full Time Indie Status
| Name: | Logan Foster | ![]() |
|---|---|---|
| Date Posted: | Jun 05, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Logan Foster |
Blog post
As some of you know my current day job was developing casual gambling games (yes there truely is a way to combine two addictive things together such as these) for the electronic bingo revolution that is sweeping across Canada (to keep a long story short, most bingo halls are going touch screen electronic systems to play now). The job was great, the pay was good and the employees are awesome to work with, I couldn't ask for too much more. In fact if there was one thing that could break me from this job it would be to make mainstream games.
As such when the opportunity arose I had to take it. So as of today I am now a full-time indie working for Max Gaming Technologies on some pretty exciting projects which are all unfortunately NDA until at least IGC.
Although we were very happy with the quality of the work that we have been doing up until now, we were also slightly annoyed about how it was taking 4x to 6x longer to get projects done due to the lack of time that we have been able to put into our projects (this goes for both contract and our own unique IP). Suffice to say I (and the rest of the team in fact) am pretty excited about what this change will help allow us to do, and that is make even better games that are more able to compete with the AAA market.
As such when the opportunity arose I had to take it. So as of today I am now a full-time indie working for Max Gaming Technologies on some pretty exciting projects which are all unfortunately NDA until at least IGC.
Although we were very happy with the quality of the work that we have been doing up until now, we were also slightly annoyed about how it was taking 4x to 6x longer to get projects done due to the lack of time that we have been able to put into our projects (this goes for both contract and our own unique IP). Suffice to say I (and the rest of the team in fact) am pretty excited about what this change will help allow us to do, and that is make even better games that are more able to compete with the AAA market.
Recent Blog Posts
| List: | 08/20/08 - Lore Aftermath Preview - the MAV Lab 06/16/08 - DimensionM increase Algebra Scores 07/20/07 - MGT is Expanding - Looking to Hire a Software Engineer 11/29/06 - ShaderFX, Fresh From the Oven 06/05/06 - Full Time Indie Status 05/25/06 - Moondance IGF Compilation CD at Best Buy 05/16/06 - Updated Box Trick Script for Max 04/21/06 - Palladium Books - Help Support Indies Now More Than Ever! |
|---|
Submit your own resources!| Stefan Beffy Moises (Jun 05, 2006 at 14:32 GMT) |
| Anthony Rosenbaum (Jun 05, 2006 at 15:00 GMT) |
| David Montgomery-Blake (Jun 05, 2006 at 15:11 GMT) |
| Louis Dargin (Jun 05, 2006 at 15:26 GMT) |
| Eric Forhan (Jun 05, 2006 at 16:59 GMT) |
I'm still looking for a full time gig, myself. I'm jealous. ;-)
| Spencer Boomhower (Jun 06, 2006 at 00:00 GMT) |
| Adrian Wright (Jun 06, 2006 at 01:09 GMT) |
Its great to have the opportunity to follow ones dreams and make a living as your doing it!!!
| Timothy Aste (Jun 06, 2006 at 02:30 GMT) |
| Nicolas Quijano (Jun 06, 2006 at 05:22 GMT) |
Excellent folks to be working for and with, but you knew that.
Cheers !!
| Logan Foster (Jun 06, 2006 at 14:25 GMT) |
Actually Kool-Aid was my drink yesterday since I ran out of Iced Tea, and yes it was good and enjoyable (Lemon-Lime flavour) ;)
@Everyone Else
Thanks for the comments and the well wishes guys.
| Adrian Wright (Jun 06, 2006 at 21:30 GMT) |
| Badguy (Jul 06, 2006 at 17:31 GMT) |
whoever they are.
Good stuff tho of course, glad for your success breaking out of the mundane day to day 9-5er.
*sniffle*
You must be a member and be logged in to either append comments or rate this resource.



Not Rated


