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Plan for Harold "LabRat" Brown
Plan for Harold "LabRat" Brown
| Name: | Harold "LabRat" Brown | ![]() |
|---|---|---|
| Date Posted: | Jan 30, 2004 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | YES | |
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| Profile Page: | View profile page for Harold "LabRat" Brown |
Blog post
Well now, it's been a while since I made a change to my .plan
Below is a list of things I SHOULD be working on
* Website torque.feylab.com
* Particle Editor Fixes
* IRC Client
* Torque IDE (remix)
* TGE Stripped
Particle Editor Fixes
OK this should technically be done, I just need to get some people to test it out, been sitting on my system for a couple months now.
IRC Client
Low priority at the moment, ok it's been low priority for 2 years. sue me.
Torque IDE (remix)
This is my variation of the TorqueIDE written in script that was started by Davis Ray Sickmon, Jr. I've gone for a more integrated look (ok I basically ripped the VC++ 6.0 look) then the origional that DRS had, I also chopped out a lot of the dynamic GUI code in favor of static .gui files.
TGE Stripped
This was a tutorial I started back in October but never posted, and with the MinApp releases I thought I'd get back to it. Basically it is going to center around taking the TGE .exe file and building all the scripts by hand. This means no re-using files from the example folder other then as a view of how things can be done.
There are a few other items but can't remember them at the moment.
Below is a list of things I SHOULD be working on
* Website torque.feylab.com
* Particle Editor Fixes
* IRC Client
* Torque IDE (remix)
* TGE Stripped
Particle Editor Fixes
OK this should technically be done, I just need to get some people to test it out, been sitting on my system for a couple months now.
IRC Client
Low priority at the moment, ok it's been low priority for 2 years. sue me.
Torque IDE (remix)
This is my variation of the TorqueIDE written in script that was started by Davis Ray Sickmon, Jr. I've gone for a more integrated look (ok I basically ripped the VC++ 6.0 look) then the origional that DRS had, I also chopped out a lot of the dynamic GUI code in favor of static .gui files.
TGE Stripped
This was a tutorial I started back in October but never posted, and with the MinApp releases I thought I'd get back to it. Basically it is going to center around taking the TGE .exe file and building all the scripts by hand. This means no re-using files from the example folder other then as a view of how things can be done.
There are a few other items but can't remember them at the moment.
Recent Blog Posts
| List: | 09/14/07 - It's been over a year already.... 04/06/06 - An interesting question.... 09/28/05 - Plan for Harold "LabRat" Brown 06/21/05 - Plan for Harold "LabRat" Brown 09/05/04 - Plan for Harold "LabRat" Brown 04/26/04 - Plan for Harold "LabRat" Brown 04/09/04 - Plan for Harold "LabRat" Brown 01/30/04 - Plan for Harold "LabRat" Brown |
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Submit your own resources!| Eric Forhan (Jan 30, 2004 at 18:47 GMT) |
| Harold "LabRat" Brown (Jan 30, 2004 at 21:40 GMT) |
I just posted the ParticleEditor changes to my site.
| Eric Forhan (Jan 31, 2004 at 01:48 GMT) |
There still seems to be the problem of hitting the button and having it put in the mission--and furthur about saving them (always says no datablock available).
Things that'd be cool w/the editor: Adding access to the animated particles and changing the particle editor to look/act more like the GUI and level editors (side bars).
Really, the editor should have access to explosions, but that would be just getting out of hand on the extra work part. ;-)
Want me to update the current resource? Or would you rather put in a new one?
| Eric Forhan (Jan 31, 2004 at 06:58 GMT) |
There is a button to make them cycle, though.
| Trent Reimer (Jan 31, 2004 at 17:10 GMT) |
| Clark Fagot (Feb 02, 2004 at 01:05 GMT) |
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