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Plan for Kyle

Plan for Kyle
Name:Chosen.Kyle
Date Posted:Nov 06, 2005
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Blog post
Torque Inventory system. Finally I have something thats is worth making to a plan.
Allright so no big introduction or history of me or my project. Other then the obvious, that my project is an ORPG *not Massive* :P. Its actually going to be fairly different all I can say is; Air pirates and floating Kingdoms. With a Dark Cloud 2 feel maybe? Some of the fighter character is done so I'll share that as well =D Then inventory system was made 100% with toqueScripting (pretty powerful when you know how to use it). As well DragnDrop (I have to change that knife to a crossbow when I get time), Tooltip resources were used. I don't want to dive right into Torque so I figured I'd start with scripting and get used to that. So about the inv code.

The inventory updates on item pickup of course, Each item can be used (using right click) also amount is displayed by the tool tip. Switching items within the slot's is also possible. Right now I'm working at drop code, woln't be too hard I'll just have the item drop at the players feet.

Thats all for now, I'll hopefully have another plan sometime soon, maybe with some shots of the character ingame

hyperupload.com/download/03b08672/Inventory1.avi.html -- Video of Inventory System

And the Char:
img489.imageshack.us/my.php?image=poop33dr.jpg


( The aritst said the "line" in the middle wonl't be in the final model, it's very rough)


P.S The FlyingVehicle code needs some love!!! && Sorry for the poor file hosting site!

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James Bond   (Nov 06, 2005 at 10:05 GMT)
That looks quite nifty. The trees don't look bad either.

Vashner   (Nov 06, 2005 at 12:33 GMT)
lol poop33*.*

Chosen.Kyle   (Nov 06, 2005 at 18:32 GMT)
Yeaa, guess I should of renamed the file before posting it. Ah well, the tree's are from Shap tree pack.

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