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Plan for Tony Richards

Plan for Tony Richards
Name:Tony Richards
Date Posted:Oct 17, 2005
Rating:Not Rated
Public:YES
Comments:YES
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Blog post
Finally... the RenWerX team is publishing pictures, screenshots and concept art.

www.volitantassault.com

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kc_0045   (Oct 17, 2005 at 02:15 GMT)
http://www.garagegames.com/mg/forums/result.thread.php?qt=35628 ...try to put alittle work into them

Tony Richards   (Oct 17, 2005 at 15:59 GMT)
Well, a little feedback on the web site / concept art was what I was after.. I guess I could've spelled it out.

Nathan Snell   (Oct 17, 2005 at 16:07 GMT)
I think this one was a bit more on the lines of acceptable. It didn't come off aa spam, but a redirected update. At least not to me... but that could just be because I'm eagerly anticipating the success of the project and the moment I can get my hands on some kind of version to play :)

And I realize the below isn't exactly related... well, it sort of is... but for the Rocket Launcher:
I think the Rocket Launcher should have a homing option (maybe for certain armors) but the homed missile should be avoidable without the need of a flare. When you start putting in specific things that are the only thing that counter acts something else, you begin to make rock-paper-scissors combat. Shifter did a good job with the locking stingers (not to be confused with the lock jaw. Lock jaw was too much).
Edited on Oct 17, 2005 16:11 GMT

Ajari Wilson   (Oct 17, 2005 at 17:35 GMT)
Simple, to the point, and no BS filler. What's the problem? I don't wanna read a novel, I just wanna see what this guy is working on. If he doesn't have anything to add on top of the information in his link, is that a bad thing?
-Ajari-
Edited on Oct 17, 2005 17:37 GMT

Tony Richards   (Oct 17, 2005 at 18:21 GMT)
@Nathan: We have a very long discusson on our forums about rocket launchers. When we start fine-tuning the rocket launcher, we'll definately be trying a lot of different things in an attempt to make the rocket vs player and rocket vs flying vehicles both challenging and fun for all parties involved. Of all of the weapons, this one will be the most difficult to balance, but it's also one that I'd hate to simply toss out the window. Making a long story short, I think it's safe to say that the devs and the rest of the community agree with you. The challenge is finding a good, fun, balanced solution.
Edited on Oct 17, 2005 18:22 GMT

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