by date
Plan for Tony Richards
Plan for Tony Richards
| Name: | Tony Richards | ![]() |
|---|---|---|
| Date Posted: | Oct 17, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Tony Richards |
Blog post
Finally... the RenWerX team is publishing pictures, screenshots and concept art.
www.volitantassault.com
www.volitantassault.com
Recent Blog Posts
| List: | 12/17/08 - What is Fractured Universe? 11/29/08 - Fractured Universe resumes 11/13/08 - Take Two... 11/13/08 - Zen and the Art of Indie Game Development 04/10/08 - Indie 2.0 - Content Packs 03/14/08 - Indie 2.0 - Part 1 01/04/08 - IndieZen Dev Blog, Dec 2007 12/13/07 - Happy Birthday IndieZen! |
|---|
Submit your own resources!| kc_0045 (Oct 17, 2005 at 02:15 GMT) |
| Tony Richards (Oct 17, 2005 at 15:59 GMT) |
| Nathan Snell (Oct 17, 2005 at 16:07 GMT) |
And I realize the below isn't exactly related... well, it sort of is... but for the Rocket Launcher:
I think the Rocket Launcher should have a homing option (maybe for certain armors) but the homed missile should be avoidable without the need of a flare. When you start putting in specific things that are the only thing that counter acts something else, you begin to make rock-paper-scissors combat. Shifter did a good job with the locking stingers (not to be confused with the lock jaw. Lock jaw was too much).
Edited on Oct 17, 2005 16:11 GMT
| Ajari Wilson (Oct 17, 2005 at 17:35 GMT) |
-Ajari-
Edited on Oct 17, 2005 17:37 GMT
| Tony Richards (Oct 17, 2005 at 18:21 GMT) |
Edited on Oct 17, 2005 18:22 GMT
You must be a member and be logged in to either append comments or rate this resource.



Not Rated


