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IMGDC tech talk
IMGDC tech talk
| Name: | Tony Richards | ![]() |
|---|---|---|
| Date Posted: | Nov 17, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Tony Richards |
Blog post
As a diamond sponsor of IMGDC, I wound up on the list of speakers, albeit as a "sponsored session." I'm not sure if that's good or bad.
Either case, what's worse... it's at the same time as Kelly Rued giving her sexy round-table discussion on The Lighter Side of Sex.... how the heck am I supposed to compete with that?
First off, although it's a sponsored session, I'm not going to be discussing anything about IndieZen. We have a booth, and if you're interested in what we're doing and would like to learn more about it then by all means, drop by the booth.
Outside of that, I've been at a loss as to exactly what I would like to discuss.
Initially I wanted to talk about Service Oriented Architecture and how to apply it to MMO Game Development. It sounded interested and is something that people probably would benefit from, but in reality, it's a dry boring topic that doesn't interest me in the least.
Scrum, SOA, Agile / Transparent development, Aspect Oriented Programming, Entity Systems... maybe they're all great buzzwords floating around the game development industry (and actually old news in other software industries), but I'm still not interested.
What does interest me is where the rubber meets the road... programmer to programmer, what are the best tools for the job and how does my ruthlessly practical 20 years of programming experience apply to game development?
So that's my topic. Programmer to programmer, how to create a full-blown MMO game in 90 days.
I've been there, done that and it's definitely something that I'm passionate about.
Either case, what's worse... it's at the same time as Kelly Rued giving her sexy round-table discussion on The Lighter Side of Sex.... how the heck am I supposed to compete with that?
First off, although it's a sponsored session, I'm not going to be discussing anything about IndieZen. We have a booth, and if you're interested in what we're doing and would like to learn more about it then by all means, drop by the booth.
Outside of that, I've been at a loss as to exactly what I would like to discuss.
Initially I wanted to talk about Service Oriented Architecture and how to apply it to MMO Game Development. It sounded interested and is something that people probably would benefit from, but in reality, it's a dry boring topic that doesn't interest me in the least.
Scrum, SOA, Agile / Transparent development, Aspect Oriented Programming, Entity Systems... maybe they're all great buzzwords floating around the game development industry (and actually old news in other software industries), but I'm still not interested.
What does interest me is where the rubber meets the road... programmer to programmer, what are the best tools for the job and how does my ruthlessly practical 20 years of programming experience apply to game development?
So that's my topic. Programmer to programmer, how to create a full-blown MMO game in 90 days.
I've been there, done that and it's definitely something that I'm passionate about.
Recent Blog Posts
| List: | 04/10/08 - Indie 2.0 - Content Packs 03/14/08 - Indie 2.0 - Part 1 01/04/08 - IndieZen Dev Blog, Dec 2007 12/13/07 - Happy Birthday IndieZen! 11/25/07 - IndieZen Dev Blog, Nov 2007 11/17/07 - IMGDC tech talk 10/18/07 - IndieZen Dev Blog, Oct 2007 10/13/07 - Long time no blog |
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Submit your own resources!| Dave Young (Nov 17, 2007 at 05:35 GMT) |
| Tony Richards (Nov 17, 2007 at 12:56 GMT) |
So maybe the title is wrong, but that's the jist of it.
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