by date
MMORPG Contest - Week 1
MMORPG Contest - Week 1
| Name: | Tony Richards | ![]() |
|---|---|---|
| Date Posted: | Nov 07, 2006 | |
| Rating: | 3.2 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Tony Richards |
Blog post
Ok, so week one of the MMORPG Contest is coming to a close... we're behind in the race, but mainly because we got a late start.
Most other teams already had an idea, a team, etc already completed... we started with nothing.
In one week here's what we've accomplished so far:
Team of 9
2 3d artists
1 2d artist
1 music / audio
2 programmers
2 game designers / writers
1 marketing / PR
We're currently hashing out game design, logo, art look and feel, and limiting basic gameplay to something that can be obtained within 90 days... 83 days now.
The logo rough draft is finished, the basics of gameplay... well, not quite done, but we have a lot of great ideas. We have a pretty good idea what the look / feel will be.
Technically speaking... well, tons of great progress but I'll not bore you with most of the details.
I've been working on a way for our game designers to start coming up with storylines and balancing gameplay, including game items, economy, skills / levels, etc. I should be mostly finished with this data-model in a couple of weeks (would be sooner, but I'm heading to upper New York next weekend with my girlfriend and I get most of my work done on weekends).
Again, I'll say I'm impressed with the GG community... the quality of applicants for this project was so high, it was tough saying "no" to the one's that didn't make the cut.
What's more, it's impressive reading our forums, seeing the team-members starting to come together with an all-for-one; one-for-all attitude. Everyone is getting along great... even those that have been slated to compete against each other for lead roles are working together extremely well.
We'll see how well this continues over the coming months.
Wish us luck... :P
Most other teams already had an idea, a team, etc already completed... we started with nothing.
In one week here's what we've accomplished so far:
Team of 9
2 3d artists
1 2d artist
1 music / audio
2 programmers
2 game designers / writers
1 marketing / PR
We're currently hashing out game design, logo, art look and feel, and limiting basic gameplay to something that can be obtained within 90 days... 83 days now.
The logo rough draft is finished, the basics of gameplay... well, not quite done, but we have a lot of great ideas. We have a pretty good idea what the look / feel will be.
Technically speaking... well, tons of great progress but I'll not bore you with most of the details.
I've been working on a way for our game designers to start coming up with storylines and balancing gameplay, including game items, economy, skills / levels, etc. I should be mostly finished with this data-model in a couple of weeks (would be sooner, but I'm heading to upper New York next weekend with my girlfriend and I get most of my work done on weekends).
Again, I'll say I'm impressed with the GG community... the quality of applicants for this project was so high, it was tough saying "no" to the one's that didn't make the cut.
What's more, it's impressive reading our forums, seeing the team-members starting to come together with an all-for-one; one-for-all attitude. Everyone is getting along great... even those that have been slated to compete against each other for lead roles are working together extremely well.
We'll see how well this continues over the coming months.
Wish us luck... :P
Recent Blog Posts
| List: | 04/10/08 - Indie 2.0 - Content Packs 03/14/08 - Indie 2.0 - Part 1 01/04/08 - IndieZen Dev Blog, Dec 2007 12/13/07 - Happy Birthday IndieZen! 11/25/07 - IndieZen Dev Blog, Nov 2007 11/17/07 - IMGDC tech talk 10/18/07 - IndieZen Dev Blog, Oct 2007 10/13/07 - Long time no blog |
|---|
Submit your own resources!| Jesse (Midhir) Liles (Nov 07, 2006 at 05:58 GMT) |
| Tony Richards (Nov 07, 2006 at 06:25 GMT) Resource Rating: 3 |
As it stands, we need 150+ people to sign up for beta testing within the next 90 days... Since I live in New York and I can call on the NYU students, I think I can pull this off, but if you're interested in alpha / beta testing a fun MMORPG indie game, please send an e-mail to my gmail.com account (Linterra) and indicate that you're interested in alpha / beta testing.
Good bandwidth / video card is a must... beta testing means a 150 MB download nearly every day as we approach our deadline... and our graphics won't be optimized yet, so a great video card will be necessary to keep the frame rates above 30fps.
I wish I could say "no griefers allowed" but obviously this won't do any good... but if you know you're the typical griefer, do us a favor and wait until after the beta, k? :P
[edit]removed crappy comments about being second MMORPG :P[/edit]
Edited on Nov 07, 2006 14:55 GMT
| Tom Eastman (Eastbeast314) (Nov 07, 2006 at 06:43 GMT) |
| Sam Redfern (Nov 07, 2006 at 10:21 GMT) |
| Stefan Lundmark (Nov 07, 2006 at 11:23 GMT) Resource Rating: 2 |
| Tony Richards (Nov 07, 2006 at 14:54 GMT) Resource Rating: 3 |
Hopefully we'll see several decent games come out of this contest, and I'm sure we won't be the only one's to finish something.
| Ben -Djaggernaut- Chavigner (Nov 07, 2006 at 15:28 GMT) Resource Rating: 3 |
Maybe because I don't like people rating their own blog (especially with a max note) except if it has a meaning, like the birth of a baby (it deserves some self-congratulation!!).
I guess my point is "Make a baby or do not rate yourself.." :-)
Back to topic, what's your MMORPG about? :)
| Dreamer (Nov 07, 2006 at 15:42 GMT) Resource Rating: 5 |
| Tony Richards (Nov 07, 2006 at 16:34 GMT) Resource Rating: 3 |
I do think this is an important series of blogs, and not because I'm writing it... I wish some of the other groups in the competition would blog as well. I want to prove that an MMO RPG game can be completed by a very small team in an extremely short time.
At first, we're sticking with the typical D20 style game RPG game, multiple character classes, level / skill based system. Once that's finished, if we have time before the end of the competition, we'll add a few more original features.
We have in the works a new magic system, a faction system with factions able to own keeps and castles and possibly even make seige engines and make war on each other.... individual players may also be able to own their own homes, either inside a castle, in a city, etc... nothing as crazy as UO, but something a little more externally visible than CoH / CoV.... again, nothing is final.. we'll see how far we get.
But, like I said, first things first... keep it simple, get something that works, then add to it from there.
| Stefan Lundmark (Nov 07, 2006 at 16:48 GMT) Resource Rating: 2 |
I remember your plan comment a while ago where you claimed to have a solution to one of the problems people mentioned, but when you were asked to share it, you said you wouldn't because it was a industry secret. That's funny shit man, and I wish you all the best of bad luck. (:
Edited on Nov 07, 2006 16:51 GMT
| Dreamer (Nov 07, 2006 at 16:51 GMT) Resource Rating: 5 |
| Stefan Lundmark (Nov 07, 2006 at 16:52 GMT) Resource Rating: 2 |
| Sam Redfern (Nov 07, 2006 at 16:57 GMT) |
| Tony Richards (Nov 07, 2006 at 17:27 GMT) Resource Rating: 3 |
I do admit I am a little egotistical at times... and I definately come across that way.
But, you have me wrong about witholding information because it's a "trade secret." I never do that... in fact, quite the opposite. If that was my style, do you think I'd post our plans like this?
Quote:
We have in the works a new magic system, a faction system with factions able to own keeps and castles and possibly even make seige engines and make war on each other.... individual players may also be able to own their own homes, either inside a castle, in a city, etc... nothing as crazy as UO, but something a little more externally visible than CoH / CoV.... again, nothing is final.. we'll see how far we get.
Only once have I even mentioned something being a "trade secret" and it was about www.3drt.com artwork... but I said something more along the lines of: "As much as I hate to give out secrets like this, I use pre-fab artwork like 3drt.com." But it wasn't anything that was really a secret and I was joking when I said it....
If anyone ever has a problem that I can help with, I'm more than happy to jump in and help them.... I've been that way from day one.
My intent is to have a weekly blog that ends up being a success story to inspire others to do the same... ignore the nay-sayers that say you can't do it. If you can, ignore my grating personality... sit back, enjoy the ride, wish us well or wish us ill, either way...
Maybe from now on I'll have our PR person edit these things, that way he can remove the ego... fair enough? :P
| Jason Burch (Nov 07, 2006 at 17:55 GMT) |
I'm getting ready to do the same sometime this week .
| Stefan Lundmark (Nov 07, 2006 at 18:02 GMT) Resource Rating: 2 |
Quote:
Only once have I even mentioned something being a "trade secret" and it was about www.3drt.com artwork... but I said something more along the lines of: "As much as I hate to give out secrets like this, I use pre-fab artwork like 3drt.com." But it wasn't anything that was really a secret and I was joking when I said it....
Fair enough.
Quote:
My intent is to have a weekly blog that ends up being a success story to inspire others to do the same... ignore the nay-sayers that say you can't do it. If you can, ignore my grating personality... sit back, enjoy the ride, wish us well or wish us ill, either way...
Good luck with your stuff. If you're interested in some "food for thought" then definatly check out PlaneScape (edit: Can't remember the URL) and their site. It has a tons of articles and discussions pertaining to MMO's in particular. Nothing spectacular in ways of tech-talk, but definatly gets your mind going!
Edited on Nov 07, 2006 18:03 GMT
| Cameron Jensen (Nov 07, 2006 at 18:20 GMT) Resource Rating: 5 |
Best of luck man!!
Good job! :)
| Welias D. Willie II (Nov 07, 2006 at 18:20 GMT) |
About the Ego? If you didn't have one, you wouldn't be doing this. So, keep the ego going, stand tall, proud and kick butt. Do not edit your ego out. Your audience isn't on this site anyway, only your peers and maybe they should get a little ego of their own. =^)
| Dreamer (Nov 07, 2006 at 18:21 GMT) Resource Rating: 5 |
| Christian S (Nov 07, 2006 at 19:27 GMT) |
Keep it up folks!
| Ben -Djaggernaut- Chavigner (Nov 07, 2006 at 20:50 GMT) Resource Rating: 3 |
I just think you should let the other rate your ressource and not do it yourself.
And I don't agree about the ego. It's nicer for the other to not sound "arrogant". You can and should be proud of your work but not to the point where you forget about everything/everyone else.
It felt on you, but you're not the only one in that case. A little reminder isn't so bad :p
@Dreamer, you started this contest, you're not objective at all :p
So you've gone for the classic RPG, not a bad choice since making a new gameplay takes a lot of time.
But we'll talk about having finished something when it will actually be finished! :)
Wish you a cooperation with your teammates.
| Dreamer (Nov 07, 2006 at 21:02 GMT) Resource Rating: 5 |
Oh wait NM you're right :)
You must be a member and be logged in to either append comments or rate this resource.



3.2 out of 5


