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Gunships flight model
Gunships flight model
| Name: | Tony Richards | ![]() |
|---|---|---|
| Date Posted: | Sep 16, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Tony Richards |
Blog post
The main "hook" in my game is the flight model, so before I get very far with anything else, I must have it perfected.
After hours of coding, tweaking, and play testing I thought I finally had it perfect... then I handed it off to a play tester and it got ripped to shreds.
Sheesh... I guess when you ask for an opinion and you actually get one, the hardest part is taking it. At first I was reluctant to listen... I mean, c'mon, I can fly the thing without crashing... but then again I've logged several hours with it already, so I guess that's not fair. A new player wouldn't last more than a few seconds without crashing... obviously not so fun.
The target audience for Gunships by Sarge is the hardcore gamer that doesn't mind taking a few minutes mastering the controls before diving into multiplayer mayhem. But then again, I also don't want to alienate the casual gamer. How am I to get a veteran player if I lose everyone three minutes into playing it? lol
So, reluctantly, I dove into the code once more and made some changes that gives me the best of both worlds... great control if you know what your doing, yet still playable even if you don't.
The goal is to let the n00bs have fun, but let the veterans pwn, and hopefully I've achieved that.
Tomorrow morning will be time for more play testing... hopefully my rear-end won't be so sore as the last one... :P wish me luck.
After hours of coding, tweaking, and play testing I thought I finally had it perfect... then I handed it off to a play tester and it got ripped to shreds.
Sheesh... I guess when you ask for an opinion and you actually get one, the hardest part is taking it. At first I was reluctant to listen... I mean, c'mon, I can fly the thing without crashing... but then again I've logged several hours with it already, so I guess that's not fair. A new player wouldn't last more than a few seconds without crashing... obviously not so fun.
The target audience for Gunships by Sarge is the hardcore gamer that doesn't mind taking a few minutes mastering the controls before diving into multiplayer mayhem. But then again, I also don't want to alienate the casual gamer. How am I to get a veteran player if I lose everyone three minutes into playing it? lol
So, reluctantly, I dove into the code once more and made some changes that gives me the best of both worlds... great control if you know what your doing, yet still playable even if you don't.
The goal is to let the n00bs have fun, but let the veterans pwn, and hopefully I've achieved that.
Tomorrow morning will be time for more play testing... hopefully my rear-end won't be so sore as the last one... :P wish me luck.
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Submit your own resources!| Stephan (viKKing) Bondier (Sep 16, 2006 at 06:25 GMT) |
STef
| Randy Hearn (Sep 16, 2006 at 21:48 GMT) |
As a hardcore flight simmer, I would prefer a flight model that is as realistic as you can get. But still like to just go in and fly around a little as well.
Trying to satisfy both worlds with one flight model will be hard.
| Chris Calef (Sep 17, 2006 at 18:08 GMT) |
You could have beginner games and advanced games in multiplayer, too.
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