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Lightwave Tut and BRAVE progress
Lightwave Tut and BRAVE progress
| Name: | Andy Hawkins | ![]() |
|---|---|---|
| Date Posted: | Jul 28, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Andy Hawkins |
Blog post
So I thought I would promote my free Lightwave tutorials again because they tend to get lost in the listings and I have heard a few people ask recently about this.
Go to this resource to learn how to model, unwrap, weight map, texture, animate and export to Torque - a player character!!!
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1009...
Also I just thought I would talk about progress on BRAVE. I have been doing some lighting tests and shrinking the operational area so I can pack in more detail. I have also started created a "to scale" L3DT map of London, represented by the fairly unremarkable pic below.
I have found that waterblocks seem to only be as big as 4k x 4k - has anyone else noticed this?
I have been refining my AV-8B Harrier model, and I've got the voices working in the game.
I need to write a scene controller which handles cut-scenes, dialogue, pop up GUI and mission control so I can show maps, pics, and run cut-scenes to move the story along.
It's all polish really.
I'm going to upgrade FGE to work in 1.7.1 and then give the files to Decane for their pack.
Finally once it's all done I will be adjusting to work for Instance Action and go find a publisher.
Here's some pics.



Go to this resource to learn how to model, unwrap, weight map, texture, animate and export to Torque - a player character!!!
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=1009...
Also I just thought I would talk about progress on BRAVE. I have been doing some lighting tests and shrinking the operational area so I can pack in more detail. I have also started created a "to scale" L3DT map of London, represented by the fairly unremarkable pic below.
I have found that waterblocks seem to only be as big as 4k x 4k - has anyone else noticed this?
I have been refining my AV-8B Harrier model, and I've got the voices working in the game.
I need to write a scene controller which handles cut-scenes, dialogue, pop up GUI and mission control so I can show maps, pics, and run cut-scenes to move the story along.
It's all polish really.
I'm going to upgrade FGE to work in 1.7.1 and then give the files to Decane for their pack.
Finally once it's all done I will be adjusting to work for Instance Action and go find a publisher.
Here's some pics.

Recent Blog Posts
| List: | 07/28/08 - Lightwave Tut and BRAVE progress 05/31/08 - BRAVE Troop Deploy Code and Modelling 05/15/08 - BRAVE Base Camp 05/04/08 - BRAVE Beta Release 04/27/08 - BRAVE - London 4 04/21/08 - BRAVE - London 3 04/13/08 - BRAVE - Awwwright! - London 2 04/09/08 - BRAVE Update - London 1 |
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Submit your own resources!| Edward (Jul 28, 2008 at 01:36 GMT) |
| Ian Roach (Jul 28, 2008 at 02:59 GMT) |
Nice Harrier as well
| Andy Hawkins (Jul 28, 2008 at 09:48 GMT) |
@Ian - yeah I agree - but then my acronym wouldn't make sense (B)ritish (R)esponse to the (A)lien I(V)asion of (E)arth (BRAVE)
| Ian Roach (Jul 28, 2008 at 10:12 GMT) |
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