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BRAVE Update - Terrains and Art Style
BRAVE Update - Terrains and Art Style
| Name: | Andy Hawkins | ![]() |
|---|---|---|
| Date Posted: | Mar 22, 2008 | |
| Rating: | 3.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Andy Hawkins |
Blog post
Environment Art Style
While I was driving through Kwinana the other day (industrial area) I started taking snaps with the phone camera of the refineries and buildings. This lead me to come up with the environment style I want to put in the game.
I'm going to have evidence of a suburb that was hastily bulldozed to set up an ad-hoc launch base with modular sheds, plants and equipment. I want to convey the sense that it was setup very quickly and houses weren't important anymore. It was time to blast the alien menace.
Here's a photo collage of the refinery and areas I shot while passing through Kwinana plus some inspirational art I've grabbed from the 'net (copyright to the various artists remains) - I'm just using it as art style to help me focus on the look and feel of the environment and buildings.

Terrains hurt my brains
I've been playing around with the terrain for the first level and it's completely out of control!!!
I wanted a large playing area because the user can fly anywhere quickly and so I generated some huge terrains in TGEA as seen below. They are around 10k x 10k. I flattened an area to put buildings in it.
Only problem is, the flattened area is miniscule and I couldn't find it! Also trying to world build something this size would be a nightmare but it has given me an idea.
I will use the one large terrain (well I'm scaling it down now) and set up 10 areas of operation. From there I will world build per mission. All missions of the final game will be on the same terrain so I can make a compelling game with less assets.
I needed to scope it down to make the deadline and I think people will like the game this way anyway. Here's the pics.



While I was driving through Kwinana the other day (industrial area) I started taking snaps with the phone camera of the refineries and buildings. This lead me to come up with the environment style I want to put in the game.
I'm going to have evidence of a suburb that was hastily bulldozed to set up an ad-hoc launch base with modular sheds, plants and equipment. I want to convey the sense that it was setup very quickly and houses weren't important anymore. It was time to blast the alien menace.
Here's a photo collage of the refinery and areas I shot while passing through Kwinana plus some inspirational art I've grabbed from the 'net (copyright to the various artists remains) - I'm just using it as art style to help me focus on the look and feel of the environment and buildings.

Terrains hurt my brains
I've been playing around with the terrain for the first level and it's completely out of control!!!
I wanted a large playing area because the user can fly anywhere quickly and so I generated some huge terrains in TGEA as seen below. They are around 10k x 10k. I flattened an area to put buildings in it.
Only problem is, the flattened area is miniscule and I couldn't find it! Also trying to world build something this size would be a nightmare but it has given me an idea.
I will use the one large terrain (well I'm scaling it down now) and set up 10 areas of operation. From there I will world build per mission. All missions of the final game will be on the same terrain so I can make a compelling game with less assets.
I needed to scope it down to make the deadline and I think people will like the game this way anyway. Here's the pics.



Recent Blog Posts
| List: | 07/28/08 - Lightwave Tut and BRAVE progress 05/31/08 - BRAVE Troop Deploy Code and Modelling 05/15/08 - BRAVE Base Camp 05/04/08 - BRAVE Beta Release 04/27/08 - BRAVE - London 4 04/21/08 - BRAVE - London 3 04/13/08 - BRAVE - Awwwright! - London 2 04/09/08 - BRAVE Update - London 1 |
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Submit your own resources!| Christian Siebmanns (Mar 22, 2008 at 13:58 GMT) |
| N R Bharathae (Mar 22, 2008 at 14:47 GMT) |
| Edward (Mar 22, 2008 at 17:03 GMT) |
www.altanen.dk/Gallery-Main.htm
www.altanen.dk/images/CF21stCentury046.jpg
Nod, i remember seeing his artwork all the time in the 80's, he is really a influence to all of scifi lovers, you can see lot of his art influenced some of modern scifi art. In fact i remember wanted to do one of my first scifi pen and paper games using his art.
| Matt Huston (Mar 22, 2008 at 22:25 GMT) |
| Ian Roach (Mar 23, 2008 at 00:12 GMT) |
| Andy Hawkins (Mar 23, 2008 at 09:53 GMT) |
This collage is a technique I learned at my current job from the artists. You just paste together a whole bunch of images you like and then you do a paint-over to get the art style going. It's mainly for concept art I guess. For me it's just putting lots of images together in the same space to consolidate my ideas before I start modelling.
@ Ian - Nod - I wish I could get closer but they like to keep people away from the refineries. I believe that the design of actual refineries and their function is very secret.
Edited on Mar 24, 2008 09:56 GMT
| Andy Hawkins (Mar 23, 2008 at 09:55 GMT) |

Edited on Mar 23, 2008 09:55 GMT
| N R Bharathae (Mar 23, 2008 at 14:25 GMT) |
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