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B.R.A.V.E. Alpha Release
B.R.A.V.E. Alpha Release
| Name: | Andy Hawkins | ![]() |
|---|---|---|
| Date Posted: | Feb 29, 2008 | |
| Rating: | 2.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Andy Hawkins |
Blog post
Yes it's that time of year where I go "better upload what I got" and you go "why did you upload this again?"
It's my contribution to the MyDreamRPG game competition.
It's functional and what you do is fly around shooting aliens before they grab humans and turn into nasty mutants - yep a 3d defender with a bit of command and conquer thrown in.
Humans are trying to board a rocket - when they get 10 aboard the rocket will launch (a few patches away I'm afraid).
I'll fix it as we go but you are welcome to try it out now. In a few days I'll have a nicer version to try. No thanks to Steamworks I won't have a live patching system yet but I'll try to reduce the precious bandwidth in subsequent updates if I can.
So go ahead, head over here, grab the game, and PLEASE PLEASE PLEASE fill out the official feedback form when you are done.
B.R.A.V.E. Alpha Release

It's my contribution to the MyDreamRPG game competition.
It's functional and what you do is fly around shooting aliens before they grab humans and turn into nasty mutants - yep a 3d defender with a bit of command and conquer thrown in.
Humans are trying to board a rocket - when they get 10 aboard the rocket will launch (a few patches away I'm afraid).
I'll fix it as we go but you are welcome to try it out now. In a few days I'll have a nicer version to try. No thanks to Steamworks I won't have a live patching system yet but I'll try to reduce the precious bandwidth in subsequent updates if I can.
So go ahead, head over here, grab the game, and PLEASE PLEASE PLEASE fill out the official feedback form when you are done.
B.R.A.V.E. Alpha Release

Recent Blog Posts
| List: | 07/28/08 - Lightwave Tut and BRAVE progress 05/31/08 - BRAVE Troop Deploy Code and Modelling 05/15/08 - BRAVE Base Camp 05/04/08 - BRAVE Beta Release 04/27/08 - BRAVE - London 4 04/21/08 - BRAVE - London 3 04/13/08 - BRAVE - Awwwright! - London 2 04/09/08 - BRAVE Update - London 1 |
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Submit your own resources!| Flybynight Studios (Feb 29, 2008 at 23:12 GMT) |
Good luck.
| Flybynight Studios (Feb 29, 2008 at 23:37 GMT) |
Get a freeware installer just to complete the package. Nothing wrong wtih a rar pack for alpha certainly but the freeware installers are avail and just make a nice installation tool. Just a suggestion.
First impression on firing up the game was that it worked. Thats always a plus. I didnt have to dicker around with stuff, the menus made sense and all worked properly. The instructions were plain as day and I was able to start playing in less than 15 seconds after install. Very cool.
I would suggest the compile be set to run in full screen mode by default (I hate windowed mode on games and find better performance running in fullscreen mode but thats just me and just a suggestion)
I havent played it long yet and that is due to my one piece of negative feedback. The up/down controls are a bit screwy atm. I ran into this myself using the flying code for Torque a couple years back. Not sure if you are using similar code but as an example sometimes if you move the mouse slowly up or down it goes the opposite direction. I can't pinpoint w2hats happening but perhaps a script with the axis adjustments dumping to the console would help you pinpoint why that is happening and when. It was happening to me everytime I tried to make gentle movements up or down. I can reproduce the glitch 90% of the time. I am using an optical PS/2 mouse. I have hundreds of other mice avail and I will try with others.
Now that I've gotten my whining out of the way lets give you a fair review:Keep in mind I've had less than 15 mins of playtime.)
Graphics 7/10: The game is not shabby graphics wise. I noticed working LoD on the structures and the terrain looked decent. The enemy ships were very excellent and I have got to say the explosions when they popped were awesome. Nice debris effects. If I had to offer suggestion for improvements I'd maybe like to see a little better work on the laser/shot particles. Those graphics looked a little old school but I offer that feedback having never tried to reproduce laser beams in Torque. Last suggestion graphically is that perhaps the nose of my ship intrudes too much into the bottom of the screen.. Meaning I seem to be looking at alot of the "hood" of my craft. I wouldnt mind more of a "Dashboard" type of thing but thats just personal pref. Didnt really hurt the experience either way.
Playability 7/10: This is a big thing with me. I tend to expect the worst from indie games but you guys proved me wrong. Nice job. The game fired up I was able to quickly access the in game help screen and get playing within seconds of starting. The options menu worked correctly and when I flipped to Full screen mode it stayed that way and worked well. Frame rate was good in the game. I havent played long enough to watch for memory leaks or whatnot but so far a very sound base game to work with. Things that need attention would be the pitch movement controls and if possible a mouse sensitivty control because I found I had to move my mouse too much (over too much surface area on my desk) to get the responses I wanted in game.
Bugs so far: Just the movemtn glitch. Other than that shes playing like a champ. Great work guys. I'll keep playing and I will reproduce this feedback on your form for you. Thansk for the game. Good luck.
EDIT: I think the movement glitch is happening due to the "roll" factor. It only seems to bugger up when I am rolling and I tend to roll way to much and not auto correct enough. Again jsut rough feedback. All in all was a pretty cool experience. Also on the level itself Im not so sure about the grass in outter space ;) Or maybe it's just night time. Not sure if your planet has atmosphere or not but somethign to think about.
Keep up the good work.
Edited on Feb 29, 2008 23:52 GMT
| Peter Simard (Mar 01, 2008 at 00:08 GMT) |
The controls were very awkward. My craft would often orient its self in ways I didn't want. The controls should feel more like Descent IMO.
I was at a loss of my current objective. I had no idea what I was supposed to do. Maybe add some arrows indicating where I should go. I saw what looked like pickups throughout the mission, but flying through them didn't do anything.
Overall, I think with some more polish and direction, you could have a solid game.
| Matt Kronyak (Mar 01, 2008 at 08:16 GMT) |
Definitely looks like there's some potential for a good game, though.
| Kevin James (Mar 02, 2008 at 18:33 GMT) |
Nice demo. My only problem is that there is no way to reverse the x axis on the mouse. Left is always right and right is always left. I tried the checkbox in the control options, but that doesn't affect anything.
| Andy Hawkins (Mar 04, 2008 at 05:59 GMT) |
| Andy Hawkins (Apr 21, 2008 at 15:51 GMT) |
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2.0 out of 5


