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B.R.A.V.E - MyDream Contest Entry - Journal 14
B.R.A.V.E - MyDream Contest Entry - Journal 14
| Name: | Andy Hawkins | ![]() |
|---|---|---|
| Date Posted: | Feb 06, 2008 | |
| Rating: | 3.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Andy Hawkins |
Blog post
The Path To Success
(or 'The Road To Hell Is Paved With Good Intentions')
I didn't get much done this month. However I have ALOT!!! to do for the alpha in March. So that's why I've named the blog as such. I have so many ideas, so many things to add, and so little time.
This month I started my marketing research and found that Valve are in the process of launching 'Steamworks'
which you all should get very excited about. It's a way to launch, market and live patch your game quickly and easily. It leverages Steam's community and tools, and best of all it's free. So I'm trying to sign up - emailed Jason twice but still no response :(
I also added a simple teaser to my web site DrewFX
Anyway, so I got the human pathing system to work in TGE this time. Here's a youtube video to watch. It allows me to set spawn points which link to paths. Every human spawned from that point with follow the spawn points designated path. The path nodes then have instructions like wait5, load10 etc to give the impression the humans are doing something. Anyway here's the vid and I'll blog each week up to release of the alpha.
YouTube Video - Human Path / Wait System
(or 'The Road To Hell Is Paved With Good Intentions')
I didn't get much done this month. However I have ALOT!!! to do for the alpha in March. So that's why I've named the blog as such. I have so many ideas, so many things to add, and so little time.
This month I started my marketing research and found that Valve are in the process of launching 'Steamworks'
which you all should get very excited about. It's a way to launch, market and live patch your game quickly and easily. It leverages Steam's community and tools, and best of all it's free. So I'm trying to sign up - emailed Jason twice but still no response :(
I also added a simple teaser to my web site DrewFX
Anyway, so I got the human pathing system to work in TGE this time. Here's a youtube video to watch. It allows me to set spawn points which link to paths. Every human spawned from that point with follow the spawn points designated path. The path nodes then have instructions like wait5, load10 etc to give the impression the humans are doing something. Anyway here's the vid and I'll blog each week up to release of the alpha.
YouTube Video - Human Path / Wait System
Recent Blog Posts
| List: | 05/31/08 - BRAVE Troop Deploy Code and Modelling 05/15/08 - BRAVE Base Camp 05/04/08 - BRAVE Beta Release 04/27/08 - BRAVE - London 4 04/21/08 - BRAVE - London 3 04/13/08 - BRAVE - Awwwright! - London 2 04/09/08 - BRAVE Update - London 1 04/05/08 - BRAVE - Shaders, Terrain and Harrier progress |
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Submit your own resources!| Gina-Marie \"Netjera\" Hammer (Feb 08, 2008 at 11:16 GMT) Resource Rating: 5 |
Good luck getting all your work done. And thanks for linking to Steamworks! That looks really exciting!
| Andy Hawkins (Feb 08, 2008 at 17:33 GMT) |
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3.0 out of 5


