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Skeleton Pack Blog 9
Skeleton Pack Blog 9
| Name: | Andy Hawkins | ![]() |
|---|---|---|
| Date Posted: | Jan 20, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Andy Hawkins |
Blog post
Just a quick update for the Skeleton Pack upgrade. Click here to purchase the existing version Skeleton Pack.
Here is a sneak peak of what's inside the upgrade 1.1 for the Skeleton Pack.
Cue ominous music....
The Skeleton Liche King

From a technical point of view, work is nearing completion. The main feature will be the inclusion of some library objects from my graveyard pack - ( which wont be released now Todd!!! - just kidding ), the Liche King and a bunch of angry Skeleton Warriors all packed into a Level. The Level shows you how to construct generators, gate and key combos, mazes, powerups, and end of level boss to make a compelling game event. Hopefully this will help people get started on making their own games.
Update 10 will be the official release Blog... stay tuned.
Here is a sneak peak of what's inside the upgrade 1.1 for the Skeleton Pack.
Cue ominous music....
The Skeleton Liche King
From a technical point of view, work is nearing completion. The main feature will be the inclusion of some library objects from my graveyard pack - ( which wont be released now Todd!!! - just kidding ), the Liche King and a bunch of angry Skeleton Warriors all packed into a Level. The Level shows you how to construct generators, gate and key combos, mazes, powerups, and end of level boss to make a compelling game event. Hopefully this will help people get started on making their own games.
Update 10 will be the official release Blog... stay tuned.
Recent Blog Posts
| List: | 07/28/08 - Lightwave Tut and BRAVE progress 05/31/08 - BRAVE Troop Deploy Code and Modelling 05/15/08 - BRAVE Base Camp 05/04/08 - BRAVE Beta Release 04/27/08 - BRAVE - London 4 04/21/08 - BRAVE - London 3 04/13/08 - BRAVE - Awwwright! - London 2 04/09/08 - BRAVE Update - London 1 |
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Submit your own resources!| Stefan Lundmark (Jan 20, 2007 at 22:08 GMT) |
| Andy Hawkins (Jan 20, 2007 at 22:37 GMT) |
Edited on Jan 20, 2007 22:57 GMT
| Fucifer (Jan 20, 2007 at 23:46 GMT) |
| Andy Hawkins (Jan 21, 2007 at 00:22 GMT) |
Max users, don't get disappointed. The anims will arrive. So please be patient.
Actually while I'm here, any requests on moves you'd like to see the Skelly King do? Currently he's programmed to do the following.
1. Dodge left and right.
2. Perform a path move out of his portal to set up the scene.
3. Follow several paths in sequence like a 2d shooter boss would.
4. Barrages the player with lightening balls.
5. Can spawn Skeleton Warriors until you destroy the power gems on the outside walls of his tomb.
Edited on Jan 21, 2007 00:22 GMT
| Todd Pickens (Jan 21, 2007 at 04:13 GMT) |
| Okashira (Jan 21, 2007 at 13:57 GMT) |
| Andy Hawkins (Jan 21, 2007 at 14:50 GMT) |
| Joshua Dallman (Jan 21, 2007 at 19:52 GMT) |
| Edward Smith (Jan 21, 2007 at 22:08 GMT) |
Sounds fun! I could see it as a complete game, after this level then you have two Liche Kings! and so forth...
Yeah the teleporting is a great idea! No playing up late for me!
| Andy Hawkins (Jan 21, 2007 at 23:03 GMT) |
@Edward - Thank you :) Yes it would make for a great game - but you would need to add more locations and creatures for a compelling game.
| Stefan Lundmark (Jan 21, 2007 at 23:07 GMT) |
| Tom Bentz (Jan 22, 2007 at 05:35 GMT) |
| Andy Hawkins (Jan 22, 2007 at 11:24 GMT) |
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