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Skeleton Pack Blog 8
Skeleton Pack Blog 8
| Name: | Andy Hawkins | ![]() |
|---|---|---|
| Date Posted: | Dec 04, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Andy Hawkins |
Blog post
The Skeleton Pack upgrade 1.1 is almost, almost ready (Wik!). Click here to purchase the existing version Skeleton Pack.
I had a second commercial sale - yeah!
I've been tinkering with QuArk and the level design and it's now proceeding well. Rather than a progress list check out the maze I've be building for the second part of the level. You will of course get the QKM's and MAP's to bolt your own maze together and I've included a teleport as well.








I had a second commercial sale - yeah!
I've been tinkering with QuArk and the level design and it's now proceeding well. Rather than a progress list check out the maze I've be building for the second part of the level. You will of course get the QKM's and MAP's to bolt your own maze together and I've included a teleport as well.
Recent Blog Posts
| List: | 07/28/08 - Lightwave Tut and BRAVE progress 05/31/08 - BRAVE Troop Deploy Code and Modelling 05/15/08 - BRAVE Base Camp 05/04/08 - BRAVE Beta Release 04/27/08 - BRAVE - London 4 04/21/08 - BRAVE - London 3 04/13/08 - BRAVE - Awwwright! - London 2 04/09/08 - BRAVE Update - London 1 |
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Submit your own resources!| Edward Smith (Dec 04, 2006 at 23:13 GMT) Resource Rating: 5 |
| Andy Hawkins (Dec 05, 2006 at 00:35 GMT) |
| Edward Smith (Dec 05, 2006 at 09:59 GMT) Resource Rating: 5 |
I'm sorry I don't know how to snap DIF's together in-game. I only ever did it by hand.
| Eric Forhan (Dec 05, 2006 at 13:40 GMT) |
In editorGui.cs change the rotationSnap to "90".
Change snapRotations and snapToGrid both to "true".
In editorGui.Gui make the same changes (except they use "1" instead of "true").
When you start the world editor, go to edit->World Editor Settings. Change the grid size to 16 16 16 (adjust by powers of two to fit your needs). I believe there's a similar option inside the CS/GUI to make this change permanent, but I've never tried it.
Those make the snap-to functions always turned on. You might want to program them into the editor UI (or get someone to do it) so you have the options to turn them on or off.
| Andy Hawkins (Dec 05, 2006 at 14:04 GMT) |
| Eric Forhan (Dec 05, 2006 at 16:46 GMT) |
Edited on Dec 05, 2006 16:47 GMT
| Andy Hawkins (Dec 08, 2006 at 03:37 GMT) |
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4.0 out of 5


