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Skeleton Pack Blog 4
Skeleton Pack Blog 4
| Name: | Andy Hawkins | ![]() |
|---|---|---|
| Date Posted: | Jul 16, 2006 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Andy Hawkins |
Blog post
Well here I am again - pawning my wares - heh heh - I said pawn...
Click here to check out the Skeleton Pack Argg!!!!
Anyway, another week has gone by and more progress on the Skeleton Upgrade 1.1 has been performed.
Here are some promo shots (below) of the new static poses to be included - these are now complete.
Finally the progress list...
- 3dsMax source animation - 75%
- Several Static Poses - 100%
- Skeleton pieces - 100%
- A new mission - 0%
- A special surprise! - 0%
Also a few more copies were sold so thanks to everyone who has supported the pack so far.





Click here to check out the Skeleton Pack Argg!!!!
Anyway, another week has gone by and more progress on the Skeleton Upgrade 1.1 has been performed.
Here are some promo shots (below) of the new static poses to be included - these are now complete.
Finally the progress list...
- 3dsMax source animation - 75%
- Several Static Poses - 100%
- Skeleton pieces - 100%
- A new mission - 0%
- A special surprise! - 0%
Also a few more copies were sold so thanks to everyone who has supported the pack so far.




Recent Blog Posts
| List: | 07/28/08 - Lightwave Tut and BRAVE progress 05/31/08 - BRAVE Troop Deploy Code and Modelling 05/15/08 - BRAVE Base Camp 05/04/08 - BRAVE Beta Release 04/27/08 - BRAVE - London 4 04/21/08 - BRAVE - London 3 04/13/08 - BRAVE - Awwwright! - London 2 04/09/08 - BRAVE Update - London 1 |
|---|
Submit your own resources!| Aaron E (Jul 16, 2006 at 11:58 GMT) |
| Peter Simard (Jul 16, 2006 at 12:03 GMT) |
| Ramen-sama (Jul 16, 2006 at 13:34 GMT) |
| Andy Hawkins (Jul 16, 2006 at 14:21 GMT) |
| Stefan Lundmark (Jul 16, 2006 at 14:40 GMT) |
Your last screenshot shows hitboxes.
Can you tell us anything more about that? Does your content pack touch the code?
-
Edited on Jul 16, 2006 14:40 GMT
| Ramen-sama (Jul 16, 2006 at 16:11 GMT) |
Pretty sure those are just collision meshes for a static DTS object.
| Tim Sullivan (Jul 16, 2006 at 18:52 GMT) |
| Hans (Jul 16, 2006 at 21:38 GMT) |
dam ausome work
By the way what is the next pack u are going to do ?
thks
Hans
| Andy Hawkins (Jul 16, 2006 at 23:30 GMT) |
@Tim and Hans - thanks guys for buying the pack! You get the extra stuff at the end of this month for FREE!!!
For the next pack I'm staying with the monster theme - more news soon.
| Edward Smith (Jul 17, 2006 at 08:19 GMT) Resource Rating: 5 |
I'm extremely happy!
| Andy Hawkins (Jul 17, 2006 at 08:48 GMT) |
| Andy Hawkins (Jul 17, 2006 at 10:51 GMT) |
Well yes there are!!!
- Melee script.
- Sword script.
- Particle script.
- Mp5 script.
Plus there's videos and pdf's on how do everything else. What a bargain hey???? Actually all future packs will have this level of support as well.
| Sabrecyd (Jul 17, 2006 at 16:16 GMT) |
If there's a choice between 2 packs and I can only get 1 or they're similar and I only need 1 I'll certainly lean towards your work. It is too bad not all packs get this kind of care.
I did buy this pack btw :)
Oh yeah, any thoughts about including skeleton parts? I know people can just rip apart the model for that but there might be some open sides to close up first I'm not sure. Anyway, just a thought.
Keep up the great work!
| Andy Hawkins (Jul 17, 2006 at 23:35 GMT) |
| Sabrecyd (Jul 18, 2006 at 00:00 GMT) |
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