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Progress of a PW - GG::IoM(Blog3);
Progress of a PW - GG::IoM(Blog3);
| Name: | Christian S | |
|---|---|---|
| Date Posted: | Jul 01, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Christian S |
Blog post
Howdy folks!

We still do a little bit of drawing, mostly are now focused around actual work drawings for the models though -heres 2 little sneak peaks of some of the planned races that the players can interact with.


But besides drawing those we are now more focused on actual modeling and making textures on the art side. And on the code side we are still working on vendors/trainers/bankers/questgivers (We call the lot Merchantes ) as per the initial name in the mmokits enhanced Rpg-Dialogue system.
We are thought working on a 'slight' change so that each Merchant takes the player characters faction and various skills into consideration when content are presented and interaction occur. Not at all a easy one for my little bulp, but progress is being made -and progress is what this is all about, aint it ;)
Oh, and speaking of progress with the various elements. we have worked a bit more on the MainMenuGui Looks, and on MainMenuGui Music, and on the Content Managment System, Demo Video Script, etc...
But surely not as much as we liked (we never do it seems) since we once again are back to few at the keyboards -but this time trying to focus. Because focus is what is needed to bring up all the way past that fininshing line thats named -Going live!
And to stay focused, on the Merchant thing atm, and melee next. We have also decided that all the fancy stuff and hype attempts had to be dumped. Ye, I know -It's much more fun to fool around and do all the non game things, as they are easily completed in no time and the mmo... PW, arent going to hit anyone with awe for at least the next months of 4.
Anyways!
Ill pop back to work on the time chewer and leave ya all to roaming wherever the gentle winds may take you -Laters!

We still do a little bit of drawing, mostly are now focused around actual work drawings for the models though -heres 2 little sneak peaks of some of the planned races that the players can interact with.


But besides drawing those we are now more focused on actual modeling and making textures on the art side. And on the code side we are still working on vendors/trainers/bankers/questgivers (We call the lot Merchantes ) as per the initial name in the mmokits enhanced Rpg-Dialogue system.
We are thought working on a 'slight' change so that each Merchant takes the player characters faction and various skills into consideration when content are presented and interaction occur. Not at all a easy one for my little bulp, but progress is being made -and progress is what this is all about, aint it ;)
Oh, and speaking of progress with the various elements. we have worked a bit more on the MainMenuGui Looks, and on MainMenuGui Music, and on the Content Managment System, Demo Video Script, etc...
But surely not as much as we liked (we never do it seems) since we once again are back to few at the keyboards -but this time trying to focus. Because focus is what is needed to bring up all the way past that fininshing line thats named -Going live!
And to stay focused, on the Merchant thing atm, and melee next. We have also decided that all the fancy stuff and hype attempts had to be dumped. Ye, I know -It's much more fun to fool around and do all the non game things, as they are easily completed in no time and the mmo... PW, arent going to hit anyone with awe for at least the next months of 4.
Anyways!
Ill pop back to work on the time chewer and leave ya all to roaming wherever the gentle winds may take you -Laters!
Recent Blog Posts
| List: | 12/30/07 - IoM in a nutshell! - GG::IoM(Blog 9); 12/03/07 - Slowed down, no wAy! - GG::IoM(Blog 8); 11/02/07 - Determined work & full sail - GG::IoM(Blog 7); 10/01/07 - Communities & IoM - GG::IoM(Blog6); 09/01/07 - Mechanics of a PW - GG::IoM(Blog 5); 08/01/07 - Securing work our PW - GG::IoM(Blog4); 07/01/07 - Progress of a PW - GG::IoM(Blog3); 05/31/07 - MMORPG or simply PW - GG::IoM(Blog2); |
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Submit your own resources!| Florian (Jul 01, 2007 at 19:20 GMT) |
about the last drawing, the female character, you should try drawing her hips broader than her shoulders,
now she looks like a shemale xD
| J Sears (Jul 02, 2007 at 04:59 GMT) |
| Christian S (Jul 02, 2007 at 08:28 GMT) |
Kobold - Dwarf - Draugr
Silkie - Undine - Undine
Undines lives in the water, and ought to be kinda slim. Wether they give birth like humans or lay eggs are in fact not known at all. But, Florian, your words are noticed and taken into consideration ;)
PS: Yes, our races do NOT resemble the comon mainstream 'ones'.
| Leroy Frederick (Jul 03, 2007 at 01:02 GMT) |
| Peter Pedersen (Jul 15, 2007 at 23:41 GMT) |
The Undines live under water, and I made the shoulders broader on purpose. -As I recall swimgirls, they do look more like men :-p -But I'll make the hips wider if it looks silly on the 3D model, but maybe her scales will do the trick ;-)
Also the Drauger is a bit bloated because he's a corpse and I made the Selkie "round" because he's half man half seal...
Edited on Jul 15, 2007 23:49 GMT
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