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Interactive Atlas Demo
Interactive Atlas Demo
| Name: | Jacob Dankovchik | |
|---|---|---|
| Date Posted: | Jan 08, 2006 | |
| Rating: | 2.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Jacob Dankovchik |
Blog post
As some may have seen in the TSE forums, I've been very very active with Atlas, as far as experimenting and creation goes. I've now made FAR more terrains then I could even count or remember. I've posted countless images of the terrains too.
However the pictures always seemed so.. shallow to me almost. And I recently made a terrain that is probably the most pleasing I've made yet, the Mountain Lake. And I feel pictures just don't do it true justice. So, I'm deciding to take some terrains and peice them together to make them explorable. Or at least, as explorable as mountain ridges and cliffs are. ;)
I'm starting to peice things together today and may have results quite soon. This would be a great way to show a good Atlas demo to everyone as well and show whats on the horizon for terrain!
Here are a few sample terrains I may throw in. Although a couple of these images may not truly represent what you'll play because I accidently deleted the files for one and I'm not sure if I have the files for another. Meh, it happens. ;) The descriptions will be accurate though and the pictures will give you an idea of what to expect.
The Cliff Range
A challenge to any explorer, the Cliff Range is a very rough and hostile environment. Hiking to the top is hard enough with the many impossibly steep slopes. And the difficulty is strongly accented by the danger of one slip of the foot and falling down the mountain side to your death.

The Massive
A true behemoth of a terrain, the Massive measures in at 40960 meters on each side! The mountains are massive and terrifying. Climbing such rock formations will rely on speed, caution, and a sharp mind to find the right path. And a good head to keep from getting lost.


Arctic Mountain Lake
A beautifully clear, cool, deep lake surrounded by snowy mountains on a clear sunny day. The Arctic Mountain Lake is truly a wonderful and pleasing site. The mountains are not too difficult to climb, but the pleasent calm waters below are a good reward to the struggle.

So, this should give you an idea of what I got cookin up. Only issue I can see forming is not being able to host the files. But I'll work around it somehow, don't worry. So, what do you all think? Like the idea and look forward to walking through various terrains to see them upclose? Or not concerned?
Oh, and on a totally different note, to just mention what my other .plans have been on, the Particle Pack is kinda goin sluggish. I've hit a few bumps, been getting some awfully strange bugs and issues, I need to find whats wrong there. Time as been messin with me and I can't seem to get ahold of any good artwork to build display scenes with. If anyone would like to help with that, please feel free to speak up! :D
However the pictures always seemed so.. shallow to me almost. And I recently made a terrain that is probably the most pleasing I've made yet, the Mountain Lake. And I feel pictures just don't do it true justice. So, I'm deciding to take some terrains and peice them together to make them explorable. Or at least, as explorable as mountain ridges and cliffs are. ;)
I'm starting to peice things together today and may have results quite soon. This would be a great way to show a good Atlas demo to everyone as well and show whats on the horizon for terrain!
Here are a few sample terrains I may throw in. Although a couple of these images may not truly represent what you'll play because I accidently deleted the files for one and I'm not sure if I have the files for another. Meh, it happens. ;) The descriptions will be accurate though and the pictures will give you an idea of what to expect.
The Cliff Range
A challenge to any explorer, the Cliff Range is a very rough and hostile environment. Hiking to the top is hard enough with the many impossibly steep slopes. And the difficulty is strongly accented by the danger of one slip of the foot and falling down the mountain side to your death.

The Massive
A true behemoth of a terrain, the Massive measures in at 40960 meters on each side! The mountains are massive and terrifying. Climbing such rock formations will rely on speed, caution, and a sharp mind to find the right path. And a good head to keep from getting lost.


Arctic Mountain Lake
A beautifully clear, cool, deep lake surrounded by snowy mountains on a clear sunny day. The Arctic Mountain Lake is truly a wonderful and pleasing site. The mountains are not too difficult to climb, but the pleasent calm waters below are a good reward to the struggle.

So, this should give you an idea of what I got cookin up. Only issue I can see forming is not being able to host the files. But I'll work around it somehow, don't worry. So, what do you all think? Like the idea and look forward to walking through various terrains to see them upclose? Or not concerned?
Oh, and on a totally different note, to just mention what my other .plans have been on, the Particle Pack is kinda goin sluggish. I've hit a few bumps, been getting some awfully strange bugs and issues, I need to find whats wrong there. Time as been messin with me and I can't seem to get ahold of any good artwork to build display scenes with. If anyone would like to help with that, please feel free to speak up! :D
Recent Blog Posts
| List: | 10/05/07 - My first real work in over a year... 09/18/06 - Gone for 8 weeks, but seems like forever. 01/08/06 - Interactive Atlas Demo 10/25/05 - Plan for Jacob Dankovchik 10/23/05 - Plan for Jacob Dankovchik 07/10/05 - Plan for Jacob Dankovchik 05/27/05 - Plan for Jacob Dankovchik 05/04/05 - Plan for Jacob Dankovchik |
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Submit your own resources!| James Bond (Jan 08, 2006 at 21:12 GMT) |
| Todd Pickens (Jan 08, 2006 at 21:20 GMT) |
I notice in the 3rd shot a pretty obvious texture seam, not unlike what you get in TGE. Is there any plan to address this sort of error in Atlas?
*signed* -Obsessive environment artist
| Jacob Dankovchik (Jan 08, 2006 at 21:24 GMT) |
Only real reason I keep resolutions low is because my comp kinda sucks at the moment and I don't have good hosting. So on a really good computer I could make the resolution a bit more acceptable and you wouldn't see a thing.
| Joseph Euan (Jan 08, 2006 at 21:51 GMT) |
| Simon Love (Jan 08, 2006 at 22:06 GMT) |
| Ben Garney (Jan 09, 2006 at 00:36 GMT) |
| Todd Pickens (Jan 09, 2006 at 01:19 GMT) |
| Jacob Dankovchik (Jan 09, 2006 at 01:28 GMT) |
And so far I got the Cliff Range rebuilt as needed. However unfortunatly it appears there is no path to the top.. I'll have a look around some more though. Maybe increase your player's run angle so you can make it.
Next step, I'm going to do processing on the Massive.
| Jacob Dankovchik (Jan 09, 2006 at 22:44 GMT) |
| Philip "Mr" Smith (Mar 30, 2006 at 04:33 GMT) Resource Rating: 1 |
| Jacob Dankovchik (Mar 30, 2006 at 11:45 GMT) |
| Dave Young (Apr 11, 2006 at 11:28 GMT) Resource Rating: 4 |
| Jacob Dankovchik (Apr 11, 2006 at 12:54 GMT) |
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2.5 out of 5


