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Plan for Salem Al-Tamimi

Plan for Salem Al-Tamimi
Name:Salem Al-Tamimi 
Date Posted:Jan 26, 2004
Rating:3.5 out of 5
Public:YES
Comments:YES
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Blog post
Second Stage of Planning for the TKOS - Ad Infinitum MMORPG Project.
We now have signed up three 3D-modeling firms and three 3D designers and artists for setting up our 3D models for characters, buildings, weapons and vehicles. I'll try to set up a demonstration page soon and post progress information and snapshots.

(Original Plan: http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4944)

We are now looking for people to adapt networking technologies and set up a robust client/server interface to support a Massively Multiplayer Online Role-Playing Game. We'll be looking at a region of 100-500 players at first (we have 600 potential beta-testers from our original TheKingOfSpades.com game who are ready to take part). Then we'll try a heavier load a few months after that is all completed and as bug-free as possible.

As far as assets go, this is what we have so far:
Art:
3 3D Modelers (using Studio Max/Character Studio)
1 New York City Mapper/Buildings designer (using blender/Hammer)
1 2D Artist/GUI Interface setup
1 Texture/Streets designer
(Need one more to do martial-arts specific animations)

Programming:
2 C++/Torque SDK owners (myself and John Facey. Both have past experience developing PC and web-games)
(Need 1 more for MMP System programming, 1 more for Persistent system/database implementation and 1 more for designing Dynamic Avatar/Character Creation interface)

Servers:
1 Test Server (2.7GHz Athlon, 512MB Ram, GEforce FX5200 256MB)
1 Dedicated Server (2.4GHz Athlon, 512MB Ram, 80GB HDD, 5GHz bandwidth/m)
1 Customer Support/Beta-Test DB Server

Thanks to Altogrich International for covering our modelers' wages and purchasing the dedicated server. They currently own 20% stake of the game's royalties. We are still looking for Publishers and Investors, however.

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