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Moldy's Step1: G.A.M.E.S
Moldy's Step1: G.A.M.E.S
| Name: | Jody Byrd | |
|---|---|---|
| Date Posted: | Sep 17, 2006 | |
| Rating: | 3.5 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Jody Byrd |
Blog post
Well, looks like a few other projects will keep this one in the "casually worked on" mode. Oh well, that's not new to any of us :)
The general overview of my game, codenamed Moldy's:
(G)oals: What is the overall goal of the player?
The player must survive, earn money, gain Prestige, and make it thru all the Missions.
(A)dvancement: How does the player get rewarded?
There are no skills, so a Player does not need to worry about XP. Simply completing a Mission will suffice. Prestige will be rewarded (kinda like the score) and Money is given in the form of payment for services rendered.
(M)odel: How should this world be modelled?
Simple, 2d world using X/Y axis movement. Z axis rotation. Top down view.
(E)conomics: How are resources generated/traded/spent?
Money is used to trade goods/services. It is earned by completing Missions. It is spent at Vendor stores.
(S)tory: How much of the story is integrated into the game?
Fixed Linear plot. Story only progresses between missions.
The general overview of my game, codenamed Moldy's:
(G)oals: What is the overall goal of the player?
The player must survive, earn money, gain Prestige, and make it thru all the Missions.
(A)dvancement: How does the player get rewarded?
There are no skills, so a Player does not need to worry about XP. Simply completing a Mission will suffice. Prestige will be rewarded (kinda like the score) and Money is given in the form of payment for services rendered.
(M)odel: How should this world be modelled?
Simple, 2d world using X/Y axis movement. Z axis rotation. Top down view.
(E)conomics: How are resources generated/traded/spent?
Money is used to trade goods/services. It is earned by completing Missions. It is spent at Vendor stores.
(S)tory: How much of the story is integrated into the game?
Fixed Linear plot. Story only progresses between missions.
Recent Blog Posts
| List: | 09/25/06 - Moldy's Step 2: P.E.R.S.O.N.A.L.I.T.Y. 09/22/06 - New Drawing Tablet, Check! 09/17/06 - Moldy's Step1: G.A.M.E.S 09/14/06 - Moldy's Stage 2: Define 09/13/06 - The idea 09/11/06 - A new beginning... |
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Submit your own resources!| Joseph Jonathan (Sep 17, 2006 at 14:40 GMT) Resource Rating: 4 |
| Kim Ball (Sep 17, 2006 at 18:24 GMT) |
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3.5 out of 5


