Previous Blog Next Blog
Prev/Next Blog
by date

Moldy's Step1: G.A.M.E.S

Moldy's Step1: G.A.M.E.S
Name:Jody Byrd 
Date Posted:Sep 17, 2006
Rating:3.5 out of 5
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Jody Byrd

Blog post
Well, looks like a few other projects will keep this one in the "casually worked on" mode. Oh well, that's not new to any of us :)


The general overview of my game, codenamed Moldy's:

(G)oals: What is the overall goal of the player?

The player must survive, earn money, gain Prestige, and make it thru all the Missions.


(A)dvancement: How does the player get rewarded?

There are no skills, so a Player does not need to worry about XP. Simply completing a Mission will suffice. Prestige will be rewarded (kinda like the score) and Money is given in the form of payment for services rendered.


(M)odel: How should this world be modelled?

Simple, 2d world using X/Y axis movement. Z axis rotation. Top down view.


(E)conomics: How are resources generated/traded/spent?

Money is used to trade goods/services. It is earned by completing Missions. It is spent at Vendor stores.


(S)tory: How much of the story is integrated into the game?

Fixed Linear plot. Story only progresses between missions.

Recent Blog Posts
List:09/25/06 - Moldy's Step 2: P.E.R.S.O.N.A.L.I.T.Y.
09/22/06 - New Drawing Tablet, Check!
09/17/06 - Moldy's Step1: G.A.M.E.S
09/14/06 - Moldy's Stage 2: Define
09/13/06 - The idea
09/11/06 - A new beginning...

Submit ResourceSubmit your own resources!

Joseph Jonathan   (Sep 17, 2006 at 14:40 GMT)   Resource Rating: 4
I like these ideas.

Kim Ball   (Sep 17, 2006 at 18:24 GMT)
Me too. Surely you can find some time to keep them coming, Jody!

You must be a member and be logged in to either append comments or rate this resource.