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Plan for Jeremy Read
Plan for Jeremy Read
| Name: | Jeremy Read | |
|---|---|---|
| Date Posted: | Dec 14, 2004 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Jeremy Read |
Blog post
My GiD #8 entry. Featuring very very bad programmer art.
This was my first Gid. So guess what happens? I end up with relatives turning up for nearly nearly all of the time during the weekend. I didn't manage to get anything done until monday morning.
A previous idea was discarded as too difficult to get done in the limited time span (at least until I work out how to make quick per pixel collision checkers). [People who frequent #gameinaday will know about the Mister Window Cleaner! idea.]
Anyway Monday morning (13th of December, yes I know that GiD was technically suppose to have finished for me but I didn't manage to get anything done at all during the weekend, let alone code anything) I opened up Fireworks and doodled around trying to draw something that looked slightly human. So while doodling and having a conversation involving a really bad GiD idea involving writing your name in the snow, (by making it yellow - you don't want to know anymore-), I set about making a game themed "don't eat the yellow snow"
By lunch time I had 3 frames of animation of a head appearing to look like it was eating something.
Behold bad programmer art:

I know this took me a really long time to do, but I was also trying to work out how I could possibly have a game involving yellow snow that wasn't going to be so offensive that I'd get banned from any further GiD events.
Lunch: Baked beans mixed with cocktail sausages, corn chips and tomato salsa. Go Lunch!
Afternoon: Started coding, set up basic collision system and intergrated my customized version of the BioHazrd Input core for keyboard input. Rendering system is set up. The head can now move along the bottom of the screen. Snow is then implemented, initially only white and yellow snow. Spacebar can be used to blow snowflakes up in the air, then this feature is removed because it makes the game too easy. I then add a really bad wrap around on the screen for falling snowflakes to make the game harder, and to stop the snowflakes getting stuck on one side of the screen. Bonus red snowflake is added (worth a whopping 3 points) along with the scoring system. Randomized animation speed of white snowflakes.
Visual Basic then decided to crash so I had to re-add the randomized animation speed. I looked at what I had done and playtested for a while. No real bugs were found so I uploaded the finished program to my website
So ends 2 hours of coding and 2 hours of art. My 4 hours GiD entry. It's fun in a really really bad way. My best score is 50 seconds to 100. Hopefully at the next GiD I'll have enough time spare to write a something more fun.
Download link: www.pyrosoftware.net/snowflakes.rar

A previous idea was discarded as too difficult to get done in the limited time span (at least until I work out how to make quick per pixel collision checkers). [People who frequent #gameinaday will know about the Mister Window Cleaner! idea.]
Anyway Monday morning (13th of December, yes I know that GiD was technically suppose to have finished for me but I didn't manage to get anything done at all during the weekend, let alone code anything) I opened up Fireworks and doodled around trying to draw something that looked slightly human. So while doodling and having a conversation involving a really bad GiD idea involving writing your name in the snow, (by making it yellow - you don't want to know anymore-), I set about making a game themed "don't eat the yellow snow"
By lunch time I had 3 frames of animation of a head appearing to look like it was eating something.
Behold bad programmer art:

I know this took me a really long time to do, but I was also trying to work out how I could possibly have a game involving yellow snow that wasn't going to be so offensive that I'd get banned from any further GiD events.
Lunch: Baked beans mixed with cocktail sausages, corn chips and tomato salsa. Go Lunch!
Afternoon: Started coding, set up basic collision system and intergrated my customized version of the BioHazrd Input core for keyboard input. Rendering system is set up. The head can now move along the bottom of the screen. Snow is then implemented, initially only white and yellow snow. Spacebar can be used to blow snowflakes up in the air, then this feature is removed because it makes the game too easy. I then add a really bad wrap around on the screen for falling snowflakes to make the game harder, and to stop the snowflakes getting stuck on one side of the screen. Bonus red snowflake is added (worth a whopping 3 points) along with the scoring system. Randomized animation speed of white snowflakes.
Visual Basic then decided to crash so I had to re-add the randomized animation speed. I looked at what I had done and playtested for a while. No real bugs were found so I uploaded the finished program to my website
So ends 2 hours of coding and 2 hours of art. My 4 hours GiD entry. It's fun in a really really bad way. My best score is 50 seconds to 100. Hopefully at the next GiD I'll have enough time spare to write a something more fun.
Download link: www.pyrosoftware.net/snowflakes.rar

Recent Blog Posts
| List: | 03/12/05 - Plan for Jeremy Read 12/14/04 - Plan for Jeremy Read |
|---|
Submit your own resources!| J Lesko (Dec 14, 2004 at 02:55 GMT) Resource Rating: 5 |
Luckily, it prints your time out to 5 decimal places -- for those really close races! =)
| Jeremy Read (Dec 14, 2004 at 18:01 GMT) |
| David Dougher (Dec 20, 2004 at 19:46 GMT) |
| Jeremy Read (Dec 23, 2004 at 05:43 GMT) |
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