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Plan for Eric Petersen

Plan for Eric Petersen
Name:Eric Petersen
Date Posted:Sep 29, 2005
Rating:4.0 out of 5
Public:YES
Comments:YES
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Assault rifles. The recording sessions. All TGE related.
I have been contracted to do sound effects for a TGE FPS so it needs a lot of weapon sounds. In my experience, the best sound FX are the actual sound effects of the object in question. Since I have an extremely good portable audio recorder, this is not a problem for me.

Here are video and sound samples:

Sound of the AK-47 fired AK-47 3 shot burst

Video of the AK-47 being fired AK-47 being fired on full auto 296k.

A sample of the UMP-45 UMP-45 5 shot burst

It is a pleasure to do these recordings. I even have an opinion about Submachine guns now that I've fired some. My personal favorite? The Colt 9mm or the AK-47. The Ak-47 has more firepower but is harder to handle. The Colt may not blow through walls but I can aim the blasted thing. The work continues.

And thats all for now folks!

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Michael Cozzolino   (Sep 29, 2005 at 19:29 GMT)
That AK has some kick. Damn!

Joshua Dallman   (Sep 29, 2005 at 20:07 GMT)
Quote:

Since I have an extremely good portable audio recorder, this is not a problem for me.
this is really funny. I don't think anyone is wondering where you got the portable audio recorder, I think the question is where did you get the leet guns!

Vashner   (Sep 29, 2005 at 20:27 GMT)   Resource Rating: 5
Cool stuff. The indoor range is not going to give you the best sounds for outdoor combat.
Hum that reminds me I should make some sounds of some of the various pistols I carry (I have Texas CHL
and pack 24x7). If your ever near San Antonio I have a great outdoor range (Cedar Ridge Range) that everyone
goes to practice.




Matt Troup   (Sep 29, 2005 at 22:01 GMT)
@Joshua Dallman:

Actually, I was wondering about the audio recorder, heheh.

Eric, what type of recorder do you have, and do you recommend it to others? What features does yours lack that you would have liked to see? I've been putting off buying a DAT recorder for a long time.

Eric Petersen   (Sep 29, 2005 at 23:21 GMT)   Resource Rating: 5
@Randy - Sorry but you're wrong about the outdoor sounds being better. They are just different. If you were to do a game where everything is indoors such as DOOM 3 or where there are metal walls surrounding the game mission areas wouldn't the indoor sounds better match the environment? That being said, I do also have the outdoor sounds captured.
Edited on Sep 29, 2005 23:34 GMT

Vashner   (Sep 30, 2005 at 02:34 GMT)   Resource Rating: 5
lol yea I didn't mean it to sound like that. Good show.

Eric Petersen   (Sep 30, 2005 at 03:41 GMT)   Resource Rating: 5
@Joshua - Fully automatic weapons and silencers are legal to own. You can get the M-60 for the low, low price of $8499.99 for hunting new super animals like the Flying Squirrel or the Electric Eel.

Vashner   (Sep 30, 2005 at 06:15 GMT)   Resource Rating: 5
ATF Class 3 weapons require special permit. Several ranges rent them out for target shooting. That's anything with burst or full auto.
Now that the AWB has expired you can buy the semi auto's marked "Law Enforcment / Military Use Only". Like police issue M4's etc.
Eric are you going to sell more shooting sounds or are these just for 1 contract project?

Eric Petersen   (Sep 30, 2005 at 21:56 GMT)   Resource Rating: 5
I work full-time for Cartel Games but I'm allowed to do contract work on the side. I am available to do Sound FX contracts if that is what you are asking. For more information: www.mythicblades.com or www.cartelgames.com or just email me directly through my profile here at GG.
Edited on Sep 30, 2005 21:57 GMT

Florian Ross   (Sep 30, 2005 at 22:48 GMT)
Sounds very good :)

during my military time i fired G36, P8 and MG3. Dunno if you can fire them in the US but you guys should really try the G36 and the MG3 :)

Jameson Bennett   (Oct 03, 2005 at 16:34 GMT)
Recording in a neutral (echo/reverb/ambience free) environment then applying real time post effects (doppler, pitch, echo, reverb) would give you the widest range of sounds for the buck. Sound forge has some great tools for extracting an environment out of a sound sample or adding it back in (wave hammer), but applying a post effect in game to a clean sound would prevent most post work and significantly reduce your asset overhead.

Are you planning on recording for each different environment you may encounter in-game?

Eric Petersen   (Oct 03, 2005 at 20:14 GMT)   Resource Rating: 5
@ Jameson - When you rent a firearm, you are obligated to shoot them at the firing range. Its not likely that they will let you take the fully automatic M-16 down to the local bank for 10 minutes work etc,. . .Did I say bank, I meant ideal recording location.

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