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Plan for J Mills
Plan for J Mills
| Name: | J Mills | |
|---|---|---|
| Date Posted: | Jun 07, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for J Mills |
Blog post
Meditation for a new idea :p
My best friend and animator just moved from here (texas) to michigan. While progress can still move forward on our previous game, I don't see it happening very efficiently. I work alot of hours during the summer, leaving me with little time to program, and he is 16, and off in michigan without me there to ride his... backside to keep animating. So I have decided to throw our old game idea on hold. While it is somewhat original, I am seeing more and more here at GG that truly UNIQUE games look better than the medieval rpg's and things that I was leaning more towards making. So I am going to be crafting up ideas upon ideas to what kind of game I should make. This is a really hard thing for me to do because ideas are better when you can throw down concept art to support them, and I seriously lack artistic skills (Entering 12th grade, haven't taken an art class since 5th). My main theme is 20's/30's mobster/inner city. After seeing "Snachurz" (http://www.garagegames.com/images/ul/1720.snachurz.jpg) I am compelled to think up something totally off the wall and fun that I'm not even worried about if 1 or 100,000 people play. I guess that is a good realization to come to, that I should make a game to be enjoyable by anyone, and not strive to make a game that HAS to enjoyable to many people. Just something that I would find enjoyable should be fine. Any tips/advice?
Recent Blog Posts
| List: | 06/07/05 - Plan for J Mills 05/16/05 - Plan for J Mills |
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Submit your own resources!| Chris Labombard (Jun 07, 2005 at 10:36 GMT) |
Tip: Forget what youve seen in other games. Design an idea, not a game.
| J Mills (Jun 07, 2005 at 20:33 GMT) |
| Tom Eastman (Eastbeast314) (Jun 07, 2005 at 21:09 GMT) |
| Treb Connell (formerlyMasterTreb (Jun 08, 2005 at 03:32 GMT) |
About the art I find if you get enough angles of concept art it doesn't matter how bad at art you are as long as you can model.
| Joshua Dallman (Jun 08, 2005 at 22:05 GMT) |
| Chris Labombard (Jun 09, 2005 at 13:24 GMT) |
| J Mills (Jul 02, 2005 at 07:28 GMT) |
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