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Plan for J Mills

Plan for J Mills
Name:J Mills 
Date Posted:Jun 07, 2005
Rating:Not Rated
Public:YES
Comments:YES
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Blog post
Meditation for a new idea :p
My best friend and animator just moved from here (texas) to michigan. While progress can still move forward on our previous game, I don't see it happening very efficiently. I work alot of hours during the summer, leaving me with little time to program, and he is 16, and off in michigan without me there to ride his... backside to keep animating. So I have decided to throw our old game idea on hold. While it is somewhat original, I am seeing more and more here at GG that truly UNIQUE games look better than the medieval rpg's and things that I was leaning more towards making. So I am going to be crafting up ideas upon ideas to what kind of game I should make. This is a really hard thing for me to do because ideas are better when you can throw down concept art to support them, and I seriously lack artistic skills (Entering 12th grade, haven't taken an art class since 5th). My main theme is 20's/30's mobster/inner city. After seeing "Snachurz" (http://www.garagegames.com/images/ul/1720.snachurz.jpg) I am compelled to think up something totally off the wall and fun that I'm not even worried about if 1 or 100,000 people play. I guess that is a good realization to come to, that I should make a game to be enjoyable by anyone, and not strive to make a game that HAS to enjoyable to many people. Just something that I would find enjoyable should be fine. Any tips/advice?

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Chris Labombard   (Jun 07, 2005 at 10:36 GMT)
Amen.

Tip: Forget what youve seen in other games. Design an idea, not a game.

J Mills   (Jun 07, 2005 at 20:33 GMT)
Good tip. Any more? Hopefully more than 1 person reads this. My last .plan got like 3 comments :(

Tom Eastman (Eastbeast314)   (Jun 07, 2005 at 21:09 GMT)
Nice. I'm in a very similar situation, except I'll be graduating in a couple days. I've made a whole bunch of games, but I often stop them after a few days once I realize that the game itself isn't as good as the idea. However, in college I hope to use Torque with a team to make something awesome. Good luck! http://www.pixelvalley.net/EasTech.htm <-Some of my stuff. (I wish I had an animator best friend) :)

Treb Connell (formerlyMasterTreb   (Jun 08, 2005 at 03:32 GMT)
a lot of people are to busy working on their projects to look at non official .plans oh wait I'm supposed to be working also.
About the art I find if you get enough angles of concept art it doesn't matter how bad at art you are as long as you can model.

Joshua Dallman   (Jun 08, 2005 at 22:05 GMT)
I think you should make a game where you're a dragon and you have to impress other dragons with your ballet dancing skills, and there's lots of fire. that would be cool.

Chris Labombard   (Jun 09, 2005 at 13:24 GMT)
I think you should make a game where you play Joshua Dallman, and you have to navigate him through a mine field, but no matter what you do he blows up and dies. :P

J Mills   (Jul 02, 2005 at 07:28 GMT)
interesting. well, i am leaning towards a game that has to do with the mafia and animals playing the characters. Sammy the Squirrel would be the main character, and would walk around packing a large arsenal in his trenchcoat. The mob boss will be a pig who smokes cigars. I will probably make cops as hound dogs or various other kinds of dogs. This raises the option: make it an FPS with cops vs. mob or single player with missions and etc. While this is also a large project for a first game, it can be as small or as large as I would like it to be. The world its in is going to be harder to make however, my other game was just out in the wild. Now I need to get textures for buildings in the city streets. Also, I think It would be awesome to have cars that the player can drive and do drive-bys in. Any thoughts or suggestions? Hopefully this post will move my .plan back up onto the list. If not, no one is gonna see it. Also, sorry for bringing it up almost a month later, I am in california on vacation/work and my net connection is not super.

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