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Grand Theft Ping Pong?
Grand Theft Ping Pong?
| Name: | Jeff Tunnell | |
|---|---|---|
| Date Posted: | Mar 07, 2006 | |
| Rating: | 2.8 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Jeff Tunnell |
Blog post
Here is my latest blog post from Make It Big In Games
I don't care who you are this is funny!
There's bleeding in the streets. Electronic Arts is laying people off. Activision lays off 7% of it's workforce. Atari is on it's last legs, taking Infogrames down with it. Lionhead lays off 20% of its workforce. PC sales are down 14% in 2005. Etc., etc.
How does Rockstar handle it?
PING PONG...

Oh, but it is next generation. This cracks me up.
These are the same guys that publish Grand Theft Auto, Midnight Club, Max Payne, Smuggler's Run, Manhunt, and Red Dead Revolver. I wouldn't even pay attention to this, but it seems to me that just a few years ago, when they were riding high on GTA, they were spouting all this crap about how nobody in the game business had a clue, and how they were going to change the game industry with adult titles, real stories, sex, and violence. And now, after all the failures and crapola maybe they can save their company with Ping Pong?
Oh yeah, the best part is that their parent company, Take Two Interactive, is rumored to be on the sales block. Hmmm. I have some free advice for anyone out there. Don't buy the stock.
Why did I write about this in a blog about how to make a living making Indie Games?
Because it is just so damn cool to not have to worry about Wall Street, sequels, industry upturns/downturns, sex, violence, or "transition years."
-Jeff Tunnell, Game Maker ... Make It Big In Games ... GarageGames
I don't care who you are this is funny!
There's bleeding in the streets. Electronic Arts is laying people off. Activision lays off 7% of it's workforce. Atari is on it's last legs, taking Infogrames down with it. Lionhead lays off 20% of its workforce. PC sales are down 14% in 2005. Etc., etc.
How does Rockstar handle it?
PING PONG...

Oh, but it is next generation. This cracks me up.
These are the same guys that publish Grand Theft Auto, Midnight Club, Max Payne, Smuggler's Run, Manhunt, and Red Dead Revolver. I wouldn't even pay attention to this, but it seems to me that just a few years ago, when they were riding high on GTA, they were spouting all this crap about how nobody in the game business had a clue, and how they were going to change the game industry with adult titles, real stories, sex, and violence. And now, after all the failures and crapola maybe they can save their company with Ping Pong?
Oh yeah, the best part is that their parent company, Take Two Interactive, is rumored to be on the sales block. Hmmm. I have some free advice for anyone out there. Don't buy the stock.
Why did I write about this in a blog about how to make a living making Indie Games?
Because it is just so damn cool to not have to worry about Wall Street, sequels, industry upturns/downturns, sex, violence, or "transition years."
-Jeff Tunnell, Game Maker ... Make It Big In Games ... GarageGames
Recent Blog Posts
| List: | 10/17/08 - Don't Fear the Economy 06/13/08 - The "Better Assholes" Clause 06/09/08 - Working For Big Publishers 06/02/08 - First Day Of The Rest Of My Life 05/29/08 - Make It Big In Games Call For Help 05/15/08 - An Itch That Can't Be Scratched 12/20/07 - Blog O Fix 10/09/07 - Acquisition Fun! |
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Submit your own resources!| Tom Bentz (Mar 07, 2006 at 22:35 GMT) |
| Ben Jones (Mar 07, 2006 at 22:45 GMT) |
| Travis Wood (Mar 07, 2006 at 22:53 GMT) |
| Todd Pickens (Mar 07, 2006 at 23:24 GMT) |
I was contacted this past week by one of the "big" companies that is interested in me as a lead concept artist. There was a point when I would have jumped at it, but my attitude about game development vs quality of life has changed so much in the past couple of years that when I read the email I just sort of chuckled at the irony of the timing.
I made it through a few of those feast famine cycles in the industry, and I have watched many close friends lives get turned upside down or completely wrecked by it.
It would take one hell of an offer to get me to go back to that sort of life, and even then, it would be with a very definite goal of making it a short stay.
| Matt Hughson (Mar 07, 2006 at 23:28 GMT) |
"We have always been a company that likes to take risks, and do things differently from everyone else. For us this does not just mean gangster films, or car chases or westerns (much as we still love them), but anything that we think is interesting and has not been successfully handled elsewhere in a videogame."
"The fascination is really with purity, on concentrating the entire power of the hardware on one activity to create a game that is precisely addictive in its focused simplicity."
"In terms of value for money we think the hundreds of hours of gameplay of Grand Theft Auto is probably worth more than the $50 price tag, but rather than pushing to increase the price of games, we'd rather keep on over-delivering on value."
I mean honestly, to me that sounds like it could have come straight from a company like PomPom or even Garage Games itself. To say that they are just acting deperate or that this is a last ditch effort, seems a little niave and even more counter productive. We've been saying for years how the big guys should take more lessons from the indy community, but then when they do, we razz and jeer them? I think the truth is we would rather see a big company fall using their bussiness model, rather than succeed using ours.
::quotes taken from this IGN interview
Edited on Mar 07, 2006 23:56 GMT
| A (Mar 07, 2006 at 23:31 GMT) |
I too find it a peculiar/funny/amused to see RockStar writing a Ping Pong game, but I think you're going a little over board with your cynical critism. Personally, I found Max Payne, GTA, and other games produced by RockStar to be top notch games, and I'm sure there are others who feel the same. I wonder what that number may be? Tens of thousands, millions(??). I wonder...
I don't think it's a laughing matter about companies going through lay offs. I'm sure you're laughing at the companies, but it sounds like you're laughing at the company and the people getting layed off. I'm sure many of these individuals have families to take care of, and probably go through some hardships. Is what you're dong a polite thing to do? I think it's sad.
I wonder if anyone else sees the irony in this blog -- someone with a Marble game laughing at another for making a PING PONG game.
My 2 cents.
| Jordan (Mar 07, 2006 at 23:39 GMT) |
i like ping pong. I just hate how you need several people around to get a game going. And even then its only fun against people of comparable skill level. This would do away with that if it was done right. I wish it was on the revolution, seems like a good fit with the input device. And I don't really see how this is funny to so many people, if anything else it should be supported.
| A (Mar 07, 2006 at 23:41 GMT) |
| Andy Schatz (Mar 07, 2006 at 23:56 GMT) |
Quote:
it seems to me that just a few years ago, when they were riding high on GTA, they were spouting all this crap about ... how they were going to change the game industry with adult titles, real stories, sex, and violence.
...and they did. I'd say 50 percent of games released in the past 3 years have been inspired in some way by GTA3.
...dunno, Ping Pong sounds like fun to me! :)
| Steven Peterson (Mar 07, 2006 at 23:59 GMT) Resource Rating: 4 |
Actually, in all seriousness, I must be reading the wrong web-sites because I knew about the ping-pong but not about the layoffs (except for at LionHead..)
As for the rest of it - I also was amused, but i'm intrested to see what they come up with. One never knows... Good blog though. I bookmarked your site, looks like a good one to start watching! :-)
| Paul /*Wedge*/ DElia (Mar 08, 2006 at 00:02 GMT) |
| Todd Pickens (Mar 08, 2006 at 00:38 GMT) |
There are plenty of good reasons to make a Ping Pong game, its a valid idea and a marketable one. The last good thing Rock Star released was GTA 3, in my opinion. And it definitely did have an impact on the industry, some good some bad.
What is funny, is that its Rock Star who is making a ping pong game. It gave me a good laugh. Its sort of like the HALO crew making Barbie and Ken game, only funnier.
| Barry Gallagher (Mar 08, 2006 at 00:41 GMT) |
[from a peeved ex table tennis player] :D
ps. did you know they made the regulation ball twice the size it used to be, purely so it would be easier to see on tv. It slowed the game down to half speed aswell which sux..
| Matt Hughson (Mar 08, 2006 at 00:43 GMT) |
@Paul - Well I could think of quite a few successful games that go against the grain of what you're saying. How bout a game where you move a marble around on basic forms of geometry :) I think the best games are the ones that take something real, and make it play like we wish it did in real life; to make the real seem surreal. To continue with the Marble Blast analogy, it's not that pushing a marble around is inherently fantastic, it's that Marble Blast makes it feel fantastic while working in the confines of what we (the player) deem plausible. I mean, it seems funny to me that we are forgetting that one of the first games to ever really capture the imagination of players was non other than Ping-Pong!
| Jeff Tunnell (Mar 08, 2006 at 00:46 GMT) |
There is no place in my blog that says this will be a crappy game. But, in fact, it can be the best Ping Pong game in the universe, and it makes no sense for Rockstar to be making it. To me, it sparks of desperation. Coming back after the fact and saying that they have always wanted to do games like this, is totally revisionist history.
-Jeff Tunnell, GG
Edit: Here is a little tidbit about the finances of Take Two out on the net today:
www.gamesindustry.biz/content_page.php?aid=15170
Edit#2: Oh yeah, Scot Miller, the Executive Producer/Owner of Max Payne agrees with me:
dukenukem.typepad.com/game_matters/2006/03/killing_a_brand.html
Edited on Mar 08, 2006 01:05 GMT
| Magnus Blikstad (Mar 08, 2006 at 01:08 GMT) |
Quote:
It makes no sense for a company who's MISSION was to make adult themed games to jump to something like Ping Pong.
(disclaimer: I haven't read all the comment above your last one yet, so I might have missed something. I'm too tired to do it right now. Will do tomorrow morning though =).
Anyway, I personally think it makes PERFECT sense. I don't see anything strange at all here. rockstar, just like any company, are in it to make a profit. And from that point of view there's absolutely nothing wrong with this. There's (relative) low risk involved in terms of cost to produce the game, and it could potentially sell quite well (it could sell nothing too, but I'm guessing the production costs for this are a spit in the ocean if you compare it to their other titles). So... makes perfect sense to me.
| Steven Peterson (Mar 08, 2006 at 01:27 GMT) Resource Rating: 4 |
Quote:
To me, it sparks of desperation.
The feeling I got was not one of financial-desparation directly, but more their trying to "redeem" themselves in the eyes of the parents and "Walmarts" of the world; particularly after the whole hot-coffee debacal. It's like them saying "hey we're a ligitimit viable corporation like anyone else, and we can make good-wholesome family-appropriet content too!
Not that that makes it any better or more sincere but, oh-well...
--
hmmm.. sorry for the spelling, it's been along day of codeing...
| Toby W. Allen (Mar 08, 2006 at 02:19 GMT) |
| Vashner (Mar 08, 2006 at 03:22 GMT) Resource Rating: 5 |
Just saying something incredible happend. Everytime Moore's law advanced we advance as human society technology wise. Impacting every industry, maybe suttle impacts but still. Anytime you can increase automation performance business advances.
This is like Lukes run in the death trench. It looked bad but it was glory in the end. Just keep on target and Torque is gonna own the world soon.
| Mincetro (Mar 08, 2006 at 03:23 GMT) |
They may have realised it was time to finally move on.
| Joe Rossi (Mar 08, 2006 at 05:57 GMT) |
They can't be doing it to make profit. I don't see how they'll sell enough copies to make it worthwhile. But who knows, maybe they'll add some adult-themed secrets in there to make it interesting ;)
| Tom Bentz (Mar 08, 2006 at 06:59 GMT) |
| Nauris Krauze (Mar 08, 2006 at 07:40 GMT) |
And yeh, making good table tennis game would make perfect sense for indie, the thing is, though, no indie has done it. Why? It sure wouldnt be easy undertaking because of the speed of the game, I`m actually mildly interested in how they are going about the controls of the thing.
I think we simply have started thinking about Rockstar as that "pimp-killing-sims" developer and they are trying to distance themselves and show that they are *game* developers foremost which means they can undertake whatever the hell they want. I`d also guess that their plans of table tennis game threw marketing suits into cardiac arrest. All *they* would want is GTA-in-Tokyo. No! GTA-in-future!
Edited on Mar 08, 2006 07:41 GMT
| Hokuto (Mar 08, 2006 at 08:47 GMT) |
(went to visit the ign page)
Actually looking at those screenshots, it doen't look like they are making an indie-type of game... you can still make yourown indie version... no problem :)
Edited on Mar 08, 2006 08:50 GMT
| Nauris Krauze (Mar 08, 2006 at 10:56 GMT) |
What you going to do- lobby laws that force big companies to stick to tired FPS and RTS genres? They`re pretty good at it as it is :)
| Hokuto (Mar 08, 2006 at 12:15 GMT) |
| Dee (Mar 08, 2006 at 13:06 GMT) |
| Terry (Mar 08, 2006 at 14:16 GMT) |
And now we have TGB. Why? Because it works, there seems to be a market for it, and it appears to be fun. Primarily, it sells and creates a revenue stream. As much as we like to tout the word "Indie", most of us would still like to make a buck. Now 2D is a good thing. I'm not sure about "revisionist history", but I'll try to produce and sell whatever might be hot at the time. Or what I hope might be.
50 years ago a lot of people laughed at hula-hoops, and a few years later snickering people said who would pay money for a plain old rock with a name. We still laugh, but those people were in the right place at the right time with the right idea (product). Which, I think, is precisely why GG is here at this point in time. I'm going to wait to call it an odd move for RockStar until I see where it goes. If they sell a million, it makes it damned hard to laugh...
| Greg Findlay (Mar 08, 2006 at 14:18 GMT) |
| Stefan Lundmark (Mar 08, 2006 at 14:29 GMT) |
| X-Tatic (Mar 08, 2006 at 14:57 GMT) |
Edited on Mar 08, 2006 14:58 GMT
| Jeff Tunnell (Mar 08, 2006 at 16:51 GMT) |
Quote:
Our standards are simple: we are looking for FUN games.
In fact, one of the first games we published was 2D. We did have harsh words about knock offs, but not 2D.
@All: I am surprised that so many of you don't understand the irony of this move by Rockstar. One thing that I need to clear up: I don't care if Rockstar or any other company wants to make a game that is normally in the indie space. Our success does not depend on what they do or don't do. They have a perfect right to make money. But, will the money they make replace the loss of brand image? Just take a quick look at their web page and tell me where the Ping Pong game fits in. Do they put it next to the hooker or the Gansta? Hmm... maybe the trained killer or the bounty hunter.
Part of the reason I even bring this up has to do with the tremendous amount of hubris Rockstar had when GTA was first flying high. They made huge accusations towards the rest of the industry about how clueless everybody in the game industry was. Many of you are not understanding the irony, but I love it.
One last parting comment from me. Some of you may not understand this, but if you are running huge studio who's mission in life is to do make hard edged, adult products, the industry is turning rough, and you wake up one day and the best shot you can take is Ping Pong, then you screwed up somewhere along the way.
-Jeff Tunnell, GG
edit: sp
Edited on Mar 08, 2006 17:12 GMT
| Phil Carlisle (Mar 08, 2006 at 18:24 GMT) |
Man, that is some freaky decision making going on there. I think someone at the top of the company has been given too much of a free reign there somehow. If I were an investor in that company, I'd have been chewing the guy a new one right about now.
I was in a position to watch this happen about 10 years ago when Team17 were in a very good position, having gotten a bunch of cash for Worms 1. We were in a new department (online games) and were casting around for "the" online game to create. Our MD suggested "milk race" because he was interested in that sport. Of course if you analyse it, its a completely stupid idea for Team17's audience. But if you were not a good manager, you'd have just done it "because the MD said so". I think maybe this is the case?
I see it that basically Sam or whoever has taken a shine to doing his favourite sport as a game and somehow people have caved in and gone with it.
Frankly, whoever greenlighted this baby should be shot. Good game or no, you just dont mess with your market that much. They would have been better just selling it under the take two banner as another property rather than selling it as an R* game.
But its a bizarre old business aint it. :)
BTW: EA sacks its bottom 5% everytime they get a profits warning. Not exactly a rarity.
| John McArthur (Mar 08, 2006 at 19:21 GMT) |
1. I guess it would be like a rockstar, like Ozzy, one day wants to make a pop song? Its kinda silly.
2. If EA and every other AAA publisher is going to move in on the 'arcade' themed games, is it more foolish to not get in on the action?
3. Of all the games? Wasnt ping pong the FIRST digital game. Weird/Strange decision. Sounds fishy, like does rockstar really mean it or they just making a statement about all the publishers getting into the arcade scene. I dont know.
@ Jeff: What is the reference point(link) for rockstar doing ping pong? thanks.
- john
| Todd Pickens (Mar 08, 2006 at 19:39 GMT) |
Here is an Indi doing something cool with an old idea he calls it "PLASMA PONG"
www.gamedev.net/community/forums/topic.asp?topic_id=378340

| Nauris Krauze (Mar 08, 2006 at 20:52 GMT) |
Personally I`d hate to make the same game all over again all my life.
| Jeremy Alessi (Mar 09, 2006 at 00:47 GMT) |
Now because they've pushed the industry and players up against a wall ... it's ironic that the direction they are pushing next is the subtle, small, and fun direction. Nothing wrong with it ... just a far cry from where they were pushing everyone a few years ago. I think Jeff is somewhat excited about this because he was able to see this trend coming well before GTA 3 was even released. Now, he sits poised to dominate this new era of more subtle, small, and plain old fun titles. Perhaps the cynicism comes because it's annoying that a larger company like Rockstar could come in and sweep the space that Jeff's been working so hard to create for the past 6 years.
Edited on Mar 09, 2006 00:48 GMT
| Jonathan Rose (Mar 09, 2006 at 01:37 GMT) |
Further, I don't believe there is a ping pong game out there that actually resembles a real game of ping pong.
Edited on Mar 09, 2006 01:39 GMT
| Jeff Wilkinson (Mar 09, 2006 at 02:05 GMT) |
Edited on Mar 09, 2006 02:05 GMT
| Anton Bursch (Mar 09, 2006 at 04:44 GMT) |
I can see it now:
Quote:
Terror erupted in a middle school in Vermont when a 13 year old and a 14 year old snuck ping pong paddles into the lunch room and using a home made ball of wadded paper plate the student played 6 rounds of ping pong on the top of a lunch table while dozens of fellow students stood immobilized in shock. The attack ended abrubtly when a janitor at the school jumped in front of the ping pong ball stopping the game. Security guards then tackled the student ping pong players and held them until the police arrived.
When asked, one of the ping pong players stated that he had learned to play ping pong at home with his parents. The parents of the student denied teaching their child ping pong but admitted to allowing the child to purchase the Ping Pong video game. The parents of many of the students trapped in the lunch room during the attack are forming a class action lawsuit against the Ping Pong game developers, Rockstar.
| Jeff Tunnell (Mar 09, 2006 at 06:47 GMT) |
Edited on Mar 09, 2006 06:49 GMT
| Toby W. Allen (Mar 09, 2006 at 13:56 GMT) |
| Noah Dyer (Mar 13, 2006 at 20:09 GMT) |
| Alan H (Mar 23, 2006 at 18:06 GMT) |
I hated hearing about the layoffs and such but it is similar to what is happening in the movie industry. The consumer is getting pretty savy and is not buying the pure crap anymore and the industry hasn't figured that out yet.
It's like the post Y2K layoffs after the millenium craze. It's nothing more than market correction.
The pendelum is just swining back the other way and like a pendelum must, it will eventually change directions again.
| CSMP (Jan 04, 2008 at 14:01 GMT) |
"Maybe it will be an adult themed Ping pong game. There will be a radio with gangsta rap playing, hot strippers trying to distract you from hitting the ball, and if you dont like your opponent you can smash his hands with your paddle. It will be a ping pong game with so many levels and will be so challenging that it will seem to go on forever and ever. You will get more bang for your buck and will be worth well more than the $50 you spend on it"
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2.8 out of 5


