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2005, Another Great Year
2005, Another Great Year
| Name: | Jeff Tunnell | |
|---|---|---|
| Date Posted: | Dec 23, 2005 | |
| Rating: | 3.7 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Jeff Tunnell |
Blog post
Well, Josh, Mark, and I are here in a very empty office (I think Matt Fairfax is still being a diehard and working) enjoying the absolute concentration one can achieve on a fast internet connection, headphones plugged into Web radio, and no interruptions. It is a major form of bliss. We'll soon be heading out to have a beer and finalize some planning for the next year, which is another great form of entertainment:)
Looking back over this next year, I think GarageGames has made some major strides. As a partial list we managed to acquire Bravetree, launch Torque2D, add industry leading terrain and water systems to TSE, upgrade TGE to 1.4, sign a book deal for Torque based books, launch Marble Blast Ultra on the XBox360, nearly complete a huge T2D game for the download market (that we can't talk about yet), launch the XBox360 in North America at our own little IndieGamesCon, begin talking about our Affiliated Developer Program at IGC, launched a major revision of our website, added a Sales and Support department for handling educational and government sales, and doubled the number of employees at GG.
We need to continue to get better, but we now have a lot more great people and resources to solve problems faster. I hope we can continue to surprise you all with great products and business decisions.
For 2006, we will complete Torque2D, TSE, and Constructor. TDN will get a LOT better. We will be making a lot more tutorials, examples, and free games. Rick and I have some ideas for the website that will help the best development community on the planet get even better. Our game store and publishing efforts will make HUGE increases in visibility and help a lot more people bring their games to market.
I will be focusing most of my efforts on game development and acquisitions as well as the Affiliated Developer project that I announced in a previous blog post. In a nutshell, the AD program will codify the efforts of GG to put people together with projects and help get promising projects completed. When I first speculated on this blog post in October, we had about six games worthy of publishing on our plates. That number has now grown to about 28. Of course, not all of these games will make the final cut, but I do think that we will finally have the pipeline filled with enough projects to start bringing a lot more audience to our game store and our distribution partners.
If you are interested in the Affiliated Developer project, please make sure to completely fill our your Developer Profile here on GarageGames before you send me email (jefft at garagegames dot com). When you do send email, please make sure to include a link to that profile or to a website that has similar kinds of information about yourself or your project.
Have a great holiday. See you all next year!
-Jeff Tunnell, GG
Looking back over this next year, I think GarageGames has made some major strides. As a partial list we managed to acquire Bravetree, launch Torque2D, add industry leading terrain and water systems to TSE, upgrade TGE to 1.4, sign a book deal for Torque based books, launch Marble Blast Ultra on the XBox360, nearly complete a huge T2D game for the download market (that we can't talk about yet), launch the XBox360 in North America at our own little IndieGamesCon, begin talking about our Affiliated Developer Program at IGC, launched a major revision of our website, added a Sales and Support department for handling educational and government sales, and doubled the number of employees at GG.
We need to continue to get better, but we now have a lot more great people and resources to solve problems faster. I hope we can continue to surprise you all with great products and business decisions.
For 2006, we will complete Torque2D, TSE, and Constructor. TDN will get a LOT better. We will be making a lot more tutorials, examples, and free games. Rick and I have some ideas for the website that will help the best development community on the planet get even better. Our game store and publishing efforts will make HUGE increases in visibility and help a lot more people bring their games to market.
I will be focusing most of my efforts on game development and acquisitions as well as the Affiliated Developer project that I announced in a previous blog post. In a nutshell, the AD program will codify the efforts of GG to put people together with projects and help get promising projects completed. When I first speculated on this blog post in October, we had about six games worthy of publishing on our plates. That number has now grown to about 28. Of course, not all of these games will make the final cut, but I do think that we will finally have the pipeline filled with enough projects to start bringing a lot more audience to our game store and our distribution partners.
If you are interested in the Affiliated Developer project, please make sure to completely fill our your Developer Profile here on GarageGames before you send me email (jefft at garagegames dot com). When you do send email, please make sure to include a link to that profile or to a website that has similar kinds of information about yourself or your project.
Have a great holiday. See you all next year!
-Jeff Tunnell, GG
Recent Blog Posts
| List: | 10/17/08 - Don't Fear the Economy 06/13/08 - The "Better Assholes" Clause 06/09/08 - Working For Big Publishers 06/02/08 - First Day Of The Rest Of My Life 05/29/08 - Make It Big In Games Call For Help 05/15/08 - An Itch That Can't Be Scratched 12/20/07 - Blog O Fix 10/09/07 - Acquisition Fun! |
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Submit your own resources!| Joseph Euan (Dec 23, 2005 at 23:29 GMT) |
I'm looking forward to seeing what happens in 2006, and I can't wait to get hold of Torque Constructor.
Hope you and everyone else at GG have a great christmas and an excellent new year.
- Joseph
| Paul Dana (Dec 23, 2005 at 23:44 GMT) |
After the holidays try to find some time in your busy schedule to talk to me about the AD program.
I have some ideas I think you will want to hear.
| Jeremy Alessi (Dec 23, 2005 at 23:59 GMT) |
| Todd Pickens (Dec 24, 2005 at 00:03 GMT) |
The year has gone by too fast, thats always the case when you are having a good time. And I am sure there is much more to come in the year ahead.
I will spend the next week (minus Christmas day) wrapping up my big effort for 2005, the RTS Environment pack. Releasing it will be a great start to the new year.
My very best wishes to everyone at GG and to the community. Merry Christmas folks.
| Vashner (Dec 24, 2005 at 00:17 GMT) |
:)
Happy Holidays to GG
| Phil Carlisle (Dec 24, 2005 at 00:18 GMT) |
This year is going to be breakout year I'm sure of it. I've got products that will be finished early this year, I'm sure there are others coming to fruition too. 28 games in production sounds pretty good for a start.
Definitely been a year of maturing in terms of ideas and development practices I think.
So have a great Christmas and a Happy New Year to all the GG boys!
Phil.
| Anton Bursch (Dec 24, 2005 at 02:37 GMT) |
Happy Holidays GG team!!!
| bank (Dec 24, 2005 at 02:47 GMT) |
I've found such a good community as GG is and (it really ROCKS) I bought TSE! I'm just in love with it, and it's good to hear, that during 2006 it will be finished. Hope, I'll be able to relese my game just right after the release of TSE.
Thanks to GG team and to all members of this coomunity.
Have a good rest on holidays!
yours,
//bank
| Timothy Aste (Dec 24, 2005 at 06:47 GMT) Resource Rating: 5 |
| Nauris Krauze (Dec 24, 2005 at 10:09 GMT) |
Have a good Christmas/New Year break and pull plug on Matt`s PC, he needs beer Right Now :)
| Gary Preston (Dec 24, 2005 at 12:19 GMT) |
Happy Christmas to everyone at GarageGames and the community as a whole, hope you all give yourselves a few days rest at least, I'm sure you've earned it.
| Ben Garney (Dec 24, 2005 at 22:16 GMT) |
:P
But seriously... it must mean something when you half-wish you could be at the office working on your projects, even on Christmas Eve. :P And I think that what it means is that GG is gonna be coming out with really cool stuff in '06. ;)
Thanks, everyone in the community and at the office, for making 2005 a bitchin' year.
Edited on Dec 24, 2005 22:16 GMT
| Bryan Edds (Dec 24, 2005 at 23:39 GMT) |
It is in 2006 that I will release a game (finally!), so that must mean something good about the year if *I can manage to release something! I'll also be graduating from college that year, the end of my long hard slog through the horrors of academia. Yes, I believe it will be a good year if I persevere! So that must mean it will be a great year for GG if a gent like me can manage to have a good one!
This is the first time I've actually had a concrete reason to be optimistic about a new year. Feels weird. Well whatever! :)
| Nicolas Quijano (Dec 29, 2005 at 10:27 GMT) |
I wanted to congratulate you and everyone at GG for staying the course over the last few years : before this year's developments, there must have been a few times where you felt like packing it all up and start something else.
The community is now huge, it's a bit mind boggling when you've been away for a while.
There are actual real world job offers in the Help Wanted Ads section, and even the Big Leagues come round to look for talent :)
GG seem to have reached something like critical mass, both internally as to what projects it can tackle but also in its relationships with the game industry, as well as the serious games/M&S crowd and other industries that can leverage "game tech".
I tip my hat off, once more to some great work.
Kinda still peeved at myself for missing IGC this year, and hence getting caught by surprise by the flurry of announcements :)
But my biggest cheer has to go to the Marble Blast Ultra team : you guys beat a lot of bigger, well established studios with more money, more devkits, etc. on getting the tech ready. Major propz to the MBX crew for pulling that one off.
Hmm, curious, but iirc, you are indeed running on multiple cores on the 360 ?
The darkspot, and I know others felt the same : having and being able to let go of that sense of ownership (not quite the right word) , that the IGC vets were the community, and not just part of a bigger whole.
Realizing that GG can't necessary do the same things it did at previous IGCs : indie jam comes to my mind, obviously.
Realizing it's growing and with such growth comes new responsibilities.
Just a matter of changing perspectives and accepting the change :)
I might not always agree with everything GG does, and I'm certainly no fanboy, hehe, but there is one sure thing : you have a diehard, loyal supporter in me.
Can't wait to see what you guys have cooked up for the next year, and maybe see you at GDC this spring.
Here is to another 5 years, and another 5 on top of that of continuing success to the Garage !!!
Mighty cheers !!!
P.S. : What's up with TGE/TSE not being in the running for best middleware for 2005 in gamedev mag ? Can't really be beat from a price/quality ratio by anyone out there, and even on standalone quality, it can certainly play in the same league as the Big Boys.
Meh, old conditioning that says spending mo' money means mo' quality ?
P.S.S : Ben, i know the feeling, I've been tempted a few times this week to just go to the office and see if anyone is there so I can work : I stumbled upon the solution to a thorny problem I was having mulling over how much I dislike xmas time, etc. Mind veered to code, blablabla, Boom, voila, eureka, solution comes to foremind :)
Edited on Dec 29, 2005 10:30 GMT
| Vashner (Jan 02, 2006 at 21:34 GMT) |
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3.7 out of 5


