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Running GarageGames, Motorcycle Rides, and Finding Myself
Running GarageGames, Motorcycle Rides, and Finding Myself
| Name: | Jeff Tunnell | |
|---|---|---|
| Date Posted: | May 24, 2005 | |
| Rating: | 4.3 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Jeff Tunnell |
Blog post
After six years of running GarageGames the time has come for me to step back and let a smarter, younger guy take over the reins. Mark Frohnmayer, one of the original founders of GG and the lead programmer of Tribes, Tribes 2, and Marble Blast, has graciously agreed to become President of GarageGames.
Don't start laughing yet, you're not going to get rid of me that easily. I am going to stay with GG, but I just won't be making all of the day to day decisions. Instead, I will be working on more creative projects that allow me to be directly involved in the design and development process. This was my goal when we started GG, and I think the time has come to do so.
The future has never looked better. GarageGames now has three engines and our toolset is becoming better all the time, we have a killer casual game being developed in partnership with another company, and we have diversified into the console space. Our game development community is constantly growing, and, while it has taken much longer than I originally anticipated, we are starting to see some awesome games being completed on TAP. Commercial sales are growing, and these sales should give Indies confidence that Torque is the right choice for them. There are some other big announcements that will be coming soon, but I can't talk about them now.
I co-founded Dynamix in 1984. Since that time I have never taken an extended vacation or sabbatical while I have watched all of my friends and partners either retire to islands or pull way back. Starting and running a company is tough and it sucks a lot of your life energy. I need to recharge the batteries a little, so I will be gone most of the summer, coming back in time for IndieGamesCon 2005. While you are all slaving away, I'll be out riding my motorcycle and figuring out what I want to do when I grow up:)
Have a great summer!
-Jeff Tunnell GG
Don't start laughing yet, you're not going to get rid of me that easily. I am going to stay with GG, but I just won't be making all of the day to day decisions. Instead, I will be working on more creative projects that allow me to be directly involved in the design and development process. This was my goal when we started GG, and I think the time has come to do so.
The future has never looked better. GarageGames now has three engines and our toolset is becoming better all the time, we have a killer casual game being developed in partnership with another company, and we have diversified into the console space. Our game development community is constantly growing, and, while it has taken much longer than I originally anticipated, we are starting to see some awesome games being completed on TAP. Commercial sales are growing, and these sales should give Indies confidence that Torque is the right choice for them. There are some other big announcements that will be coming soon, but I can't talk about them now.
I co-founded Dynamix in 1984. Since that time I have never taken an extended vacation or sabbatical while I have watched all of my friends and partners either retire to islands or pull way back. Starting and running a company is tough and it sucks a lot of your life energy. I need to recharge the batteries a little, so I will be gone most of the summer, coming back in time for IndieGamesCon 2005. While you are all slaving away, I'll be out riding my motorcycle and figuring out what I want to do when I grow up:)
Have a great summer!
-Jeff Tunnell GG
Recent Blog Posts
| List: | 06/13/08 - The "Better Assholes" Clause 06/09/08 - Working For Big Publishers 06/02/08 - First Day Of The Rest Of My Life 05/29/08 - Make It Big In Games Call For Help 05/15/08 - An Itch That Can't Be Scratched 12/20/07 - Blog O Fix 10/09/07 - Acquisition Fun! 09/14/07 - Design Journals Rule |
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Submit your own resources!| Anthony Rosenbaum (May 24, 2005 at 18:41 GMT) |
| Andy Schatz (May 24, 2005 at 18:48 GMT) |
| David \"Fulcrum\" Wyand (May 24, 2005 at 18:57 GMT) |
Now we have fresh meat to torture. Oh Maaaaark...
- LightWave Dave
| Matthew Langley (May 24, 2005 at 19:00 GMT) |
Hit the motorcycle for all us indies, you've worked your ass off for all us indies.
| Josh Albrecht (May 24, 2005 at 19:01 GMT) |
Good luck with everything!
| Timothy Aste (May 24, 2005 at 19:04 GMT) Resource Rating: 5 |
| David Montgomery-Blake (May 24, 2005 at 19:23 GMT) |
| Gonzo T. Clown (May 24, 2005 at 19:31 GMT) |
| Anton Bursch (May 24, 2005 at 19:31 GMT) |
| Logan Foster (May 24, 2005 at 19:33 GMT) |
See you at IGC (or if you pop your head in the community to chat) and enjoy a much earned vacation.
| Keith Killilea (May 24, 2005 at 20:11 GMT) |
(Edit: typo again)
Edited on May 24, 2005 20:12 GMT
| Nauris Krauze (May 24, 2005 at 20:25 GMT) |
Must be a good feeling having a company matured enough, so that you can leave it for a while and not worry about it meanwhile:)
| Dunsany (May 24, 2005 at 20:25 GMT) |
| Joshua Dallman (May 24, 2005 at 20:47 GMT) |
Josh
P.S. An old zen story I like: "A man is chased by a ferocious tiger to the edge of a cliff. In order to escape, he grabs a vine and swings over the edge. Looking down, he sees two more tigers below him. Just then, two mice start gnawing on his vine. Suddenly, he notices some strawbrries growing on the cliff wall, and plucks one. How sweet it was!"
| Peter Dwyer (May 24, 2005 at 21:05 GMT) |
| Joseph Euan (May 24, 2005 at 21:11 GMT) |
| Stefan Lundmark (May 24, 2005 at 21:19 GMT) |
Then I continued reading.. heh.
Congratulations Mark and have fun Jeff!
| Peter Kojesta (May 24, 2005 at 21:21 GMT) |
regards,
Peter Khojasteh
| Charlie Malbaurn (May 24, 2005 at 21:38 GMT) |
Who knows though? with this vacation, maybe you will come back with a fresh new view of things. It worked for Steve Jobbs didn't it?
| Ivan Lazarte (May 24, 2005 at 22:04 GMT) |
Thanks for many years of inspirational work, and can't wait to see what you're gonna bring when you get back!
| Nick Zafiris (May 24, 2005 at 22:40 GMT) |
Nick
| Mark Storer (May 24, 2005 at 22:42 GMT) |
| Garret "powdahound" Heaton (May 24, 2005 at 23:13 GMT) |
| Josh Williams (May 24, 2005 at 23:43 GMT) |
Mark and the rest of the crew here will keep doing what we've been doing, and hopefully we'll continue doing it better and better. This is shaping up to be an incredible year, I can't wait until we pull off all the stuff we're working on right now. There are so many cool community projects too... if we all execute on our plans, that whole world domination thing won't be very far away at all.
Edited on May 24, 2005 23:44 GMT
| Treb Connell (formerlyMasterTreb (May 25, 2005 at 00:06 GMT) |
| Craig Fortune (May 25, 2005 at 00:19 GMT) |
It takes a lot of guts to trust someone with your baby (ie: GG) and I'm sure it'll go great cos of all the hard work you have put into it since GG was first conceived. You'll no doubt have a great summer and I cant wait to see what you do when you come back.
Btw, whatcha ride?
-Craig Fortune
| Jeremy Alessi (May 25, 2005 at 00:40 GMT) Resource Rating: 5 |
| Brett Fattori (May 25, 2005 at 02:41 GMT) |
If it hadn't been for everything that you (and your fellow GG staff) stand for, I wouldn't be living my dream. You rock! Have a damn fine vacation, and we'll see ya when all of us gather for IGC'05.
- Brett
| Prairie Games (May 25, 2005 at 04:21 GMT) Resource Rating: 5 |
GarageGames is a phenomenal indie resource... have a GREAT vacation!!!
-Josh Ritter
Prairie Games
| Kevin Ryan (May 25, 2005 at 06:33 GMT) Resource Rating: 5 |
| James Laker (BurNinG) (May 25, 2005 at 08:52 GMT) |
| Adrian Wright (May 25, 2005 at 13:17 GMT) |
| Justin Mette (May 25, 2005 at 16:20 GMT) |
| Nicolas Quijano (May 25, 2005 at 16:43 GMT) |
Enjoy your summer, and come back full of nifty game ideas ready to be produced 8p
Again, hearfelt thanks to you, Mark, Tim and Rick for starting on the road that brought us GG
Cheers, and Keep on Torquin' !!
| John Kabus (BobTheCBuilder) (May 25, 2005 at 17:42 GMT) |
Congratulations - you definitely deserve a break! I'm really glad you're coming back at the end of the summer - GarageGames wouldn't be the same without the whole crew.
Remember to relax on your break, the company is in very capable hands!
See you at IGC,
-John
| Phil Carlisle (May 26, 2005 at 07:46 GMT) |
You definitely deserve a break and doing the whole "motorcycle trip" thing is one hell of a change from running an indie software company.
So are you going to do the whole route 66 thing? :)
I'll see you after the summer (personally, I'm off round the world, so its not just you who gets to go away :))
All the best and have a great time!
Phil.
| Xavier "eXoDuS" Amado (May 26, 2005 at 16:26 GMT) |
| Vashner (May 26, 2005 at 20:56 GMT) |
| Anders Jacobsen (May 27, 2005 at 06:10 GMT) |
| Edward F. Maurina III (May 27, 2005 at 16:45 GMT) |
EdM|EGTGE
| Michael Cozzolino (May 27, 2005 at 19:32 GMT) |
| Gina-Marie \"Netjera\" Hammer (Jun 18, 2005 at 04:54 GMT) |
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4.3 out of 5


