by date
An Itch That Can't Be Scratched
An Itch That Can't Be Scratched
| Name: | Jeff Tunnell | |
|---|---|---|
| Date Posted: | May 15, 2008 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Jeff Tunnell |
Blog post
Being a serial entrepreneurial is almost an addiction. It is the thrill of starting new things that are nothing but promise, have no baggage, and cannot yet be fully quantified. Once the vision is mostly realized, however, the itch comes back, and the cycle starts all over again. For me, the time has come to start the cycle over again. GarageGames has mostly fulfilled it vision, and I will be leaving on 6/2/2008 to start a new company with another vision and a new set of promises.
GarageGames via Instant Action has become the publisher that I always wanted to work with, so that is one of the thing that I will be doing. As I was pulling together teams and helping decide which games were going to go on IA, it was literally killing me to not be in a more creative, game development position. Every day I was helping people do what I wanted to do, so finally I decided to find out how I could get back into start up mode. Josh Williams and IAC have been very gracious in working with me to create this new win/win situation.
I thought about writing a sappy post about how the GG vision changed the landscape of indie gaming, and took a sentimental trip back though my old .plans (blogs) to support a bunch of thank yous and milestone reviews. It was fun reading, but I'm not going to put you through that. But I do reserve the right to do so in the future on my www.makeitbigingames.com blog that I will continue to maintain and grow :)
Meeting all of the people in this community in real life and in virtual space has been the biggest reward of being involved in GarageGames. I don' think any of us will ever recreate the feelings of friendship and camaraderie we built during late nights at IndieGamesCon, GDC, and other ad hoc indie game developer meetings. Rubbing two sticks together to make a fire in the rain, as Jay Moore and I always put it, was thrilling, dangerous, and had so much meaning. Jay, thanks brother.
I won't be leaving this community, in fact, I still check in every day, and I will continue to do so in the future. Instant Action is going to be a hit, and I still want to help get it there, just in a different way. Stay tuned for more information about my new company. In the meantime, feel free to check out my personal blog at jefftunnell.wordpress.com or jefftunnell.tumblr.com or www.twitter.com/jefftunn . Mostly, you will read about Colleen and I's 200 acre sustainable farm, but more game stuff is on the way. Oh yeah, my email address is jeff.tunnell at gmail dot com.
See you all in the community...
-Jeff Tunnell, Co-Founder GarageGames
GarageGames via Instant Action has become the publisher that I always wanted to work with, so that is one of the thing that I will be doing. As I was pulling together teams and helping decide which games were going to go on IA, it was literally killing me to not be in a more creative, game development position. Every day I was helping people do what I wanted to do, so finally I decided to find out how I could get back into start up mode. Josh Williams and IAC have been very gracious in working with me to create this new win/win situation.
I thought about writing a sappy post about how the GG vision changed the landscape of indie gaming, and took a sentimental trip back though my old .plans (blogs) to support a bunch of thank yous and milestone reviews. It was fun reading, but I'm not going to put you through that. But I do reserve the right to do so in the future on my www.makeitbigingames.com blog that I will continue to maintain and grow :)
Meeting all of the people in this community in real life and in virtual space has been the biggest reward of being involved in GarageGames. I don' think any of us will ever recreate the feelings of friendship and camaraderie we built during late nights at IndieGamesCon, GDC, and other ad hoc indie game developer meetings. Rubbing two sticks together to make a fire in the rain, as Jay Moore and I always put it, was thrilling, dangerous, and had so much meaning. Jay, thanks brother.
I won't be leaving this community, in fact, I still check in every day, and I will continue to do so in the future. Instant Action is going to be a hit, and I still want to help get it there, just in a different way. Stay tuned for more information about my new company. In the meantime, feel free to check out my personal blog at jefftunnell.wordpress.com or jefftunnell.tumblr.com or www.twitter.com/jefftunn . Mostly, you will read about Colleen and I's 200 acre sustainable farm, but more game stuff is on the way. Oh yeah, my email address is jeff.tunnell at gmail dot com.
See you all in the community...
-Jeff Tunnell, Co-Founder GarageGames
Recent Blog Posts
| List: | 06/13/08 - The "Better Assholes" Clause 06/09/08 - Working For Big Publishers 06/02/08 - First Day Of The Rest Of My Life 05/29/08 - Make It Big In Games Call For Help 05/15/08 - An Itch That Can't Be Scratched 12/20/07 - Blog O Fix 10/09/07 - Acquisition Fun! 09/14/07 - Design Journals Rule |
|---|
Submit your own resources!| Joshua Dallman (May 15, 2008 at 17:16 GMT) |
| Benjamin Bradley (May 15, 2008 at 17:23 GMT) |
I always looked forward to our morning coffee talks (you, Jay, Rick, and I) at the old office. Have fun moving more and more "off the grid" as you and Colleen dig into your farm. Take care and God bless.
| Ed Averill (May 15, 2008 at 17:34 GMT) |
| Gary Preston (May 15, 2008 at 18:02 GMT) |
All the best with your new plans Jeff.
| Paul Dana (May 15, 2008 at 18:13 GMT) |
I am only one among many who has been inspired by you. I can't wait to see what you do next.
| Phil Carlisle (May 15, 2008 at 18:15 GMT) |
Thank you and the other GG'ers for that.
| Prairie Games II (May 15, 2008 at 18:25 GMT) |
Thanks for everything Jeff!
| Chip Lambert (May 15, 2008 at 18:37 GMT) |
| Logan Foster (May 15, 2008 at 19:10 GMT) |
| Affectworks (May 15, 2008 at 19:13 GMT) |
Fredrik S
Affectworks
| Stefan Lundmark (May 15, 2008 at 19:48 GMT) |
| David Montgomery-Blake (May 15, 2008 at 20:07 GMT) |
Hopefully I'll get to see you play again sometime. And I'll keep tabs on your new adventure as well!
| Drew -Gaiiden- Sikora (May 15, 2008 at 20:26 GMT) |
| Simon Love (May 15, 2008 at 20:33 GMT) |
Best of luck!
| Novack (May 15, 2008 at 20:47 GMT) |
| Julian R (May 15, 2008 at 23:22 GMT) |
All the best
Julian
Something2Play
| Ben Garney (May 16, 2008 at 04:17 GMT) |
| Thomas "Man of Ice" Lund (May 16, 2008 at 04:59 GMT) |
And biggest of luck in the future.
| Gabor Forrai (May 16, 2008 at 17:19 GMT) |
| Jay Moore (May 16, 2008 at 18:24 GMT) |
I can't wait to hear more about your new startup.
| Martin Schultz (May 16, 2008 at 19:06 GMT) |
| Mike Rowley (May 17, 2008 at 00:18 GMT) |
You always have interesting things there. I'll continue reading the awesome advice you have for us there, and you have my best wishes for a successful future.
Go out and take on the world and win. :-)
| Rodney Rindels - Torqued (May 17, 2008 at 04:23 GMT) |
Thank You for all your help and advice. God's Speed....
| Jeremy Alessi (May 17, 2008 at 21:34 GMT) |
| Vashner (May 19, 2008 at 04:32 GMT) Resource Rating: 5 |
| Keith Johnston (May 20, 2008 at 13:56 GMT) Resource Rating: 5 |
| James Thompson (May 23, 2008 at 08:35 GMT) |
| Britton LaRoche (May 23, 2008 at 10:28 GMT) |
| Glenn Thomas (May 24, 2008 at 01:33 GMT) |
| Michelle aka Badazz (Jun 17, 2008 at 06:44 GMT) |
You must be a member and be logged in to either append comments or rate this resource.


5.0 out of 5


