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First of many..the MP7

First of many..the MP7
Name:Don 
Date Posted:Jan 05, 2006
Rating:Not Rated
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The goods:





This is the first model for my game! I must say, Torque is the perfect solution for someone like myself. I'm experienced with game scripting, but have little knowledge of C++.

I'm working on a first person shooter, with a large emphasis on cooperative. There are a lot of features planned, we'll see how it turns out.

Recent Blog Posts
List:02/05/06 - Internal Grenade Launcher.. with Arms!
01/05/06 - First of many..the MP7

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Josh Moore   (Jan 05, 2006 at 05:33 GMT)
Cool... reminds me of the HL2 SMG.

By the way, it's image and /image not img and /img

Don   (Jan 05, 2006 at 05:49 GMT)
Oh, thanks Josh! Got it fixed up.

Ian Roach   (Jan 05, 2006 at 06:49 GMT)
Awesome looking gun. well done

fireVein   (Jan 05, 2006 at 07:21 GMT)
I think there should be more co-op based games. My cousin and I used to play a lot of co-op games on ps2(infact, they were the only games I'd play on ps2), I think they are a blast. Keep us updated!

If you need any help, I'd be glad to lend a hand on the scripting/programming side.

-Jase

Dylan Jones   (Jan 05, 2006 at 07:49 GMT)
Sweet! I will be watching your blogs from now on:)

Kirby Webber   (Jan 05, 2006 at 16:30 GMT)
Very nice looking model, though I must say that the grip looks a bit on the "fat" side.

Other than that, slick. Good looking stuff. =)

Don   (Jan 05, 2006 at 22:54 GMT)
@ Jase, I could use help with one thing for now.. I used the swimming resource found on this site, but I need it to have proper swimming controls, ie - swim in the direction you are looking, jump goes up, crouch goes down, and jumping on the surface of the water jumps out of the water. I already modified it a bit myself, removed prone position and got crouching how I like it. Go ahead and e-mail me if you like (I'll probably need a lot of help later on enemies)

Thanks for the comments everyone, I've got it in game! I'm trying to get environment mapping to work on it currently.

Don   (Jan 08, 2006 at 03:50 GMT)


Here's an in-game shot. I've modified the model a bit, I modelled the inside of the scope, and made the glass translucent, and I gave the sides more texture space (though you probably can't tell from this pic.)

I'd gotten environment mapping to work, but it appeared static in the first person view, so I removed it. And I've learned a lot about the way torque handles alpha transparency!

David Byrge   (Aug 17, 2006 at 20:00 GMT)

Edited on Aug 27, 2006 14:09 GMT

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