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Plan for Daniel Alvizu
Plan for Daniel Alvizu
| Name: | Dan A | |
|---|---|---|
| Date Posted: | Feb 23, 2005 | |
| Rating: | Not Rated | |
| Public: | NO | |
| Comments: | YES | |
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| Profile Page: | View profile page for Dan A |
Blog post
This is the first .plan I've ever made... writing notes to myself about what I intend to do for the next few months of my life.
If you saw me talking to myself on the train, you would probably keep your distance. Fortunately I have found at least one medium in which it is socially acceptable, if not expected, to share details that need to be written down.
I have said this once, maybe every time I've written about myself. I'm writing this to get a better view of me. If I were crazy, this would be my craziness spelled out on paper, for all the world to see!!
But enough with such silliness.
Down to business.
My problem isn't lack of resources: I have quite a few actually. I have the compiler, I have an entire game engine at my disposal, I located a copy of the Tribal IDE, I own a copy of Milkshape, QuARk is installed on my hard drive. I have a dozen books on the subject, I take a course at my college about computer graphics.
Yet in the three years of programming games, I have only really *finished* one game. I've made a few demos, tried a few dozen different things, looked around for what I wanted to do, but my work seems to be a week or so of actual work in between months of inactivity and idleness.
I intend to change that, and I need a plan to start it. Hence this is a .plan file. Plans go in a .plan file.
First, I need to start basic. I'll make a pong clone in OpenGL. Then I'll get a little more complex, finish that super mario clone in DirectX. Then I'll move on from there, either to my own 3d Renderer I've been slowly developing, or to a short and sweet game using TorqueScript.
So what are my deadlines?
Where would I be without deadlines. Maybe they need a new name. "Target completion dates" maybe?
Pong. That shouldn't take more than a few hours. Pong will be done by the end of the week. Fully complete and everything, with AI and a menu and all that lovely stuff.
That's my current plan. Finish pong.
I have said this once, maybe every time I've written about myself. I'm writing this to get a better view of me. If I were crazy, this would be my craziness spelled out on paper, for all the world to see!!
But enough with such silliness.
Down to business.
My problem isn't lack of resources: I have quite a few actually. I have the compiler, I have an entire game engine at my disposal, I located a copy of the Tribal IDE, I own a copy of Milkshape, QuARk is installed on my hard drive. I have a dozen books on the subject, I take a course at my college about computer graphics.
Yet in the three years of programming games, I have only really *finished* one game. I've made a few demos, tried a few dozen different things, looked around for what I wanted to do, but my work seems to be a week or so of actual work in between months of inactivity and idleness.
I intend to change that, and I need a plan to start it. Hence this is a .plan file. Plans go in a .plan file.
First, I need to start basic. I'll make a pong clone in OpenGL. Then I'll get a little more complex, finish that super mario clone in DirectX. Then I'll move on from there, either to my own 3d Renderer I've been slowly developing, or to a short and sweet game using TorqueScript.
So what are my deadlines?
Where would I be without deadlines. Maybe they need a new name. "Target completion dates" maybe?
Pong. That shouldn't take more than a few hours. Pong will be done by the end of the week. Fully complete and everything, with AI and a menu and all that lovely stuff.
That's my current plan. Finish pong.
Submit your own resources!| Vernon Finch (Feb 24, 2005 at 00:10 GMT) |
When the subject of "deadlines" arose, he got up and started a speech somewhere along the lines of - Some of you have been asking about deadlines, now lets get one thing straight, no one is going to die. I've been in the situation where I've failed to get things done at a certain time and people have died, that is certainly not the case here. You can hand the projects in anytime as long as its before the end of the semester. - and then he sat down again. The class was kind of deadly silent, it was quite weird.
No deadlines sure rocked though :)
| Chris Calef (Feb 24, 2005 at 03:22 GMT) |
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