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Plan for Timothy C. Pelham

Plan for Timothy C. Pelham
Name:Timothy C. Pelham 
Date Posted:Aug 18, 2004
Rating:Not Rated
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Blog post
Z1: AI War
After doing a bunch of internal play testing and tinkering around we realized the limitations of having the camera only over the player at any given time. The top down view worked, but didn't really help show off our 3D environments. So we went ahead and added a second camera mode that is sorta like a third person cam, but higher and angled down at the player. Here let me illustrate:


The player can toggle back and forth between the two modes during gameplay as both have their advantages during the game. Here is a new trailer showing off the new angle cam and assorted Z1 goodness.

Download Trailer

We are currently trying to wrap up a demo version to submit into the IGF contest. The demo currenlty has 4 levels that we are scrambling to get done. More coffee and back to work for me.

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John Kabus (BobTheCBuilder)   (Aug 19, 2004 at 13:26 GMT)
Tim,

Z1 is looking great - keep up the good work!

Btw: nice trailer!

-John

Ben Garney   (Aug 19, 2004 at 16:21 GMT)
That looks pretty slick. The lighting pack definitely helps. :)

Timothy C. Pelham   (Aug 19, 2004 at 16:43 GMT)
yes the lighting pack has definitely helped us to really bring Z1 to life visually.

fireVein   (Aug 20, 2004 at 03:37 GMT)
Looks nice. Will the demo be released to the public? Lookin' forward to it if it is. Good luck to you.

-Jase

Mark Miley   (Aug 20, 2004 at 17:13 GMT)
The alpha demo will be a public release and we hope to have something done to show tonight

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