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Internal Server!
Internal Server!
| Name: | Kevin French | |
|---|---|---|
| Date Posted: | May 25, 2007 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Kevin French |
Blog post
This week has proven to be productive. I finally (after many network issues) got an internal server up and running for team testing. It is currently running 4 zones (1 immortal zone, a starting city and 2 dungeons). All and all it is pretty stable and has been fun to run around in the world. Having some issues with the patcher currently. I hope to have that resolved some time next week.
The wizard's first 12 levels of spells are in game now and are going through some testing. Cleric spells are currently being worked on. The thief and his skills are in place and being tested as well. Including the warior, these four classes will be the main classes used in testing. The other classes will be brought into the game over the next several months leading up to alpha testing.
Here is some information on the wizard's casting of spells: With the exception of the level one spells, almost all spells require a reagent of some sort. Some are consumed and some are not. Since you can multiclass (have more than 1 profession), there are penalties for wearing armor other than cloth while wielding magic. These penalties are offset as you progress in the appropriate armor skill. Clerics, on the other hand, require talisman, sigil stones, and symbols from the various gods to gain access to divine magic. These are obtained via training, questing, and good ol' fashion adventuring. These items have been blessed by the god the item belongs to and gives the cleric his magical abilities. These items are NOT consumed during casting.
The initial human starting quests and several small tasks and side-quests are going to be implemented and tested next week (finally!)
The wizard's first 12 levels of spells are in game now and are going through some testing. Cleric spells are currently being worked on. The thief and his skills are in place and being tested as well. Including the warior, these four classes will be the main classes used in testing. The other classes will be brought into the game over the next several months leading up to alpha testing.
Here is some information on the wizard's casting of spells: With the exception of the level one spells, almost all spells require a reagent of some sort. Some are consumed and some are not. Since you can multiclass (have more than 1 profession), there are penalties for wearing armor other than cloth while wielding magic. These penalties are offset as you progress in the appropriate armor skill. Clerics, on the other hand, require talisman, sigil stones, and symbols from the various gods to gain access to divine magic. These are obtained via training, questing, and good ol' fashion adventuring. These items have been blessed by the god the item belongs to and gives the cleric his magical abilities. These items are NOT consumed during casting.
The initial human starting quests and several small tasks and side-quests are going to be implemented and tested next week (finally!)
Recent Blog Posts
| List: | 05/25/07 - Internal Server! 05/17/07 - Still Working 05/09/07 - Another Update 05/01/07 - May already 04/24/07 - Another Week Down 04/17/07 - The Work Continues 04/10/07 - 1 week down, 51 to go -- 4/9/2007 04/06/07 - Legendary Journeys |
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Submit your own resources!| Jonathon Stevens (May 25, 2007 at 18:46 GMT) |
| Kevin French (May 25, 2007 at 20:37 GMT) |
| Peter Simard (May 25, 2007 at 23:20 GMT) |

Edited on May 25, 2007 23:20 GMT
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