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Plan for Mychal McCabe

Plan for Mychal McCabe
Name:Mychal McCabe 
Date Posted:Aug 21, 2002
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Blog post
What's up with Grav, going back to work, our media player, Grage Game's Publciity, and Slashdot.
The last couple of weeks have been great for our project in general. Tim Gift kindly included us in his list of project he was keeping an eye on. Jay Moore contacted us for a quote on TGE and he used one of the quotes we provided in his One Year Anniversary press release. This Press Release was then Slashdotted, and a few people sent a long resumes based on this publicity.

One of our team members integrated the Quick Time Media player SDK into TGE, and we saw some movement on a few other fronts.

Where we're at
Unfortunately we're just not meeting our milestones in the key areas required by our Tech Demo wishlist. Joel's making great strides with the physics, but our content is lagging behind his contributions on the code front.

Progress is being made but more slowly than anyone anticipated.

Some Background
A key to the success of Grav's early days --getting joel baxter, rodrigo furlan, greg findlay, and nate tschetter on board-- was my being unemployed. I was laid off a little over a year ago and after several months of feverishly sending out resumes I decided to live off of my savings and devote some time to Grav taking freelance work whenever it fell in my lap.

Toward the end of this summer as my savings ran dry, a lot of freelance work fell in my lap. I also picked up a regular contract gig with a local technology company. This has made it easier to eat, but has slowed my contributions to Grav considerably.

It looks like this period is finally regulating. I'll be able to help out again at the rate I'm accustomed to and comfortable with given the sacrifices joel is making to work on the project full time.

Other team members are probably going through similar deliberations as they try to find their way toward meaningful contributions.

Moving Forward
We're getting the quality content we do have integrated now. Our real priority here is one quality level with some environmental bells and whistles. As soon as we have that level together, and it is exploiting Melv's various contributions to the codebase (it'd be foolish not to have these things in our Tech Demo) then we'll get a playable test out to a short list of peers and associates.

I'll do everything I can to ensure that this happens by the end of the month.

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