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Plan for Mychal McCabe
Plan for Mychal McCabe
| Name: | Mychal McCabe | |
|---|---|---|
| Date Posted: | Dec 22, 2001 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Mychal McCabe |
Blog post
team filled out, work under way
The team has filled a few slots and we are mostly good to go:
joel baxter: code
chris dreessen: code
greg findlay: code
rodrigo furlan: code
chris morrissey: 3d art
rob roster: sound
pete gulezian: database driven features
sam stone: press
nate tschetter: sound
Some interest in bringing some 2d art talent on board for high polish concept work in PhotoShop, if you're interested let us know: mychal@badlandsgames.com.
We'll likely have five TGE licensees on staff by the end of the year. We've met twice now --while doggedly working to familiarize ourselves with TGE-- as we attempt to move beyond the design phase. In addition to our Hotline Server, Team Member J. Baxter established instances of Drupal and Bugzilla for collaboration and bug tracking.
Scrapped initial design doc as it was geared toward RPG style play, and we are now hammering away at an RPG-Free version. Team Member Rodrigo Furlan has made some progress with enemy AI, and has begun defining our player class. Everyone is eager to begin working toward game specific code and content.
We were pleased to see high levels of traffic at [url=]www.badlandsgames.co"]badlandsgames.com[/url] after word of our project hit some gaming community websites. After clearing the @home collapse hurdle we landed in the middle of the holidays and expect this week to be slow.
joel baxter: code
chris dreessen: code
greg findlay: code
rodrigo furlan: code
chris morrissey: 3d art
rob roster: sound
pete gulezian: database driven features
sam stone: press
nate tschetter: sound
Some interest in bringing some 2d art talent on board for high polish concept work in PhotoShop, if you're interested let us know: mychal@badlandsgames.com.
We'll likely have five TGE licensees on staff by the end of the year. We've met twice now --while doggedly working to familiarize ourselves with TGE-- as we attempt to move beyond the design phase. In addition to our Hotline Server, Team Member J. Baxter established instances of Drupal and Bugzilla for collaboration and bug tracking.
Scrapped initial design doc as it was geared toward RPG style play, and we are now hammering away at an RPG-Free version. Team Member Rodrigo Furlan has made some progress with enemy AI, and has begun defining our player class. Everyone is eager to begin working toward game specific code and content.
We were pleased to see high levels of traffic at [url=]www.badlandsgames.co"]badlandsgames.com[/url] after word of our project hit some gaming community websites. After clearing the @home collapse hurdle we landed in the middle of the holidays and expect this week to be slow.
Recent Blog Posts
| List: | 10/13/02 - Plan for Mychal McCabe 08/21/02 - Plan for Mychal McCabe 06/14/02 - Plan for Mychal McCabe 04/20/02 - Plan for Mychal McCabe 03/22/02 - Plan for Mychal McCabe 02/24/02 - Plan for Mychal McCabe 01/19/02 - Plan for Mychal McCabe 12/22/01 - Plan for Mychal McCabe |
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