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Darkwind & me, evolution
Darkwind & me, evolution
| Name: | Stephan (viKKing) Bondier | |
|---|---|---|
| Date Posted: | Nov 27, 2006 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Stephan (viKKing) Bondier |
Blog post
I'm now a member of the development team of Darkwind. I'm very happy with this situation, as I have a strong faith in this project. I came at wargames first - there was no personal computers by that time - then came Role Playing Games (a strange kind of games, somewhat common in US for a decade) and have been quickly addicted. I missing it, in fact. Mostly the human contact side, as I've always been a computer player, and there are many games to be played out there. And Darkwind, is very close to hyper-detailed wargames, in which lot of parameters must be kept in sight.
I updated my previous blog related to Darkwind HERE but did not figure it wouldn't be popped up back... Check it, as I won't repost what has been added.
We are happy to offer the Garage Games community some wallpapers that are located here: wallpapers. These are the small ones. Larger ones are under the way and will be due shortly.
Here are thumbnails:







The Darkwind Chronicles Newspaper has also been updated with a 3 pages issue (here, in which you will appreciate the very nice particle effect of the flamethrowers...
That's a tough game. We would be happy to welcome you. 8-)>
I updated my previous blog related to Darkwind HERE but did not figure it wouldn't be popped up back... Check it, as I won't repost what has been added.
We are happy to offer the Garage Games community some wallpapers that are located here: wallpapers. These are the small ones. Larger ones are under the way and will be due shortly.
Here are thumbnails:
The Darkwind Chronicles Newspaper has also been updated with a 3 pages issue (here, in which you will appreciate the very nice particle effect of the flamethrowers...
That's a tough game. We would be happy to welcome you. 8-)>
Recent Blog Posts
| List: | 10/06/07 - Atmospheres... free skies :) 10/06/07 - Free, as in F.R.E.E :) 03/29/07 - Darkwind, development keeps going on 03/27/07 - The Community Magazine 02/15/07 - Some recent art for Darkwind: War on Wheels 01/22/07 - Darkwind: War on Wheels, January progress report 01/09/07 - Why indies should translate their games? 11/27/06 - Darkwind & me, evolution |
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Submit your own resources!| Radoslaw Marcin Kurczewski (Nov 27, 2006 at 18:15 GMT) |
| Sam Redfern (Nov 27, 2006 at 18:19 GMT) |
The game is indeed in Torque. One of the things we have added is per-particle collision detection, so the flame/smoke licks around objects rather than passing mysteriously through them (which is what stock Torque has them do). We have also added a flexible emitters system, so sparks, smoke and flames can be added to any point on a vehicle as collisions and weaponfire hits them.
| Chris \"C2\" Byars (Nov 27, 2006 at 20:11 GMT) |
Brilliant idea, great progress!
| Stephan (viKKing) Bondier (Nov 28, 2006 at 09:30 GMT) |
I wanted to inform you some *ahem* typos have been fixed since my first post.
Here is an integrated image of the first page, so you don't have to click on a link to enjoy nice particles effects.
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