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Darkwind & me, evolution

Darkwind & me, evolution
Name:Stephan (viKKing) Bondier 
Date Posted:Nov 27, 2006
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I'm now a member of the development team of Darkwind. I'm very happy with this situation, as I have a strong faith in this project. I came at wargames first - there was no personal computers by that time - then came Role Playing Games (a strange kind of games, somewhat common in US for a decade) and have been quickly addicted. I missing it, in fact. Mostly the human contact side, as I've always been a computer player, and there are many games to be played out there. And Darkwind, is very close to hyper-detailed wargames, in which lot of parameters must be kept in sight.

I updated my previous blog related to Darkwind HERE but did not figure it wouldn't be popped up back... Check it, as I won't repost what has been added.

We are happy to offer the Garage Games community some wallpapers that are located here: wallpapers. These are the small ones. Larger ones are under the way and will be due shortly.

Here are thumbnails:
















The Darkwind Chronicles Newspaper has also been updated with a 3 pages issue (here, in which you will appreciate the very nice particle effect of the flamethrowers...

That's a tough game. We would be happy to welcome you. 8-)>

Recent Blog Posts
List:10/06/07 - Atmospheres... free skies :)
10/06/07 - Free, as in F.R.E.E :)
03/29/07 - Darkwind, development keeps going on
03/27/07 - The Community Magazine
02/15/07 - Some recent art for Darkwind: War on Wheels
01/22/07 - Darkwind: War on Wheels, January progress report
01/09/07 - Why indies should translate their games?
11/27/06 - Darkwind & me, evolution

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Radoslaw Marcin Kurczewski   (Nov 27, 2006 at 18:15 GMT)
Nice particle effects indeed. It's Torque, isn't it ?

Sam Redfern   (Nov 27, 2006 at 18:19 GMT)
Nice work Stephan :-)

The game is indeed in Torque. One of the things we have added is per-particle collision detection, so the flame/smoke licks around objects rather than passing mysteriously through them (which is what stock Torque has them do). We have also added a flexible emitters system, so sparks, smoke and flames can be added to any point on a vehicle as collisions and weaponfire hits them.

Chris \"C2\" Byars   (Nov 27, 2006 at 20:11 GMT)
I would love to have that particle code :P
Brilliant idea, great progress!

Stephan (viKKing) Bondier   (Nov 28, 2006 at 09:30 GMT)
@Chris: contact directly Sam for that point. And yes, particles in Darkwind are awesome.

I wanted to inform you some *ahem* typos have been fixed since my first post.
Here is an integrated image of the first page, so you don't have to click on a link to enjoy nice particles effects.

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