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Arcane-FX: spellcasting effects for TGE (Update)

Arcane-FX: spellcasting effects for TGE (Update)
Name:Jeff Faust
Date Posted:Feb 20, 2006
Rating:5.0 out of 5
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Blog post
Here's a progress report on the Arcane-FX project...

In spite of the fact that this blog has been silent for a bit, we've been making steady progress on the Arcane-FX software. Unfortunately, much of what's been going on has been the kind of stuff that, while important, doesn't make for great screenshots and movies. One of the main reasons I've been quiet for so long.



For those of you interested in details, here's list of some of the goals that have been completed, many of them mundane:

- Greatly reduced and consolidated the customizations to existing TGE code.
- Made all customizations backwards compatible with stock TGE. This means that all the mods that come with TGE, (starter.fps, starter.racing, demo, etc.), still run after AFX customizations are added.
- Migrated the code to TGE 1.4 while still maintaining support for TGE 1.3.
- Migrated the code to TGE 1.4 on Mac OSX.
- Implemented Zodiac textures on interiors.
- Began writing documentation.
- Worked with a couple of early users.
- Hired a sound designer to create sfx for all the example spells.
- Fixed a slew of problems, especially multiplayer related bugs.

Ok, now that that's out of the way, on to some more interesting news.



Official Website

The official Arcane-FX website at arcane-fx.com is now open. Highlights include, a whole bunch of new screenshots, a new movie featuring sound effects from sound designer, Dave Schroeder, a development blog, forums, and some early drafts of the documentation. From here on out, the Arcane-FX website will be the best source for information on development progress. With this website, I'm doing something I haven't tried before, and that is building a community. Hopefully some of you will participate and add your voice to the discussions, and help shape Arcane-FX before and after release.

New Example Spells

Matthew Durante has added a couple of new spells to the collection, Astral Passport, and Insectoplasm. I think that brings the main set of example spells up to 10. Astral Passport is a teleportation spell with effects for both arrival to and departure from a scene. Insectoplasm, which is still being developed, features an unusual projectile in the form of a giant flaming centipede-like insect. This monster bug soars aloft like a long segmented kite and then dives from above onto the intended target. This plan features screenshots from both Astral Passport and Insectoplasm.



Game Developers Conference

I will be attending this year's GDC in March. Perhaps I'll see some of you there. I expect to be spending some time demo-ing Arcane-FX in the GarageGames booth, so look for me there.

Status

If I had to put a name to it, I'd say Arcane-FX is now entering the Alpha phase of development. We're adding some new pre-release users, and for the remainder of the project, most code changes and final readiness will be determined by how well the code does with the early users. Keep watching arcane-fx.com and this blog for any firm announcements regarding release dates, cost, etc.



For more, visit arcane-FX.com.

Recent Blog Posts
List:06/30/08 - AFX 1.1.2 for TGEA 1.7.1 (Limited) Open Beta 2
04/17/08 - AFX 1.1.2 for TGEA 1.7.0 Open Beta
12/13/07 - Preview Pics from AFX for TGEA
07/04/07 - AFX and Bottle Rocket Science
12/18/06 - AFX: Off to a Great Start
10/23/06 - AFX Presents: A Little Night Magic...
07/28/06 - AFX Selectrons and Other Goodies
02/20/06 - Arcane-FX: spellcasting effects for TGE (Update)

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Chris \"C2\" Byars   (Feb 20, 2006 at 19:13 GMT)
Awesome. I'm not making a spell-using RPG, but these effects would work nice for explosions and spawn effects and things like that. This is some REALLY great looking stuff. Looking forward to release!
Edited on Feb 20, 2006 19:16 GMT

Eric Elwell   (Feb 20, 2006 at 19:20 GMT)
Cool! that first shot reminds me a lot of zelda.. well cool, keep it up!

Billy L   (Feb 20, 2006 at 19:26 GMT)
This is Lovely !!
Amazing stuff guys !

Jeremy Alessi   (Feb 20, 2006 at 19:29 GMT)
Very cool stuff!

James "Nycto" Frasca   (Feb 20, 2006 at 19:53 GMT)
oooo... can't wait to see this in MoM

Treb Connell(formerlyMasterTreb)   (Feb 20, 2006 at 20:18 GMT)
I think it already is in MOM or at least a bit of it.

Timothy Aste   (Feb 20, 2006 at 20:57 GMT)
So freaking cool :)

Joe Rossi   (Feb 20, 2006 at 21:08 GMT)
Neat!
Edited on Feb 20, 2006 21:12 GMT

Canon   (Feb 20, 2006 at 21:14 GMT)
totaly awesome Jeff!

Christophe
www.frogames.com

Johnny Hill   (Feb 20, 2006 at 21:19 GMT)
This will be definitely worth waiting for !! Quick Question because of the extensive code changes will this be like a Code-pack like the Torque Lighting Kit. instead of a like a code resource add-on. I hope its the former because John K's Lighting Pack is worth its weight in Indie Gold :))

Pat Wilson   (Feb 20, 2006 at 22:08 GMT)
This freakin rules.

Clint S. Brewer   (Feb 20, 2006 at 23:07 GMT)   Resource Rating: 5
Jeff, great to see an update. The insectoplasm looks awesome.

I can't say enough how great this is. It's set up so nice and easy to use. It'll be well worth the money when it's done. like was said before the system will be usable for many types of effects other than spells.
to give you an idea, One that comes to mind right now is a bow and arrow mellee system
start the bow attack animation,
the hand goes back to the quiver,
spawn and attach an arrow model onto the hand bone.
The hand goes and strings the arrow
pulls back
make the arrow disappear
fire an arrow projectile

When the arrow hits the object you are shooting at you could even run another effect and have an arrow appear stuck on the player you shot!

it lets you do the sort of things you've been wanting to do in torque for a long time but had so much trouble doing. The syntax and ease of attaching particle systems and lights to any bone on your characters skeleton is simply wonderful.

Tom Perry   (Feb 20, 2006 at 23:37 GMT)
Looks soooo cool! Will it be compatible with TSE?

Chris \"C2\" Byars   (Feb 21, 2006 at 00:22 GMT)
What Tom Perry said.

Jeff Faust   (Feb 21, 2006 at 02:26 GMT)
@Tom
It's not likely that AFX will support TSE right away, at least not in a way that uses any advanced TSE features. Once we get the TGE version released, I expect that making a TSE version will be a high priority.
Edited on Feb 21, 2006 02:27 GMT

fireVein   (Feb 21, 2006 at 02:27 GMT)
This freakin' rocks!

A question, though, in the second image how did you get that fog-ish effect in the corners of the interior? Looks almost like some kind of volumetric fog. Definitely a cool effect.

-Jase

Jeff Faust   (Feb 21, 2006 at 02:35 GMT)
Sorry Jase, no volumentric fog. I think it's just the zodiac texture getting smeared across the vertical interior polys. They tend to do that, especially one that's growing like a shockwave. Sometimes it looks really nice, and sometimes not so nice. This is one shot where it looks nice.

Matthew Durante   (Feb 21, 2006 at 02:57 GMT)
Yeah, there aren't any lights in that spell so it's definitely zodiac-crawl. It would be nice if we could exclude non-horizontal interior polys, or even specify an angle threshold. But many things would be nice and Jeff's a busy man!!!

- Matthew Durante

James "Nycto" Frasca   (Feb 21, 2006 at 04:01 GMT)
Quote:

I think it already is in MOM or at least a bit of it.

MoM has only implemented a few effects. I am eager to see the entire library utilized.

Brian Jansen   (Feb 21, 2006 at 12:51 GMT)
That insectoplasm thingy kicks ass!

Anders Linder-Noren   (Feb 21, 2006 at 19:40 GMT)
This looks damn cool!

bank   (Feb 21, 2006 at 19:44 GMT)
Everybody in our team have interest in this... Looking forward to see the release soon.
Good luck.

Josiah Wang   (Feb 21, 2006 at 21:35 GMT)
awesome. Pure Awesome.

Todd Pickens   (May 04, 2006 at 17:03 GMT)
VERY VERY COOL!

Jacque Perin   (Jul 06, 2007 at 14:07 GMT)
You guys rock! That looks like the AI partical system that my friend and I have made, it works great!

Cohen Mcdonough   (Feb 06, 2008 at 15:59 GMT)
super cool!

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