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Plan for Jeff Faust

Plan for Jeff Faust
Name:Jeff Faust
Date Posted:Nov 08, 2005
Rating:5.0 out of 5
Public:YES
Comments:YES
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Profile Page:View profile page for Jeff Faust

Blog post
Arcane-FX: a special effects system for the Torque Game Engine (Update)
First, to all of you have been waiting to hear more about Arcane-FX, I apologize for dropping off the radar for a while. I had another work-for-hire project that needed my full attention for a couple of months, and that pushed AFX to the back seat in my priorities. That project is Gold now, so I'm back on Arcane-FX fulltime for a stretch... and things are quickly moving forward.



Progress Report

Actually, the AFX project wasn't totally stalled. While I was otherwise occupied, Matthew Durante continued work on some great new magic spells and I've linked to some screenshots of these in this plan. His new spells feature such wonders as: a raging leaf tornado projectile, gushing streams of blood, a giant caterpillar crawling up the orc mage, an exploding cocoon, swarming moths, and a gigantic hammer.

I've been making targeted improvements to the system, consolidating code changes, and fixing errors and strange behaviors. We recently made a small but powerful change to how procedural effect animation works and this has opened up many new possibilities. One of which is the ability for effects to conform to the ground shape. For example, the ring-of-fire effect seen in earlier postings will now take on the shape of uneven terrain.

Also, having been away from the code for a bit, I've been able to take a fresh look at the whole system which has been most helpful for getting the documentation started. I'm also reframing the system more broadly as a special effects system, instead of merely a spellcasting system. Magic spells will remain its strong suit at first, but a fairly small portion of the code is specific to magic casting, so it will soon begin evolving into other effects areas.



Moving Forward

In the short term, I need to evaluate the ramifications of Torque 1.4 and get AFX upgraded to that version as soon as it's available. Then it's a matter of getting ready to take on some outside testers. This is something I'll want to ramp up gradually, starting out with just one or two testers. If everything goes well, I may be ready for the first testers in a matter of weeks and once some of the logistics are in place, the number of testers can probably grow.

Finally, just today, I've started the launch of a new Arcane-FX website. It'll be at least a week before there's anything to see, so I won't post a URL yet, but this will be a nice central location to keep up-to-date with the progress. It will also have a much bigger bandwidth capacity so I'll no longer burn up my quota every time I post a new movie.

When can I get it? How much will it cost?

I get these questions a lot. My hope is to have AFX published as a Dev Tool in the GarageGame's Torque Store. I've had some discussions with the folks at GarageGames and the outlook for this is quite positive, but they've been very busy with their current projects, and as yet, we have not completed a productization plan. I don't want to make false promises, so these questions will have to remain unanswered for a little while longer.

Once AFX is available, I'd like to also offer a series of special effects packs. Initially these would take the form of magic spell collections, but would eventually move into other special effects areas.

Well, that's all for this plan... I'll post an update when the new website is ready for visitors.



View all screenshots and movies here.

Recent Blog Posts
List:06/30/08 - AFX 1.1.2 for TGEA 1.7.1 (Limited) Open Beta 2
04/17/08 - AFX 1.1.2 for TGEA 1.7.0 Open Beta
12/13/07 - Preview Pics from AFX for TGEA
07/04/07 - AFX and Bottle Rocket Science
12/18/06 - AFX: Off to a Great Start
10/23/06 - AFX Presents: A Little Night Magic...
07/28/06 - AFX Selectrons and Other Goodies
02/20/06 - Arcane-FX: spellcasting effects for TGE (Update)

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Vashner   (Nov 08, 2005 at 17:23 GMT)
They look great. I would like to see it work in TSE off the shelf too. Would pay extra for that ability.

Rodney (OldRod) Burns   (Nov 08, 2005 at 17:27 GMT)
Wow, that's a big hammer! :)

Looking better all the time. Can't wait for this! :)

Kirby Webber   (Nov 08, 2005 at 17:27 GMT)
This is really cool stuff, and it's good to see it's still alive and kicking, but I have to ask...

Does it strike anyone else as ironic/ strange/ freaky that a guy named Faust is working on Arcane FX?

~ Sorry, couldn't resist! =P

Unsung Zero   (Nov 08, 2005 at 17:38 GMT)
I like the purdy colors!

Timothy Aste   (Nov 08, 2005 at 17:42 GMT)   Resource Rating: 5
I can't say enough how impressed I've been with this pack. I constantly bring people over to my desk and show it off. It's absolutely AWESOME!

Gary Preston   (Nov 08, 2005 at 17:51 GMT)
I wonder how many people are now trying to work out how they can intergrate a spell system into their ultra realistic fps :P

Andrew Hull   (Nov 08, 2005 at 18:23 GMT)   Resource Rating: 5
Productize it? I'll buy it now for... well, name a price!

Jay Barnson   (Nov 08, 2005 at 20:07 GMT)
So... are we going to see the ground-zodiac thing appear inside buildings as well as on terrain? Huh, huh? :)

I'm really looking forward to this one.

Dylan Fitterer   (Nov 08, 2005 at 20:43 GMT)
Very cool. Get's me excited about the possibilities.

Media @ KrabbitSoft Studios Inc.   (Nov 08, 2005 at 20:44 GMT)

Edited on Dec 06, 2005 17:19 GMT

Jesse (Midhir) Liles   (Nov 08, 2005 at 20:45 GMT)
Man these spell effects just get cooler looking every time you show them to us =)
This will work great for my Shadowrun-like game concept =)

Canon   (Nov 08, 2005 at 20:50 GMT)
hehe ... you will make happy a lot of artists!

Christophe

Andrew Nicholson   (Nov 08, 2005 at 23:33 GMT)
Awesome potential for a pack like this.
Cool...

Josh Williams   (Nov 09, 2005 at 00:28 GMT)
Awesome Jeff! I'll be in touch again soon. :) Definitely would make sense to have this puppy up in the Torque Store. :)

Peter Simard   (Nov 09, 2005 at 00:58 GMT)
Im looking forward to this very much. If you need a tester Id be more than willing to help.

Clint S. Brewer   (Nov 09, 2005 at 07:54 GMT)
You know what we all need right now?
no? I think you do!
A Thor's Hammer spell video
well?

Christian S   (Nov 09, 2005 at 08:09 GMT)
Real nice looking, Im looking forward to some in depth chatter Jeff -or a buying spree on the shelves of GG...

Keep the spirit up!

Dreamer   (Nov 14, 2005 at 09:08 GMT)
Is it bad that I'm willing to trade my soul for this ;)

BrokeAss Games   (Nov 25, 2005 at 04:24 GMT)
I won't give you my soul, but I'll give you money!
I'm interested in TGE 1.3 code.


@Dreamer: You distract him, I'll pick his pocket...

Ari

Isaac   (Jan 20, 2006 at 03:54 GMT)
Dude, Ill give him my soul, and my teams soul hands down with out any thoughts, my team agrees, this is way better then our souls!

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