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Preview Pics from AFX for TGEA
Preview Pics from AFX for TGEA
| Name: | Jeff Faust | ![]() |
|---|---|---|
| Date Posted: | Dec 13, 2007 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Jeff Faust |
Blog post
One year ago, nearly to the day, we released the inaugural version of AFX for TGE. Now, in a matter of days, we'll be releasing the long awaited version of AFX for TGEA. I originally projected two or three months for this project, but what can I say, I was very wrong!
As we tie up the final loose ends, prep the product pages, proofread the updated docs, and build the installers, here are some recent images to look at, all made with AFX 1.1 for TGEA 1.03.



Watch for the final release, in time for Christmas!
As we tie up the final loose ends, prep the product pages, proofread the updated docs, and build the installers, here are some recent images to look at, all made with AFX 1.1 for TGEA 1.03.



Watch for the final release, in time for Christmas!
Recent Blog Posts
| List: | 04/17/08 - AFX 1.1.2 for TGEA 1.7.0 Open Beta 12/13/07 - Preview Pics from AFX for TGEA 07/04/07 - AFX and Bottle Rocket Science 12/18/06 - AFX: Off to a Great Start 10/23/06 - AFX Presents: A Little Night Magic... 07/28/06 - AFX Selectrons and Other Goodies 02/20/06 - Arcane-FX: spellcasting effects for TGE (Update) 11/08/05 - Plan for Jeff Faust |
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Submit your own resources!| David Blake (Dec 13, 2007 at 21:44 GMT) |
| Donald \"Yadot\" Harris (Dec 13, 2007 at 21:53 GMT) |
| JPaxson (Dec 13, 2007 at 21:59 GMT) |
| Stephen Zepp (Dec 13, 2007 at 21:59 GMT) Resource Rating: 5 |
| Deborah Marshall (Dec 13, 2007 at 22:03 GMT) |
| T Squared (Dec 13, 2007 at 22:05 GMT) |
| Ross Pawley (Dec 13, 2007 at 22:12 GMT) Resource Rating: 5 |
| Brian Richardson (Dec 13, 2007 at 22:29 GMT) Resource Rating: 5 |
| Chip Lambert (Dec 13, 2007 at 22:31 GMT) |
| metalliandy (Dec 13, 2007 at 22:34 GMT) |
I want this pack asap!
Please post some video's
| Timothy Aste (Dec 13, 2007 at 22:41 GMT) |
| Eric Schuld (Dec 13, 2007 at 22:55 GMT) |
| Matt Kronyak (Dec 13, 2007 at 22:56 GMT) |
| Andy Rollins (Dec 13, 2007 at 23:03 GMT) Resource Rating: 5 |
| metalliandy (Dec 13, 2007 at 23:32 GMT) |
| Tom Perry (Dec 13, 2007 at 23:33 GMT) |
| Christian S (Dec 14, 2007 at 00:09 GMT) |
Working like a dream, looking awesome and just in the right time :P
Good job as usual Jeff.
| Ross Pawley (Dec 14, 2007 at 00:19 GMT) Resource Rating: 5 |
| Trenton Shaffer (Dec 14, 2007 at 00:54 GMT) Resource Rating: 5 |
| Edward (Dec 14, 2007 at 01:03 GMT) |
Edited on Dec 14, 2007 01:07 GMT
| Michael Hense (Dec 14, 2007 at 02:01 GMT) |
--Mike
| Brett Seyler (Dec 14, 2007 at 03:02 GMT) |
| Jeff Faust (Dec 14, 2007 at 03:05 GMT) |
First off, AFX for TGEA is a separate product from AFX for TGE, and consistent with the fact that TGEA costs more than TGE, AFX for TGEA costs a little more than AFX for TGE. The price is discounted for current AFX users, but it's not a free upgrade.
However, the Spellpack1 expansion (included in ComboPack) supports both engines. This means that a user with AFX:ComboPack for TGE only needs to upgrade to AFX:CoreTech for TGEA to have everything.
This release also increases the version to AFX 1.1 which includes new features other than TGEA compatibility. Sometime in January, AFX for TGE will also be upgraded to AFX 1.1, and this will be a free upgrade to current users.
Here are the INDIE pricing details:
-- AFX:CoreTech TGEA: $85 (new license)
-- AFX:ComboPack TGEA: $110 (new license)
-- crossgrade from CoreTech-TGE to CoreTech-TGEA: $45
-- crossgrade from CoreTech-TGE to ComboPack-TGEA: $70
-- crossgrade from ComboPack-TGE to ComboPack-TGEA: $45
| Novack (Dec 14, 2007 at 03:12 GMT) |
Kind of adecuate desition about the licenses I think.
| Eric Schuld (Dec 14, 2007 at 03:23 GMT) |
If I own:
Faust Logic: AFX Core Tech + SpellPack1 (Indie)
That is the "ComboPack-TGE" and it would only cost me $45 to get the version for TGEA?
| Jeff Faust (Dec 14, 2007 at 03:28 GMT) |
@ Ross Pawley -- I don't have a definitive answer regarding the MMOKIT, but I *think* the answer is yes.
@ Edward -- The only significant new spell is Chill Kill which is actually a preview of a spell that should eventually turn up in SpellPack2. It's not quite finished, but it's close. There is a novelty spell called Presto Change-Orc that switches between orc bodies, and two experimental spells demonstrating PhysicalZones for repelling and flying. All of these,except Presto Change-Orc, will be included with the AFX 1.1 TGE upgrade in January.
| Jeff Faust (Dec 14, 2007 at 03:34 GMT) |
| Eric Schuld (Dec 14, 2007 at 03:36 GMT) |
Look forward to seeing this for myself in TGEA! :) Fantastic work by the way!
| Jeff Faust (Dec 14, 2007 at 04:43 GMT) |
Exclusive TGEA Features
- * Complete support for Atlas and legacy GeoTerrain formats.
- * Shader-based Zodiac ground decals for Atlas, GeoTerrain, and DIF interiors.
- * Material and CustomMaterial support for AFX Model Effects.
- * 10+ Ready-made CustomMaterials using AFX custom shaders.
- * 7 missions: day, night, morning, fog, and winter settings. (4 Atlas, 3 GeoTerrain)
- * TGEA only spell, Presto Change-Orc, switches between classic and space orc bodies.
- * TGEA tuned materials and lighting for all ready-made spells and effects.
New Features in AFX 1.1
- * Customized PhysicalZones for force based effects, repel spells, and even flying.
- * Client datablock cache system for faster load times.
- * Runtime effects load filtering for rapid effect prototyping.
- * New spell preview, Chill Kill.
- * New spells for demonstrating PhysicalZone effects.
- * All ready-made CoreTech and SpellPack1 effects custom tuned for both TGE and TGEA.
| Ross Pawley (Dec 14, 2007 at 17:05 GMT) Resource Rating: 5 |
| Kenneth Holst (Dec 14, 2007 at 18:20 GMT) |
| Mark Dynna (Dec 14, 2007 at 21:39 GMT) Resource Rating: 5 |
| Geom (Dec 14, 2007 at 23:20 GMT) |
| Wayne Mackey (Dec 15, 2007 at 02:51 GMT) |
| Shon Gale (Dec 20, 2007 at 18:15 GMT) |
| Husam Saoudi (Dec 28, 2007 at 22:06 GMT) |
Is there a promotion code for that or a buy now link?
Order system/Cart keeps saying AFX ComboPack-TGEA: $110
Great pics, and videos.
Cant wait to get my hands on it...
| Jeff Faust (Dec 28, 2007 at 22:30 GMT) |
Quote:
Sorry for the inconvenience everyone, our website has an issue with dual dependencies but we still want to make upgrades possible for those of you with TGEA and the TGE version of the AFX kit. Unfortunately, there is no easy way of doing this at the moment so those of you who qualify for the upgrade and want to purchase it you can email either myself at derekb at garagegames.com or Eric at ericf at garagegames.com. Sorry again for all the hassle, we are currently looking into a more elegant solution.
| Husam Saoudi (Dec 30, 2007 at 07:35 GMT) |
| JoZ (Jan 04, 2008 at 00:00 GMT) |
My question is that: I need AFX for both TGE and TGEA and currently I don't own any version...
In order to have both version I need to buy TGE AFX and then upgrade to TGEA AFX or simply buying theTGEA version I'll get all I need for both engines?
Tnx,
JoZ.
| Jeff Faust (Jan 04, 2008 at 16:13 GMT) |
| JoZ (Jan 04, 2008 at 17:48 GMT) |
Tnx, I can't wait to try it tomorrow :)
Happy New Year ! :D
JoZ
| Will Smith (Jan 09, 2008 at 08:08 GMT) |
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