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AFX: Off to a Great Start
AFX: Off to a Great Start
| Name: | Jeff Faust | ![]() |
|---|---|---|
| Date Posted: | Dec 18, 2006 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Jeff Faust |
Blog post
It's been a little over a week since the first ArcaneFX products appeared on the virtual store shelves at GarageGames.com and by all indicators we've had a very successful and stable launch! So, I'd like to extend a personal thanks to all of you who jumped right in and invested some of your hard-earned indie dollars on our new technology. We are indie developers ourselves and we know how every dollar you spend on your development tools counts.
As far as we're concerned, this is just the beginning. We have big plans for ArcaneFX and don't intend to let it stagnate. We'd like nothing less than to have AFX become the essential special effects solution for all Torque technology. Not just magic, but all special effects - sci-fi, horror, racing, and more -- not just TGE, but TGEA, and other Torque engines yet to come. Of course, we'll need a strong user community to make this happen, and we're off to an excellent start. Thanks for your support!
- Jeff Faust

As far as we're concerned, this is just the beginning. We have big plans for ArcaneFX and don't intend to let it stagnate. We'd like nothing less than to have AFX become the essential special effects solution for all Torque technology. Not just magic, but all special effects - sci-fi, horror, racing, and more -- not just TGE, but TGEA, and other Torque engines yet to come. Of course, we'll need a strong user community to make this happen, and we're off to an excellent start. Thanks for your support!
- Jeff Faust

Recent Blog Posts
| List: | 04/17/08 - AFX 1.1.2 for TGEA 1.7.0 Open Beta 12/13/07 - Preview Pics from AFX for TGEA 07/04/07 - AFX and Bottle Rocket Science 12/18/06 - AFX: Off to a Great Start 10/23/06 - AFX Presents: A Little Night Magic... 07/28/06 - AFX Selectrons and Other Goodies 02/20/06 - Arcane-FX: spellcasting effects for TGE (Update) 11/08/05 - Plan for Jeff Faust |
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Submit your own resources!| Todd Pickens (Dec 18, 2006 at 18:07 GMT) |
Congrats and best of luck with it!
| Dave Young (Dec 18, 2006 at 18:23 GMT) |
And the documentation is outstanding. If you're making a TGE game, you need this product now!
| Wiley (Dec 18, 2006 at 18:47 GMT) |
If you are still thinking of purchasing this product, don't wait. It is definitely without a doubt worth it.
| Tony Richards (Dec 18, 2006 at 19:36 GMT) |
Congrats on your great debut. You guys have an incredible product and you deserve a great success.
| Jonathon Stevens (Dec 18, 2006 at 20:12 GMT) Resource Rating: 5 |
That was a horrible description of what I mean, so let me give an example:
You are in the desert and you cast a spell called tornado. Tornado erupts from the ground and is the same color as the sand and looks like it's actually picking up the sand into the tornado. Now, you are in a grassy area. Cast Tornado again and now it's a green 'grass-filled' tornado.
Get my drift?

| Jeff Faust (Dec 18, 2006 at 20:57 GMT) |
| Joshua Dallman (Dec 18, 2006 at 21:02 GMT) |
Link to AFX Product
| Dave Young (Dec 18, 2006 at 21:11 GMT) |
| Jonathon Stevens (Dec 18, 2006 at 21:13 GMT) Resource Rating: 5 |

Edited on Dec 18, 2006 21:13 GMT
| Jeff Faust (Dec 18, 2006 at 21:46 GMT) |
| Kenneth Holst (Dec 18, 2006 at 21:55 GMT) |
| Jonathon Stevens (Dec 18, 2006 at 22:03 GMT) Resource Rating: 5 |

| Allyn "Mr_Bloodworth" Mcelrath (Dec 18, 2006 at 23:49 GMT) |
Great work man, nice job.
| Michael Perry (Dec 19, 2006 at 13:13 GMT) |

| Edward (Dec 23, 2006 at 15:49 GMT) |
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