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AFX Presents: A Little Night Magic...
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Very dramatic! Looks like a great combination.
Awesome as ever!
Wow. More proof that lighting is a HUGE factor in how a game looks.
*WOW* Those are gorgeous!!
Those are some seriously cool effects!
That 3rd image is awsome. The ground effects wrap all the way down the steps(interior) and onto the terrain. Wowzers.
Wow, very nice! Makes me wish I was working on something that required special effects like this...
Freaking awesome Jeff! Holy cow!
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Jeppie (Oct 23, 2006 at 23:40 GMT) Resource Rating: 5 |
Wow, I'm very impressed. If I were doing a fantasy-style project, getting AFX would be a no-brainer.
That looks amazing! very beautiful effects!
Very nice looking :)
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Hans (Oct 24, 2006 at 00:00 GMT) |
do the effects work inside a buliding/ cave ?
Great work Jeff, Arcane-FX rules!
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Rubes (Oct 24, 2006 at 00:07 GMT) |
Sweet!
Wow, great work.
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BigPapa (Oct 24, 2006 at 02:27 GMT) |
Selectrons ROCK!!!
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Jeff Faust (Oct 24, 2006 at 02:35 GMT) Resource Rating: 5 |
@ Hans -- here's a couple of interior shots...
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Mark (Oct 24, 2006 at 02:37 GMT) |
I was watching the videos on your website a few days ago, I was blown away! I sure can't wait for this pack!
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bank (Oct 24, 2006 at 02:42 GMT) |
wow! This is from the category named "must-have" for any Torque owner! :)
Holy flippin hell, the video is FANTASTIC. I must have AFX.
Fantastic work. I've been on the edge of my seat since day 1 when you blogged Arcane. Very excited about its upcoming release.
Awesomeness!
Truly beautiful work! Good job!
Btw, is there going to be TSE version of AFX?
OOooohhh Shiney!
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Jeff Faust (Oct 24, 2006 at 13:52 GMT) Resource Rating: 5 |
@ Juha Eerola -- TSE version is in the works. No details on release timing, cost, or product structure yet, but once the TGE 1.5 AFX gets settled, the TSE version will become a high priority.
Im wondering what is required to set up new spells and effects.
What is the pipeline for this FX set?
Wow!
Ive been exited about what it would end with since way back where we discussed us stepping in to beta -sadly we was not ready to be of any sparring use back then. Sadly, cause I have been wanting so bad to use it since day 1, and sneak peaking at every info about ArcaneFX I could lay my eye on havent been the same as tampering with the code....
You done a great job and I wish to congratulate you (and the team behind) with the end result Jeff!
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Jeff Faust (Oct 24, 2006 at 17:16 GMT) Resource Rating: 5 |
@ Allyn "Mr_Bloodworth" Mcelrath -- First, here's a cryptic one sentence answer...
A high-level effect is represented by a choreographer, which organizes and times the whole into one or more phrases, arrays of structures called effect wrappers that enclose and provide timing for the actual, low-level component effects that are visualized.
Also, pay a visit to this
page over at arcane-fx.com. The User Guide is stale, but the sample spell script is up-to-date. Looking at the script will tell you much more than I can convey in a few sentences. This is the script that creates the ring-of-fire fireball spell.
Incredilicous as usual Jeff, great, GREAT work!
Wow. looks awesome. when will this product be available?
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Jeff Faust (Oct 29, 2006 at 13:41 GMT) Resource Rating: 5 |
@ T Squared -- Now that TGE 1.5 is released, we begin final beta testing this week. We're not expecting this to be a long extended beta, but the exact timeline depends on how testing goes. If testers scare up some showstopper bugs, the beta will take longer. I'd say we've got at least several weeks left before release.
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bank (Oct 29, 2006 at 14:26 GMT) |
good news Jeff.
Let the bugs amount be as small as possible (or even no bugs at all!)! :)
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Chris Nehme (Nov 05, 2006 at 11:00 GMT) Resource Rating: 5 |
Absolutely beautiful screenshots, man! *applauds*
HOOK ME UP with AFX.
wonderful!
Makes me speechless. Hope your beta will be successful and release it ASAP.
edit :As we're already in November, could you please let us know how your beta goes, any news about release?
Edited on Nov 17, 2006 01:41 GMT
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xGamer (May 07, 2008 at 18:56 GMT) |
Nevermind. I just found the .plan for tgea 1.7
Edited on May 07, 2008 18:59 GMT
holy old postings batman! btw xgamer, you don't have to use the included effects, they are to show off the AFX engine, not specifically to be used in an MMOG. Any developer must take into account the various aspects of an MMOG before deciding what can stay and go.
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