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Plan for MrPhil (Philip Ludington)
Plan for MrPhil (Philip Ludington)
| Name: | MrPhil (Philip J. Ludington) | ![]() |
|---|---|---|
| Date Posted: | Oct 09, 2005 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for MrPhil (Philip J. Ludington) |
Blog post
What I learned at IGC, Day 2
- Business cards are a must, even if you are just a hobbyist
- Microsoft uses interesting phrase when talking about software and computer games like "vibrant ecosystems" and "digital lifestyle"
- Xbox live has 2 million subscribers
- Microsoft predicts the PC Game markets expanding from $4 billion (2004) to $9 billion by 2009
- MSN Games players are 70% women
- Xbox 360 has out of the box support for downloadable games, even if they got the model without the hard drive, they call it Live Arcade
- Xbox has seen an average Conversation rate of 8 to 8.5% on its Live titles (this is just insane!) Peak titles doing 21-22% and low titles in the 4% area
- In Korea you can rent games by the hours
- A lot of cash flow in Asia comes from selling power-ups and providing servers not the actually selling of the game (because of piracy)
- It is important to know your story because a good strong story will be picked up by the press
- 21-6 spent two years working on it own game engine in the beginning
- Don't get wrapped up and excited by offer of money for your game, it happens a lot and usually doesn't go any where
- Lawyer's are expensive and very important, don't hire one that charges less than $400 a hour
- Make a game you have passion for, consider yourself the target market, you'll need the passion to get through the tough spots
- Watch out for feature creep
- A big part of game development is feature creep
- Game development will take Two times longer and three time more expensive than you expect
- Give yourself a couple years to finish a title
- Monster.com is actually a great place to find talent
- Cap royalties and have a vesting schedule for all projects
- Offer ownership in projects NOT the company
- Talk to outsides and get the input on your ideas and work, it is important to find out if what you are doing makes sense
- Usefully tools: IM, CVS, Phone, Conference Rooms in person, Secure forums, Team speak, Twiki, Subversion JotSpot, Dot Projects
- Communication is very very important for a team. Phone conversations and in person meeting help calmly resolve emotional issues
Game on,
MrPhil, Owner
Mr. Phil Games
Previous Plan Next Plan Mirrored
- Business cards are a must, even if you are just a hobbyist
- Microsoft uses interesting phrase when talking about software and computer games like "vibrant ecosystems" and "digital lifestyle"
- Xbox live has 2 million subscribers
- Microsoft predicts the PC Game markets expanding from $4 billion (2004) to $9 billion by 2009
- MSN Games players are 70% women
- Xbox 360 has out of the box support for downloadable games, even if they got the model without the hard drive, they call it Live Arcade
- Xbox has seen an average Conversation rate of 8 to 8.5% on its Live titles (this is just insane!) Peak titles doing 21-22% and low titles in the 4% area
- In Korea you can rent games by the hours
- A lot of cash flow in Asia comes from selling power-ups and providing servers not the actually selling of the game (because of piracy)
- It is important to know your story because a good strong story will be picked up by the press
- 21-6 spent two years working on it own game engine in the beginning
- Don't get wrapped up and excited by offer of money for your game, it happens a lot and usually doesn't go any where
- Lawyer's are expensive and very important, don't hire one that charges less than $400 a hour
- Make a game you have passion for, consider yourself the target market, you'll need the passion to get through the tough spots
- Watch out for feature creep
- A big part of game development is feature creep
- Game development will take Two times longer and three time more expensive than you expect
- Give yourself a couple years to finish a title
- Monster.com is actually a great place to find talent
- Cap royalties and have a vesting schedule for all projects
- Offer ownership in projects NOT the company
- Talk to outsides and get the input on your ideas and work, it is important to find out if what you are doing makes sense
- Usefully tools: IM, CVS, Phone, Conference Rooms in person, Secure forums, Team speak, Twiki, Subversion JotSpot, Dot Projects
- Communication is very very important for a team. Phone conversations and in person meeting help calmly resolve emotional issues
Game on,
MrPhil, Owner
Mr. Phil Games
Previous Plan Next Plan Mirrored
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Submit your own resources!| Media @ KrabbitSoft Studios Inc. (Oct 09, 2005 at 16:47 GMT) |
Edited on Dec 06, 2005 17:26 GMT
| Adrian Tysoe (Oct 09, 2005 at 17:35 GMT) |
| Jay Barnson (Oct 09, 2005 at 17:39 GMT) |
Anyway, that may explain the conversion rates. Not that it makes them any less impressive.
| David Stewart (Oct 09, 2005 at 18:51 GMT) |
| Justin Kovac (Oct 10, 2005 at 03:35 GMT) |
| Matthew Langley (Oct 10, 2005 at 08:19 GMT) |
btw the Microsoft employees were great... Greg was a really cool guy and even played magic with everyone on Friday.
Add: was nice meeting you Philip!
Edited on Oct 10, 2005 08:20 GMT
| MrPhil (Philip J. Ludington) (Oct 11, 2005 at 06:00 GMT) Resource Rating: 3 |
@ Adrain - He glossed over that kind of number but didn't says their "rention rate is good."
@Justin - yeah is was something like "psycho-emotive expression" or something bizarre like that
@ All - You're welcome! Glad I could help out!
Edited on Oct 11, 2005 06:01 GMT
| Dustin Sacks (Oct 13, 2005 at 06:00 GMT) Resource Rating: 5 |
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