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Plan for MrPhil (Philip Ludington)
Plan for MrPhil (Philip Ludington)
| Name: | MrPhil (Philip J. Ludington) | ![]() |
|---|---|---|
| Date Posted: | Jul 14, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for MrPhil (Philip J. Ludington) |
Blog post
Hello, welcome to Mr.Phil's group therapy session.
Hi, my name is Mr.Phil. I have a problem. It's a complicated problem, a mix of "do-it-all-yourself-itous" and always "biting off more than I can chew."
I've probably started and scrapped more projects than most people have funny t-shirts in there wardrobe. So my struggle continues. Since March I've learned python, and played with PyTorque, I also put some more work into my C# game engine and then got depressed by my lack of progress and went to the beach and drank beer, for several weekends.
So, now I'm feeling better and I've decided in order to make myself stick to a project and finish it I need to write out in detail what I am doing, and why it makes the most sense to do.
What is the game?
I'm still 100% commitment to my space empire builder game. That hasn't changed, but now I've pared the concept down to a much simpler starting point. I'm envisioning simple game play like Diplomacy or Risk, with ever so slightly more unit types. Then down the road after it is done I can make new versions that expands things until over time the full vision is realized.
This is a good idea because it small, simply and not overly complex. It shouldn't take me a long time to get the general game play working, and then I can polish it up. It's also good because it is a visible step towards the total vision of the game and my motivation to make the game is very high and what has kept me at this over the years. I know trying to doing anything else would be fool hardy.
Why I'm going to use T2D?
It comes down to two important things: priorities and the scarcity of time. I would love to build everything from the ground up, the game, the engine, the blogging tools, and cms... you name I want to make it from scratch.
Going that route is fine if I just wanted to program cool stuff. I know it would be fun, and I would learn a lot. But it is going to take a really long time, because I have a day job, friends and need to make time to mow the lawn and take a shower at least once a week.
Too long for me, I'm desperate to make this game, publish something and make my vision a reality. My number two priority is to make this game a reality and I just don't want to wait forever. (Number one is my health... I need to get healthier.) So it is more important to me to publish the game than do it all myself. So I must find the best tools possible and accept there limitations, even if I would "do it so much better."
I'm sure I'm not the only person that has this problem... I wish there was a vaccine!
Game on,
MrPhil, Owner
Mr. Phil Games
Previous Plan Next Plan
Hi, my name is Mr.Phil. I have a problem. It's a complicated problem, a mix of "do-it-all-yourself-itous" and always "biting off more than I can chew."
I've probably started and scrapped more projects than most people have funny t-shirts in there wardrobe. So my struggle continues. Since March I've learned python, and played with PyTorque, I also put some more work into my C# game engine and then got depressed by my lack of progress and went to the beach and drank beer, for several weekends.
So, now I'm feeling better and I've decided in order to make myself stick to a project and finish it I need to write out in detail what I am doing, and why it makes the most sense to do.
What is the game?
I'm still 100% commitment to my space empire builder game. That hasn't changed, but now I've pared the concept down to a much simpler starting point. I'm envisioning simple game play like Diplomacy or Risk, with ever so slightly more unit types. Then down the road after it is done I can make new versions that expands things until over time the full vision is realized.
This is a good idea because it small, simply and not overly complex. It shouldn't take me a long time to get the general game play working, and then I can polish it up. It's also good because it is a visible step towards the total vision of the game and my motivation to make the game is very high and what has kept me at this over the years. I know trying to doing anything else would be fool hardy.
Why I'm going to use T2D?
It comes down to two important things: priorities and the scarcity of time. I would love to build everything from the ground up, the game, the engine, the blogging tools, and cms... you name I want to make it from scratch.
Going that route is fine if I just wanted to program cool stuff. I know it would be fun, and I would learn a lot. But it is going to take a really long time, because I have a day job, friends and need to make time to mow the lawn and take a shower at least once a week.
Too long for me, I'm desperate to make this game, publish something and make my vision a reality. My number two priority is to make this game a reality and I just don't want to wait forever. (Number one is my health... I need to get healthier.) So it is more important to me to publish the game than do it all myself. So I must find the best tools possible and accept there limitations, even if I would "do it so much better."
I'm sure I'm not the only person that has this problem... I wish there was a vaccine!
Game on,
MrPhil, Owner
Mr. Phil Games
Previous Plan Next Plan
Recent Blog Posts
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Submit your own resources!| John McArthur (Jul 14, 2005 at 20:17 GMT) |
Your smart enough to know your not the only one. I think you have put into words what 99.99% of the others who have purchased torque have or need to realise...take that great game idea and gut it down to something realistically achievable by an individual who actually NEEDS to live (work, wife, home, family, tv, play games, etc).
Did Heros of Might & Magic or Grand Theft Auto start out as a huge 3d enviroment with loads of sub-quests?! Of course not! It started pure 2d, and grew from there! Generalize first, then iterate details in subsequent versions!!!
Im new to torque. The first thing I did was go through all the community projects to see whats done. Can probably count the playable ones with 2 hands. Sad for a community 3+ yrs old or something, but very real of what it takes to get a game going.
I can tell you want this game to be grand, yet also with great details. I support your thoughts of starting with the grandness of the game, but keeping the gameplay and actual programming into simple terms just to get it done.
I came to torque because I was making my own game/engine and after a year and a half, I was still programming the engine, and not a game. Hopefully once i know torque, I can cut to making just the damn game.
| Jason McIntosh (Jul 16, 2005 at 07:04 GMT) |
It's an eternal struggle for me (and apparently others), although T2D really gives you a huge leg up. Having 2 finished games feels really good, and in an odd way helps to temper the ambitions of creating a "dream" game that's just too huge for 1 or 2 people, because I want to say that I have 3 finished games! :)
Good luck! It's not easy at all.
| MrPhil (Philip J. Ludington) (Jul 17, 2005 at 23:43 GMT) |
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