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fps Environment pack in TGEA
fps Environment pack in TGEA
| Name: | Sean Tiffany | ![]() |
|---|---|---|
| Date Posted: | Jan 20, 2008 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Sean Tiffany |
Blog post
I was curious to see the "fps Environment" pack in TGEA so here is the result so far..




i am using my own custom TGEA build called "battlefront" which features:
..PlayerSplash - looks good with TGEA water when colored gray high transparency
..Footprints - had to have them back!
..Footpuffs - " "
..fxFoliageReplicator
..fxShapeReplicator
..Uncommented specular highlight in the water shader
..Rigidbody Physics objects
..some other stuff i've forgotten about




i am using my own custom TGEA build called "battlefront" which features:
..PlayerSplash - looks good with TGEA water when colored gray high transparency
..Footprints - had to have them back!
..Footpuffs - " "
..fxFoliageReplicator
..fxShapeReplicator
..Uncommented specular highlight in the water shader
..Rigidbody Physics objects
..some other stuff i've forgotten about
Recent Blog Posts
| List: | 01/20/08 - fps Environment pack in TGEA 10/30/06 - Learning/Enjoying TGE.. |
|---|
Submit your own resources!| Pesto126 (Jan 20, 2008 at 20:06 GMT) |
| Todd Pickens (Jan 21, 2008 at 02:12 GMT) |
Very nice job.
I am actually working on that update right now. It is WAY over due, but if you have seen the www.garagegames.com/mg/snapshot/view.php?qid=1564 the you can guess what has been taking up all of my time.
I am trying to get everything done on the free update within a week or two (fingers crossed), so that I can get it out there and into everyones hands. It will have all the goodies mentioned here www.garagegames.com/blogs/44513/12642 and a few others just for good measure.
| Stefan *Shaderman* Greven (Jan 21, 2008 at 15:09 GMT) |
Edited on Jan 21, 2008 15:13 GMT
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