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Plan for Josiah Wang
Plan for Josiah Wang
| Name: | Josiah Wang | ![]() |
|---|---|---|
| Date Posted: | Sep 10, 2005 | |
| Rating: | Not Rated | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Josiah Wang |
Blog post
Apocalypse Game Engine 0.70, Release Candidate TWO out!
After less than a month since release candidate 1, the dev team rolls out yet another package! Release Candidate 2 fixes many things, including the buggy skirmish code, which could not even tell who won. We've also added a NEW template (unfortunately, IE does not fully support it due to PNG discrepencies), and added many new functions. This includes a global messeging/email system for the admin (to alert of updates or changes), a registration mechanism that will now require a valid email address, an improved list of players, and much more!
The dev team is now on its way to finishing up version 0.70. One of the major items that we are very excited to begin on is a page which shows the development of your empire since it was concieved. This page will show the player's stats through the course of the game, and a net change. We are thinking of picking up a PHP/Drawing library for our game as well, or possibly learning the built-in drawing functions that PHP has to offer.
In the farther future, after 0.70 is completely finished, we will start focusing more on the modding aspects of Apocalypse Game Engine. When AGE was first concieved, it was designed to be an engine where even the newest programmer would be able to make a decent game. While AGE is HIGHLY moddable at its current stage, we strive to make it even more moddable. The dev team has been throwing ideas back and forth - one of these was the concept of creating our own library. This way, the aspiring game master would need to know only rudimentary programming concepts in order to use the built functions to create his/her game. The only downside is that the library would probably be huge, and would have VERY slow loading speeds. Again, we are still tossing these ideas back and forth.
In any case, download the newest version of Apocalypse Game Engine. Links are the following:
Download link: here
Changelog: here
Homepage: here
Forums: here
Dev Game: here
SourceForge.Net Project Homepage: http://sourceforge.net/projects/apocalypse
The dev team is now on its way to finishing up version 0.70. One of the major items that we are very excited to begin on is a page which shows the development of your empire since it was concieved. This page will show the player's stats through the course of the game, and a net change. We are thinking of picking up a PHP/Drawing library for our game as well, or possibly learning the built-in drawing functions that PHP has to offer.
In the farther future, after 0.70 is completely finished, we will start focusing more on the modding aspects of Apocalypse Game Engine. When AGE was first concieved, it was designed to be an engine where even the newest programmer would be able to make a decent game. While AGE is HIGHLY moddable at its current stage, we strive to make it even more moddable. The dev team has been throwing ideas back and forth - one of these was the concept of creating our own library. This way, the aspiring game master would need to know only rudimentary programming concepts in order to use the built functions to create his/her game. The only downside is that the library would probably be huge, and would have VERY slow loading speeds. Again, we are still tossing these ideas back and forth.
In any case, download the newest version of Apocalypse Game Engine. Links are the following:
Download link: here
Changelog: here
Homepage: here
Forums: here
Dev Game: here
SourceForge.Net Project Homepage: http://sourceforge.net/projects/apocalypse
Recent Blog Posts
| List: | 01/01/07 - Back from the dead? 09/10/05 - Plan for Josiah Wang 08/21/05 - Plan for Josiah Wang 07/23/05 - Plan for Josiah Wang 06/11/05 - Plan for Josiah Wang 03/04/05 - Plan for Josiah Wang 02/05/05 - Plan for Josiah Wang 01/24/05 - Plan for Josiah Wang |
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Submit your own resources!| Robert Pierce (Sep 10, 2005 at 23:14 GMT) |
I've found this to be a very interesting system though.
--Robert
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