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Moving On
Moving On
| Name: | Fucifer | |
|---|---|---|
| Date Posted: | Feb 02, 2007 | |
| Rating: | 2.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
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| Profile Page: | View profile page for Fucifer |
Blog post
I am stoping development with Torque Game Engines for now because of personal reasons. I will be moving on to a new game engine to test the waters. I will be doing some Poser things I want to do for a while. I will be check back every now and then to see if there is new tools out. Best of luck to eveyone on there game development. Thanks to eveyone who has help me in the past.
Best Regards
Fucifer
Best Regards
Fucifer
Recent Blog Posts
| List: | 09/05/07 - Good Luck! 02/20/07 - Exporting from LightRay3d 02/02/07 - Moving On 01/12/07 - CarPack_1_0_0 12/25/06 - FX FX FX FX 12/16/06 - Life is Unfair 10/25/06 - The Time 04/26/06 - For Newbie |
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Submit your own resources!| Alan James (Feb 02, 2007 at 07:45 GMT) |
- Alan
| Dave Young (Feb 02, 2007 at 11:30 GMT) |
| Fucifer (Feb 02, 2007 at 13:04 GMT) |
Edited on Feb 02, 2007 13:13 GMT
| David Montgomery-Blake (Feb 02, 2007 at 16:13 GMT) |
On the topic of the engines you noted:
Lawmaker is a rather nice engine. Make sure you sit down and thoroughly test the evaluation and go through the included LUA scripts with a fine-tooth comb to understand what is going on during the eval. I would recommend reading and learning LUA at least marginally to make sure you know the syntax and language structure. Also, ask a lot of questions on their forums. The Darkroom guys are great and their support is top-notch. I'm really not a fan of the Cal3D format (plus, there's not a Lightwave exporter so I would have to take all of my existing assets and completely re-rig and animate them in Maya, Max, or Blender). Good group to work with, though. But dig deep when you're evaluating the engine. The toolset is nice, but there are some caveats to using it (like all toolsets). The wiki is very helpful, but currently a little scattered. It is also only available to licensees, so some of the caveats to the editing suite or featureset will not be known until you ask or become a licensee. Great engine and great company, though. I'm looking forward to the hopeful cross-platform support in the future with the new renderer.
C4 is a great engine, though not quite ready for the prime time yet. A scripting solution is one of the things that it needs most of all. As a rendering engine, it is quite nice. Eric definitely knows his stuff, but its slow development of the proposed featureset is because of a very, very small staff. It is definitely heading in the right direction, though. It has an extremely clean API. It is definitely a programmers engine. The editor is okay, but I prefer other tools. It will be interesting to see where the Collada support goes with the engine. Eric is a great guy and often on the forums providing support as a break to coding.
Good luck!
| Michael Hense (Feb 04, 2007 at 14:39 GMT) |
i'm also going through a life changing experience now, so i can sorta empathize with you... all the best, and see ya at the other end of the tunnel...
--Mike
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