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Moving On

Moving On
Name:Fucifer 
Date Posted:Feb 02, 2007
Rating:2.0 out of 5
Public:YES
Comments:YES
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Blog post
I am stoping development with Torque Game Engines for now because of personal reasons. I will be moving on to a new game engine to test the waters. I will be doing some Poser things I want to do for a while. I will be check back every now and then to see if there is new tools out. Best of luck to eveyone on there game development. Thanks to eveyone who has help me in the past.

Best Regards
Fucifer

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Alan James   (Feb 02, 2007 at 07:45 GMT)
It's Michael right? Since your profile name change I'd nearly forgotten reading quite a few of your posts in the past. I hope everything is O.K. and it all works out all right for you, as I recall you've been through quite a lot. Good luck in everything.

- Alan

Dave Young   (Feb 02, 2007 at 11:30 GMT)
What other game engine are you checking out? It's OK that you're moving on from Torque, but don't move on from the community ;) We need ya!

Fucifer   (Feb 02, 2007 at 13:04 GMT)
Thanks, that mean alot to me. I will be check out Lawmaker, C4 and some others. The others is alot money so I wont be let that out right now. My health is doing great right now.
Edited on Feb 02, 2007 13:13 GMT

David Montgomery-Blake   (Feb 02, 2007 at 16:13 GMT)
Good luck with your endeavors!

On the topic of the engines you noted:
Lawmaker is a rather nice engine. Make sure you sit down and thoroughly test the evaluation and go through the included LUA scripts with a fine-tooth comb to understand what is going on during the eval. I would recommend reading and learning LUA at least marginally to make sure you know the syntax and language structure. Also, ask a lot of questions on their forums. The Darkroom guys are great and their support is top-notch. I'm really not a fan of the Cal3D format (plus, there's not a Lightwave exporter so I would have to take all of my existing assets and completely re-rig and animate them in Maya, Max, or Blender). Good group to work with, though. But dig deep when you're evaluating the engine. The toolset is nice, but there are some caveats to using it (like all toolsets). The wiki is very helpful, but currently a little scattered. It is also only available to licensees, so some of the caveats to the editing suite or featureset will not be known until you ask or become a licensee. Great engine and great company, though. I'm looking forward to the hopeful cross-platform support in the future with the new renderer.

C4 is a great engine, though not quite ready for the prime time yet. A scripting solution is one of the things that it needs most of all. As a rendering engine, it is quite nice. Eric definitely knows his stuff, but its slow development of the proposed featureset is because of a very, very small staff. It is definitely heading in the right direction, though. It has an extremely clean API. It is definitely a programmers engine. The editor is okay, but I prefer other tools. It will be interesting to see where the Collada support goes with the engine. Eric is a great guy and often on the forums providing support as a break to coding.

Good luck!

Michael Hense   (Feb 04, 2007 at 14:39 GMT)
i agree fully with David's assessments of both Lawmaker and C4... especially with the point he made about the support you will be getting from the DarkRoom guys... it's top notch...

i'm also going through a life changing experience now, so i can sorta empathize with you... all the best, and see ya at the other end of the tunnel...

--Mike

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