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Plan for Matt Summers
Plan for Matt Summers
| Name: | Matt Summers | ![]() |
|---|---|---|
| Date Posted: | Oct 05, 2005 | |
| Rating: | 4.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Matt Summers |
Blog post
Its been a while since my last plan, but trust me, we've been busy...
Now that I have the official ok to post some information about the projects we've been working on here at Dark Industries, I figured its about time to let you folks know that we are still around and still working hard on exporters and other projects.One of the projects we've been working on is the new 3DS Max 7 DTS exporter. This is a complete rewrite using the DTSSDK+ and includes a complete MaxScript utility that automates all of the DTS settings and features.
The Max 7 DTS utility is divided into separate managers that contain automation tools to help make the DTS setup process as easy as possible. The exporter UI is user resizeable with a built in minimize button that shrinks the UI to a tool bar size to free up screen space.

The UI can also be docked in any max view port and remembers its last size and screen location each time it is opened. There are also quick setup/quick export tools that let you literally export any simple object with one button click in the UI. We will be keeping the Max exporter up to date from this point on, and shortly after Max 8 comes out the exporter will be updated work with it.

Another long awaited update is on our progress with the XSI DTS exporter. The core exporter is feature complete and the exporter is compatible with both XSI 4.x and the newly released 5.0. I am now in the process of porting all of the automation tools from the new Max 7 exporter Utility to work with the Softimage XSI so that the feature set and work flow in both 3d apps will be as close as possible.
Shortly after IGC we will be releasing the beta of the free lite version of the XSI exporter, we are still working out what features will be available in the free version so I will post more information on that when it becomes available.
Also, upcoming builds of both the Max 8 and XSI 5 will be available in 64-bit versions. We are in the process of upgrading our operation systems and compilers to be able to support the 64-bit versions of these 3d tools as well the existing 32-bit versions.

Another project we've been working on is a complete website solution for Indie Game developers that has everything needed to create and edit a professional website for your game company. The website features a full content management system at allows you easily add any amount of content, news, forums, downloads, screen shots, blogs and many other features needed by game developers. I'll be posting more information about the Indy Game Sites CMS system in my next plan.

I finally got to take a vacation this year and a few weeks ago I got back from a road trip with my girl friend. We drove my Miata from Western Wisconsin to Yellow Stone National Park in Wyoming and back in about a week and a half and around 2500 miles round trip. Let me tell ya that is a long drive, but there is some amazing scenery along the way. Anyone who has never been there, go check it out, it is definitely worth the trip...
For anyone who is headed to IGC, Ill be there with the latest builds of both of the new exporters. If you flag me down and have any questions I'll be more than happy to answer them there.
Recent Blog Posts
| List: | 10/05/05 - Plan for Matt Summers 11/16/04 - Plan for Matt Summers 08/20/04 - Plan for Matt Summers 07/27/04 - Plan for Matt Summers 06/18/04 - Plan for Matt Summers 04/09/04 - Plan for Matt Summers |
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Submit your own resources!| Jeremy Alessi (Oct 05, 2005 at 07:30 GMT) |
| Vashner (Oct 05, 2005 at 07:40 GMT) |
| Matt Summers (Oct 05, 2005 at 07:44 GMT) |
Quote:
shortly after Max 8 comes out the exporter will be updated work with it...
:)
| Adrian Tysoe (Oct 05, 2005 at 08:31 GMT) |
I'm on my second miata now. And cool about the max plugins :) about time they got an overhaul.| Neil M. (Oct 05, 2005 at 13:14 GMT) |
| Magnus Blikstad (Oct 05, 2005 at 13:22 GMT) |
Quote:
Can you script the exporter with max script so that no dialogs need to come up?
I'm not sure how much I'm allowed to say (so if I'm out of line, feel free to remove this post and spank me or something =).
But, well... there's actually no need to really script anything. Once the model is set up properly (this can be done with either the above interface or manually, or with your own scripts if you want to) all you need to do to export it is to use the regular File->Export... menu. You can of course do the same from a script too (this works in the old exporter too by the way).
| Neil M. (Oct 05, 2005 at 13:35 GMT) |
| Magnus Blikstad (Oct 05, 2005 at 13:42 GMT) |
| Thomas Shaw (Oct 05, 2005 at 17:00 GMT) |
| Alex Rice (Oct 05, 2005 at 17:42 GMT) |
just kidding. Looking forward to testing & buying the XSI exporter. I'm sure it will be excellent!
| Ryan (Oct 05, 2005 at 19:13 GMT) |
| Willbkool (Oct 06, 2005 at 02:52 GMT) |
| Jackie Hayes (Oct 06, 2005 at 03:27 GMT) |
| Joe Bird (Oct 08, 2005 at 12:44 GMT) |
| Mr. Bree (Oct 13, 2005 at 06:01 GMT) |
| Ron Hasson (Oct 21, 2005 at 04:23 GMT) |
Would you be able to share the expected dates for the XSI and Max exporters? Also, how much for them? I understand there's a free lite version for XSI. Thanks.
| Adrian Tysoe (Oct 23, 2005 at 06:15 GMT) |
Anything that simplifies the DTS export process is going to be useful for sure :)
| Neil M. (Oct 24, 2005 at 12:56 GMT) |
| Jim Evans (Nov 19, 2005 at 07:03 GMT) |
| Keith (Nov 27, 2005 at 18:07 GMT) |
-Keith
| Dieter Eichert (Dec 13, 2005 at 16:54 GMT) |
I use XSI 4.2 essential and Im interested in beta testing your exporter. Would you drop me a mail?
| Apparatus (Jan 08, 2006 at 01:42 GMT) |
| Louis Dargin (Jan 11, 2006 at 03:18 GMT) |
| Marcel Boule (Jan 28, 2006 at 00:36 GMT) |
I have to decide for my modeling and animation tool, I would like to use XSI, but as I want to export quadruped, I would like to know if the animation export will work.
I also have to release this year, so I can wait for the exporter, but only a few months, do you think is feasible with your planning.
I can take the risk to use the beta for my production.
Please, can you drop me a mail ? I have to decide this month...
| Alex Rice (Mar 03, 2006 at 00:57 GMT) |
Quote:
Shortly after IGC we will be releasing the beta of the free lite version of the XSI exporter
any news Matt?
| Apparatus (Jun 10, 2006 at 11:16 GMT) |
I am willing to pay in advance for it. For now we don;t need character animation, simple animations will do or even simple dts shapes exported correctly to Torque..
Regards
| Alex Rice (Jun 10, 2006 at 15:37 GMT) |
| Apparatus (Jun 10, 2006 at 19:44 GMT) |
Ive used the obj2dts succesfully but it requires too much handling so, no, an exporter will do the job. Ime no programmer but I would pay one to make me that darn thing cause I master XSI more or less and I am happy with its price too. Max or Maya is 3k more, so...
| Jorgen Ewelonn (Jul 05, 2006 at 21:07 GMT) |
*bump*
I'm also willing to pay for a XSI .dts/.dsq exporter, hopefully this is still in the works ..
| Jackie Hayes (Jul 23, 2006 at 20:43 GMT) |



Can't wait for the release of the new XSI Exporter.
@Matt. I know you are on vacation but I sent you an email last week.
| Adrian Tysoe (Jul 25, 2006 at 06:59 GMT) |
BTW have you seen the superb electic folding metal roof that they are are bringing out for the new one towards the end of the year. It's really slick but a bit more expensive. really nice though and doesn't take up any extra trunk space :)
www.youtube.com/watch?v=eNxLsRBlrgQ
Edited on Jul 25, 2006 07:05 GMT
| Jackie Hayes (Jul 25, 2006 at 22:26 GMT) |
| Michael Niedda (Oct 28, 2006 at 05:27 GMT) |
| Stephen Cook (Dec 29, 2006 at 10:36 GMT) |
I have been waiting for the release.
I just graduated from college and a few of us are starting our own company. We do have a programmer on staff and I also know how to code. If you need help let me know cause I will do it on my spare time fro free just to get it up and running.
I hope all is well.
Stephen
| Matt Summers (Dec 29, 2006 at 15:55 GMT) |
I am currently back to work on writing the user interface for the XSI exporter. The core exporter is really only missing material properties which will be added once I finish writing the material manager in the exporter UI. In the next few days I'll be posting an new .plan with an update and making the latest build of the XSI exporter available for download.
Later...
Matt
| Apparatus (Feb 13, 2007 at 22:43 GMT) |
| Matt Summers (Feb 14, 2007 at 16:02 GMT) |
| Apparatus (Feb 17, 2007 at 04:25 GMT) |
Fy if you need real feedback on exporter, drop me a line - I was a technical artist for a good period of time with a company developing games with and around Softimage|XSI so I know the drills.
| Matt Summers (Feb 18, 2007 at 09:22 GMT) |
This build of the XSI exporter also reads .cfg files as well so you can controll node export if needed. The only major feature missing is material properties, which will be added as soon as I figure out the best way to manage them from the exporter UI.
More stuff to come, and yes, Id love any feed back you have so far on the exporter.
| Apparatus (Feb 18, 2007 at 18:48 GMT) |
I love XSI and the way I can customize it. Maybe sometime in the future we can see Torque running in the Custom Display Viewport :D
I can't wait for the UI release and I will be very happy :)
| Andrew Seyderhelm (Jul 18, 2007 at 03:30 GMT) |
Cheers
Andrew
| Robin Boling (Apr 24, 2008 at 10:09 GMT) |
Robin
(First post :)
| Darren Cook (May 21, 2008 at 12:40 GMT) |
| Sean Brady (May 28, 2008 at 23:02 GMT) |
Nice one. :)
| Sean Brady (May 28, 2008 at 23:03 GMT) |
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