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Plan for Matt Summers

Plan for Matt Summers
Name:Matt Summers
Date Posted:Jun 18, 2004
Rating:Not Rated
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Blog post
New version of our gameSpace/ trueSpace DTS exporter fast approaching completion.
For all the gameSpace/ trueSpace users that are out there, Mike Jarosch and I are fast approching the release of version 1.5 of our DTS exporter for gs/ts.

So far this version adds:
Ground transform animation, visibility animation, proper object handeling, triggers and node export control is on the way.

Also, the billboard and sort flags were moved to the object name instead of the layer flag so you can use them on a per object basis.

Our additions to the dts SDK including the auto LOD code have been sent to GG so they can add them to CVS.

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Ben Garney   (Jun 18, 2004 at 06:43 GMT)
Neat! I'm glad to see people making viable products, and giving back to the community. :)

What sort of auto LOD code is this? Geometry generation, or just some sort of selection algorithm?

Josh Williams   (Jun 18, 2004 at 10:05 GMT)
Great! I'd be interested to know the answer to Ben's q too.

Jorgen Ewelonn   (Jun 18, 2004 at 11:25 GMT)
Matt, my hero .... *sighs*

Matt Summers   (Jun 18, 2004 at 12:12 GMT)
Ben,

The autoLOD mimics multires in 3ds Max, allowing you to specify the percentage of geometry reduction to apply to a source shape and return a new shape with lesser geometry. I believe the original author of the vertex decimation code is Stan Melax.

My co author Mike has said numerous times he should just add the LOD generation code to Torque so it can build its own LOD at mission load. :)

Jorgen, thanks. its nice be appreciated. :)

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