Previous Blog Next Blog
Prev/Next Blog
by date

Finally ...

Finally ...
Name:Le Roi 
Date Posted:Jun 12, 2006
Rating:Not Rated
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Le Roi

Blog post
So I finally got round to buying the Torque Game Builder , Luckily for me I got it with the source code , before the price increased , I've been looking at the torque engine for a while now , and I finally caved when I was asked by someone to help them out on their game , so I plunged in and got the engine , now All I have to do is figure out what everything means.

I've played round with the tutorials and I must say I was very impressed with how easy it was to get going , I had a playable shooter in less than 2 hours ! :) -

I'm currently looking at the checkers demo , because I want to modify my shooter to be multiplayer , There doesn't seem to be a document explaining the network functions though, I'll have to resort to the forums I guess , If somebody has a reference doc for the networking , please send it my way ;)

Anyways , this is my first blog , I'll try and keep this updated with the progress of our game ....

Recent Blog Posts
List:06/15/06 - Scripting .....
06/14/06 - Perspective ...
06/12/06 - Finally ...

Submit ResourceSubmit your own resources!

Philip Mansfield   (Jun 12, 2006 at 11:47 GMT)
In terms of networking your shooter, you're going to have to put a lot of work into the C++ side of things. The current networing in TGB is fine for turn based and non-realtime games, but a shooter will need realtime networking.

Check out the Networking sub forums in the TGB private area for more info.

Ofcourse if you mean multiplayer in the sense of having more than one person playing on the same PC, that's much easier to accomplish.

Le Roi   (Jun 12, 2006 at 13:16 GMT)
Thanks for the reply , yes I know networking is going to take some c++ , I don't care really , All I need is someone to point me in the right direction , I've been to the forums , although they only offer a solution where you have to own the TGE , I'm looking into it though , I don't really need real-real-time , however I might just "hack" the engine to provide me with what I need , While we are talking , is there a concept of threads in torque script ?

If so could you point me to a resource or example ?

Thanks

Matthew Langley   (Jun 12, 2006 at 15:45 GMT)
check out the chat code in the games/common folder. You can also look at the checkersdemo source code... and the checkers tutorial should help as well.

After you've looked at some of that check out the commandToClient and commandToServer functions in the source code, trace back what they do and how the system sends and receives the commands... might give you some insight.

Jesse (Midhir) Liles   (Jun 12, 2006 at 22:16 GMT)
tdn.garagegames.com/wiki/Torque_2D/RealTimeNetworking

You must be a member and be logged in to either append comments or rate this resource.