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max2dif exporter

max2dif exporter
Name:A
Date Posted:Apr 09, 2006
Rating:4.0 out of 5
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After separating my code into several specific libraries, i.e. math lib, poly lib, core exporter lib, dif lib, etc., and rewriting my original maya2dif exporter code, first phase is nearly complete.

Here are some images of dif exports:
tube


bldg


complex
Sphere constructed using a single brush - 121 planar face, exported from Maya. Eventhough it's using the same dif lib, it cannot export using max yet. There must be some differences in how max interprets the poly -- still under development.



If you have any max for maya files that I can test, send the models along with the textures to cullum_a at inoculousgames.com.

Furutre updates w/ lights, portals, etc. coming soon.

Recent Blog Posts
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Paul /*Wedge*/ DElia   (Apr 09, 2006 at 23:18 GMT)
Is your maya2dif working out of 7.0 now? And did you ever move your upgraded maya2dts to 7.0 (additive blending would be nice to have). I'm gonna be helping teach a class in TGE this quarter, where all the students have mostly just used Maya, so it'd be nice to try and keep them to that as much as possible.

Vashner   (Apr 09, 2006 at 23:54 GMT)
Sweet work. Might have some great potential for caves no? I know at least for entrances and passageways.

A   (Apr 09, 2006 at 23:57 GMT)
I have not upgraded/updated any of the exporters on this site since the original posting dates. I believe there are other members that provide maya2dts exporters on the site.

A   (Apr 10, 2006 at 00:08 GMT)
Hmm, BSP based objects don't make great caves due to too many concave surfaces. You may want to try shape3ds resource provided by M. Fairfax.

Adrian Tysoe   (Apr 10, 2006 at 00:53 GMT)
Hey that looks pretty cool :)

A   (Apr 10, 2006 at 01:13 GMT)
Adrian,

If you have any max files that you've used to generate .map files but then failed on map2dif conversion, send them to me. I would like to test those models. I'll use it for test only and probably take a screen shot.

Jeremiah Fulbright   (Apr 10, 2006 at 08:09 GMT)
Man.. max2dif.. This is something to look forward too!

A   (Apr 10, 2006 at 14:29 GMT)
These exporters will be available for FREE once complete.
Edited on Apr 10, 2006 14:32 GMT

Neil Marshall   (Apr 10, 2006 at 14:49 GMT)
I can't wait for this. It would eliminate my current export path of ADT->Max->Maple3D->map2dif_plus->TGE

William Todd Scott   (Apr 14, 2006 at 03:47 GMT)   Resource Rating: 5
This looks fantastic.

A quick question, are the fixes you made to the DTS exporters integrated into Head?

A   (Apr 14, 2006 at 13:34 GMT)
William,

For the IFL issue, I submitted a bug report/fix back in Sept. 2004 on the TGE bug reporting page, and I can't tell you whether the changes were added to the head. The transparency settings can be easily added to the exporter code. GG may/may not have already added them, and I can't tell you who you can ask.

William Todd Scott   (Apr 14, 2006 at 14:26 GMT)   Resource Rating: 5
Ok, thanks for getting back to me. You are doing some really cool stuff. (I regularly check-in on your .plans to see the things you are working on.)

Jeff Murray   (Jun 18, 2006 at 15:01 GMT)
Any news on this puppy? It'd be a HUGE benefit to my project :) ...

Jeremy Eubanks   (Jul 04, 2006 at 20:35 GMT)
Sorry about the duplicate post. but i did not see this as the most recent link

Looks to be the absolute best tool i've seen but my inexpierence has kept me being able to utilize it.
Any help would be greatly apprecitated and sorely needed.

I'm using Torque 1.4 and any interior i export from maya 5 has a blurry texture unil i get within several feet and then it is perfect. I added the script above which looked like the perfect solution but there is no change in game. If i try to rebuild the engine with microsoft visual c++ 2003 i get this error:

\Torque\SDK\engine\interior\interior.cc(423) : error C2065: 'lenx' : undeclared identifier
\Torque\SDK\engine\interior\interior.cc(425) : error C3861: 'lenx': identifier not found, even with argument-dependent lookup

Although i've been using maya for years i have ony used torque for weeks and could be making the biggest newbie mistake in the world but after a week of solid reseach i can not find any solution

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