by date
Why Indie RPGs? Indies of the Round Table #1
Why Indie RPGs? Indies of the Round Table #1
| Name: | Jay Barnson | ![]() |
|---|---|---|
| Date Posted: | Feb 11, 2008 | |
| Rating: | 5.0 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Jay Barnson |
Blog post
I somehow managed to abuse my pretense at being plugged into the indie RPG scene (there's a scene?) and rope ten indie RPG developers together for a monthly Q&A called "Indies of the Round Table." The developers range from new developers making a splash with their first title, to seasoned vets who've been at this for several years.
The list of panelists includes some names the GarageGames community should recognize - Josh Engebretson of Prairie Games (Minions of Mirth), Amanda Fitch of Amaranth Games (the Aveyond series and Grimm's Hatchery - the latter made with TGB), Vince D. Weller of Iron Tower Studios (Age of Decadence - another Torque-powered RPG), and Jeff Vogel of Spiderweb Software (if you play indie RPGs at all, you've probably played his games).
The question they wrestle with this month should be a familiar one to the folks here: Why bother? Why Indie RPGs? With all the MMORPGs being released, the mainstream RPGs released in the last 18 months or so, and all the fan-created mods for games like the Neverwinter Nights series, what do indie RPGs possibly have to offer?
I hope you enjoy their answers as much as I did:
Why Indie RPGs? Indies of the Round Table #1
Please feel free to add comments, your OWN answers, suggestions for future questions, or just let us know if you liked the article or not.
Thanks!
Jay Barnson
Rampant Games
Tales of the Rampant Coyote
The list of panelists includes some names the GarageGames community should recognize - Josh Engebretson of Prairie Games (Minions of Mirth), Amanda Fitch of Amaranth Games (the Aveyond series and Grimm's Hatchery - the latter made with TGB), Vince D. Weller of Iron Tower Studios (Age of Decadence - another Torque-powered RPG), and Jeff Vogel of Spiderweb Software (if you play indie RPGs at all, you've probably played his games).
The question they wrestle with this month should be a familiar one to the folks here: Why bother? Why Indie RPGs? With all the MMORPGs being released, the mainstream RPGs released in the last 18 months or so, and all the fan-created mods for games like the Neverwinter Nights series, what do indie RPGs possibly have to offer?
I hope you enjoy their answers as much as I did:
Why Indie RPGs? Indies of the Round Table #1
Please feel free to add comments, your OWN answers, suggestions for future questions, or just let us know if you liked the article or not.
Thanks!
Jay Barnson
Rampant Games
Tales of the Rampant Coyote
Recent Blog Posts
| List: | 04/30/08 - Frayed Knights Pilot Episode Now Available 03/28/08 - Frayed Knights - The Interview! 03/17/08 - The Future of Indie RPGs 02/27/08 - Frayed Knights, Late Nights 02/11/08 - Why Indie RPGs? Indies of the Round Table #1 01/30/08 - Frayed Knights: Beware the Priests of the Pus God! 12/31/07 - Frayed Knights Development - Frayed Nerves! 12/13/07 - Indie RPG News Roundup - December 13th |
|---|
Submit your own resources!| Rubes (Feb 11, 2008 at 18:50 GMT) |
| Jay Barnson (Feb 11, 2008 at 19:13 GMT) Resource Rating: 5 |
| Leroy Frederick (Feb 12, 2008 at 12:08 GMT) Resource Rating: 5 |
| Jay Barnson (Feb 12, 2008 at 18:47 GMT) Resource Rating: 5 |
The long and short of it is that these guys are identifying places where the mainstream industry is failing to meet demand. If they can meet it - and the demand is large enough - and they can manage to market it and get the word out that they are THERE with something to make people happy - they can do well.
And there are quite a few indies on that panel who are doing just that, full-time.
You must be a member and be logged in to either append comments or rate this resource.



5.0 out of 5


