Previous Blog Next Blog
Prev/Next Blog
by date

Frayed Knights: Ripping The Guts Out

Frayed Knights: Ripping The Guts Out
Name:Jay Barnson
Date Posted:Jul 31, 2007
Rating:Not Rated
Public:YES
Comments:YES
RSS Feed:GarageGames Blog feedor Subscribe with .
Profile Page:View profile page for Jay Barnson

Blog post
This month, the adventurers Chloe, Arianna, Dirk, and Benjamin spend the whole time trying to get through the first five minutes of the comedy RPG, Frayed Knights.

Rock 'Em, Sock 'Em Skeletons
Much of this month was spent on combat.

When I got to spells, I ran into some problems. Mainly, I came to realize the spell system was too complicated for this kind of game (which is more about old-school sensibilities and making with the funny). So I decided to simplify. That snowballed, as I realized that the spell system was the justification for the skill system. So I axed that to. In the end, I had to rip out the guts of it of the core game mechanics, and made it more of a class-and-level based system rather than skill-based. Since the player is controlling a party of (usually) four characters, it seemed like the better way to go. Too much micromanagement spoils the fun, but the new, improved system should still allow plenty of customization.



Anyway, after all that, the game now has one playable turn-based combat encounter, with four pus golems that look like DrewFX's skeletons, melee combat with default weaponry and armor, stopping to catch your breath, and rudimentary spellcasting with no special effects (other than monster animations). Wow, almost ready to ship!

Not.

I also managed to squeeze in the new, improved movement system. I revised the dungeon, re-prototyping it all using Torque Constructor (that's a whole adventure in and of itself), capping the second room with a hastily-constructed fountain with a solid white texture that unfortunately resembles nothing so much as a half-buried, giant toilet with the seat cover flipped up.

Hmmm.... that might just work. I may have to keep that.

TGE + TGB = Nothing
Once upon a time, I combined the 2D Torque Game Builder (1.02) with the 3D Torque Game Engine (1.4) to create a monster that is the underlying technology of Frayed Knights. After buying the new ArcaneFX expansion for Torque, I tried to do the same thing with version 1.52 of TGE and 1.5 of TGB. I had all my old notes, and I was ready to do amazing things.

I gave up. The two technologies may have been joined at the hip at one point, but evolution has divided them, and it's just not worth it to try and reconcile their differences anymore. They are two very different engines now, highly optimized for doing their own things. And I gotta say, TGB 1.5 impresses the heck outta me with what I've seen.

So now I'm either going to have to merge an older version of TGB into the ArcaneFX package (and my own custom changes to the engine), or merge ArcaneFX into my older code base. Or do something even more bizarre, like try and replicate only the parts of TGB I need into the Frayed Knights code base.

But that's a problem for another day...

Weekly Updates
For weekly updates on the progress of the game, check out the Frayed Knights development blog.

What Else Is Up
I also recently parted company with Wahoo Studios / NinjaBee, on very friendly terms. I was actually looking to escape the game biz as my "day job," but then another game studio made me a very nice offer at the last minute. They were also very cool about the indie games thing. I miss the environment and people at NinjaBee, but not the commute.

I can't say what I'm working on at the new job, other than it's "multiplatform" and NOT an indie title.


Jay Barnson
Rampant Games
Tales of the Rampant Coyote

Recent Blog Posts
List:04/30/08 - Frayed Knights Pilot Episode Now Available
03/28/08 - Frayed Knights - The Interview!
03/17/08 - The Future of Indie RPGs
02/27/08 - Frayed Knights, Late Nights
02/11/08 - Why Indie RPGs? Indies of the Round Table #1
01/30/08 - Frayed Knights: Beware the Priests of the Pus God!
12/31/07 - Frayed Knights Development - Frayed Nerves!
12/13/07 - Indie RPG News Roundup - December 13th

Submit ResourceSubmit your own resources!

Leroy Frederick   (Jul 31, 2007 at 12:26 GMT)
Nice blog entry as usual Jay. Perhaps you can combine the 2 with TGB 1.1.3, that's the version just before the dramatic upgrade. Good wishes on the new job and project too! :)

Oh yeah, did you get a chance to give wizardry 8 a whiz?

Rubes   (Jul 31, 2007 at 15:35 GMT)
Nice work, Jay. Keep it up, it sounds like this has really come a long way, despite the system-wide changes.

Jay Barnson   (Jul 31, 2007 at 15:37 GMT)
Leroy - Nope, not yet. And after you went and found a link to the demo for me and everything... I suck :)

I'm going to give the TGE / TGB merger thing another try with an older version of TGB next, I think. I really want to use ArcaneFX for spell visuals, and I wouldn't mind being able to take advantage of the improvements in TGE 1.5x...

Rubes: Thanks, dude! I'm afraid what I'm working on isn't nearly as ambitious as what you are tackling, though :) I have it easy.
Edited on Jul 31, 2007 15:39 GMT

Andy Hawkins   (Jul 31, 2007 at 16:31 GMT)
Nice skellys :) They make your game look ever better than ever!!! Or were you saying you didn't like the skeletons...?
Edited on Jul 31, 2007 16:33 GMT

Jay Barnson   (Jul 31, 2007 at 16:39 GMT)
The skeletons look great and make the game look WAY better than it really is, Andy. :)

Though recoil and attack animations are somehow corrupted, though. I guess I should talk with you out-of-band on that. It's just not been a high priority for me this month. In November I start worrying about all the content and making things look pretty :)

bank   (Jul 31, 2007 at 20:45 GMT)
one thing that I've just realized in TGB 1.5 is a full ZIP support (including saving into). I think soon (withing some weeks) I'll try to merge a TGB1.5 parts into TGE15. Just to let you know. If I get any success I'll post in "SDK Forums" of course.

P.S. and, nice stuff here :) wish you a good luck with the game.
Edited on Jul 31, 2007 20:46 GMT

Andy Hawkins   (Aug 01, 2007 at 15:29 GMT)
@Jay - please contact me as soon as you can so I can assist.

You must be a member and be logged in to either append comments or rate this resource.