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Jay Sells Out! Or Not!

Jay Sells Out! Or Not!
Name:Jay Barnson
Date Posted:Apr 18, 2006
Rating:4.0 out of 5
Public:YES
Comments:YES
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Blog post
I left the video game industry in September 2000 (though I kept coming back as a consultant into October). I had a lot of reasons. I was fed up with some of the practices in the industry, and bored with doing "other people's games" that were mainly sequels and clones. And then there was the realization that I could make 10% - 20% more money writing business applications. And the (false) assumption that things were more stable outside of games.

I rationalized that I could write 'boring business apps' during the day, and write my own games at night. Wow, what a concept! And somehow in there I could also juggle the demands of family, friends, church, and so forth. So after six years in the games biz, I checked out. I was one of the "lapsed game developers."

It took me a while to get around to doing "my own games" on the side. It turns out that it takes a lot of hard work and discipline to come home from a grueling day of programming only to start programming some more. And it took me a while to discover that there was actually a thriving "indie" game development community already out there doing what I was doing (and in some cases, doing it much better than me). But eventually, Void War was born. And Rampant Games. It's been slow going, especially as my ability to acquire quality content for the games has been limited.

Meanwhile, the non-game software development business turned out to not be a place where streets were paved with gold, either. I dealt with small companies tanking on the one hand, and big business politics on the other. Sometimes the work was exciting, sometimes it was really, really boring. My wife, Julie, became frustrated with the lack of stability in the non-games side of things (from small start up to big businesses that performed layoffs as a matter of course before the end of the fiscal year). She was also dissapointed with the lack of family-focused Christmas parties at some places where I worked - to the point where she only half-jokingly said I have to make sure a company has a Christmas party before accepting a position.

Julie sometimes asked if I would ever go back to the games industry as a full-time gig. I told her only if I could go in on my own terms. Which would mean either Rampant Games does well enough to take it full time (not likely any time soon!!!!), or if I could find a game company that was very friendly to the idea of me running a game company of my own on the side. Which was, of course, NOT VERY LIKELY. So doing that would pretty much be selling out on the whole indie game developer thing.

Finding myself between jobs again over the last three weeks, I found that the job market has largely recovered (at least here in Utah) for software engineers. The ones I interviewed for were largely similar - the pay was okay, but the jobs weren't particularly exciting. Except for one.

I interviewed at Wahoo Studios (AKA NinjaBee), a small game studio, largely as a courtesy to the friends I have there. I knew they couldn't pay me as much money as I was used to making outside of the games business. But the project they needed me for sounded exciting and challenging, and they offered me tangible, critical resources to help me with Rampant Games to make up for the loss of income. While of course their own needs will take precedence, they are willing to make Rampant Games a priority. This was an offer I could not get anywhere else, games industry or not.

I received a formal offer letter from them a week ago. The letter contained all sorts of formal language concerning salary, start date, benefits eligibility, and additional forms of compensation that we'd agreed upon. And in the middle of all this dry, formal, language, there was the following paragraph (which I received permission to post publicly):

"We promise to have a Christmas party, but we can't guarantee that Julie will be swept away by its elegance."

Well, there you go. As of this morning, am no longer a "former full-time member of the video game industry." Or a "Lapsed Game Developer." I am back in the business as a salaried game development professional. To add icing to the cake, it's an independent game studio with real, honest-to-goodness indie game projects (along with the more traditional, publisher-funded ones). So I'm kinda-sorta a full-time indie now. Six years in, six years out, and now I'm back in the saddle again. And more interestingly, the structure of the deal actually ENCOURAGES me to push the development of games in my off-hours.

So I guess I managed to do it without selling out. Kinda weird how life works sometimes.

Jay Barnson
Rampant Games
Tales of the Rampant Coyote

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Rubes   (Apr 18, 2006 at 02:45 GMT)
Wow, congrats! It's nice to hear folks saying good things about game companies here in Utah. One of these days I'll make it to one of the Utah Indie Nights at your new digs.

Edit: By the way, here's the plug: the next meeting is Thursday April 27th, IIRC. I'll definitely try to make this one.
Edited on Apr 18, 2006 02:50 GMT

Joshua Dallman   (Apr 18, 2006 at 02:52 GMT)
damn jay that is awesome, big congrats! much respect to ninjabee, that is definitely not selling out. though wanting to stay indie myself I wouldn't pass on such an offer either - what they offered you in terms of tangible support for your studio - which is competition! - borders on revolutionary. hope to keep seeing great things from you!

Clint S. Brewer   (Apr 18, 2006 at 03:02 GMT)
Quote:

As of this morning, am no longer a "former full-time member of the video game industry."

<turns around bows head in sadness, and pours a little beer on to the grass>
Quote:

it's an independent game studio with real, honest-to-goodness indie game projects

<double take and dives down to save beer!>

Congrats and welcome back to game development! I'm cheering for you. Now I want to see more of that RPG in development :)

Jeremy Alessi   (Apr 18, 2006 at 03:02 GMT)
Awesome! Congrats man!

Gregory Stewart   (Apr 18, 2006 at 03:23 GMT)
Congratulations! Keep up the good work and don't lose faith.

Tom Bampton   (Apr 18, 2006 at 04:00 GMT)
Quote:

"We promise to have a Christmas party, but we can't guarantee that Julie will be swept away by its elegance."


I think that says everything that needs to be said.

Congrats ;-)

Vashner   (Apr 18, 2006 at 04:41 GMT)
Gratz

Jay Barnson   (Apr 18, 2006 at 05:29 GMT)
Well, part of it is that I've known the founders of Wahoo / Ninjabee for a couple of years now - and I know them to be a real stand-up bunch of straight shooters. After having to deal with some not-too-pretty office politics and problems with people screwing over other people to make themselves look good, I'm really REALLY glad to be in a place where there's a bit more trust and respect.

NinjaBee / Wahoo has always enjoyed a good relationship / partnership with myself and Rampant Games. We help each other out. I've done some free consulting for them in the past (well, for the price of lunch), and they've done some stuff for me without thought of compensation. These guys ROCK, so I figure it's a pretty safe bet. Plus, they are really kicking it indie style on the XBLA, what with Outpost Kaloki X *AND* the upcoming Cloning Clyde game for the 360.

Nauris Krauze   (Apr 18, 2006 at 06:13 GMT)
Haha, that is awesome :D
After that paragraph of course you couldnt refuse. Them guys are sneaksie ninja bees ;)
Congrats on the new business relationship, Jay.

Lane Roathe   (Apr 18, 2006 at 17:46 GMT)   Resource Rating: 4
Congrats, not only on the new gig but also on the writeup :)

I've always had a similar condition for employment, which has kept Ideas From the Deep alive and active since 1989 and even sometimes as my sole employment for a couple years. It's not always easy to find companies receptive to the idea, but it can be done. And, as your case shows, it can sometimes help both the employeer and the employee.

Hmmm... now I have to figure out how to get some Christmas party language appended to my contract! :)

Jay Barnson   (Apr 18, 2006 at 18:41 GMT)
Yeah, the Christmas Party bit in the offer letter was the clincher.

But now I have to get up to speed on a new engine, a new team, a new production pipeline, and a new project all in a big hurry so I can cease being like a newbie / junior programmer and become worth what they are paying me! :)

Chris Childs   (Apr 18, 2006 at 19:50 GMT)
That is an inspiring story. I wish you the best of luck in your endeavors.

Although I have not worked for a game company in the past (the closest thing was working for a video card company doing video and DirectX device drivers for whatever the current Windows OS was in Beta), I find myself in the position of working three jobs in hopes of one day having one job as a game developer that can support my family.

I have a day-job, doing mobile security software, a contract job to make extra money for game assets and tools, and a game development company. So one job to pay the day-to-day bills and provide insurance for the family, one job to earn extra money and one dream job that doesn
Edited on Apr 18, 2006 19:51 GMT

Kevin Rogers   (Apr 18, 2006 at 23:58 GMT)   Resource Rating: 4
Hey, congrats, Jay! Say Hi to everyone for me -- although half of 'em prolly don't remember me and the other half don't know me... =P

Oh, and I hope this doesn't mean the end of your cow game... =)
Edited on Apr 19, 2006 00:00 GMT

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