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Plan for Craig Fortune
Plan for Craig Fortune
| Name: | Craig Fortune | ![]() |
|---|---|---|
| Date Posted: | Dec 12, 2004 | |
| Rating: | 4.7 out of 5 | |
| Public: | YES | |
| Comments: | YES | |
| RSS Feed: | or Subscribe with . | |
| Profile Page: | View profile page for Craig Fortune |
Blog post
GiD 8: Programmers have flu so the artists go it alone. :)
Well this weekends GiD was a tad different to most. Most of the regulars (especially the programmers) have either been busy with the typical christmas season hoohar or have had the flu. This has led to a couple of the artists deciding the put the programmers hat on... including me.
I'll make no excuses, I'm not a strong programmer, I'm a complete newb. In university we ahve started learning java programming and as such i thought I'd try doing this GiD by myself in Java... completely leaving out the art side of things. It was scary, but enjoyable ;)
Being new to programming a lot of runtime errors mean nothing to me (ie, i dont understand wth they are on about) and getting unknown errors during a GiD is never nice ;) Thankfully after some playing about I figured out it was my stupidity 100% (Apparently calling object methods is difficult when theres no object, whoever would have thought that ey? lol :D)
Without further ado I present to thee "Dodgy Java applet game." =D

Play Here!
If anyone has a clue why stuff draws a bit wonky when I included double buffering (had to learn how to do that during this GiD too, heh) then please let me know... Stuff is supposed to be circles, but I suppose it kinda gives extra feel to it, nah it just makes it look cack doesn't it? lol
I wanna see people's highscores! I would say about 100 is a midrange score.
I'll make no excuses, I'm not a strong programmer, I'm a complete newb. In university we ahve started learning java programming and as such i thought I'd try doing this GiD by myself in Java... completely leaving out the art side of things. It was scary, but enjoyable ;)
Being new to programming a lot of runtime errors mean nothing to me (ie, i dont understand wth they are on about) and getting unknown errors during a GiD is never nice ;) Thankfully after some playing about I figured out it was my stupidity 100% (Apparently calling object methods is difficult when theres no object, whoever would have thought that ey? lol :D)
Without further ado I present to thee "Dodgy Java applet game." =D

Play Here!
If anyone has a clue why stuff draws a bit wonky when I included double buffering (had to learn how to do that during this GiD too, heh) then please let me know... Stuff is supposed to be circles, but I suppose it kinda gives extra feel to it, nah it just makes it look cack doesn't it? lol
I wanna see people's highscores! I would say about 100 is a midrange score.
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Submit your own resources!| Jay Barnson (Dec 12, 2004 at 15:08 GMT) |
[edit]
Okay, you worked fast. All better now.
Score of 104 on my first try!
Edited on Dec 12, 2004 15:11 GMT
| Joseph Euan (Dec 12, 2004 at 15:09 GMT) |
:p
Edited on Dec 12, 2004 15:11 GMT
| Craig Fortune (Dec 12, 2004 at 15:09 GMT) |
Edited on Dec 12, 2004 15:10 GMT
| Anthony Rosenbaum (Dec 12, 2004 at 15:12 GMT) |
| Craig Fortune (Dec 12, 2004 at 15:14 GMT) |
A reply a minute to this .plan so far! ;)
| Ted Southard (Dec 12, 2004 at 16:18 GMT) Resource Rating: 5 |
Edit: 451 w00t!
Edited on Dec 12, 2004 16:24 GMT
| Brett Fattori (Dec 12, 2004 at 16:41 GMT) |
Craig, very impressive for an artist! It has a good challenge to it and it is somewhat addicting... It amazes me to see how someone who's a newb can pick up Java quick enough to do a GiD with it.
Awesome Job!
As an extra added challenge:
You may want to make it spawn the red objects in line with the mouse's green collector thingy as the level progresses. Other than that, I give this an A+ for a job well done.
- Brett
| Craig Fortune (Dec 12, 2004 at 17:05 GMT) |
@Brett: Thanks for the nice comments, when I have some time I might include that addition you suggested.
| Steve Taylor (Dec 12, 2004 at 18:00 GMT) |
Nice game! Good job, for not being a wizard programmer!
One way in which your game is better than www.albinoblacksheep.com/flash/squares2.php is that the bad dots don't get hidden behind the good dots sometimes. :) Squares2 has powerups, which are kinda fun, and the avatar dot grows as you collect things, which is also kinda fun.
| Craig Fortune (Dec 12, 2004 at 18:25 GMT) |
| Phil Carlisle (Dec 12, 2004 at 18:30 GMT) |
Now wait till you get hold of pointer arithmetic and debugging :) hahahaha..
Ok, so we have this thing called a pointer.. its a variable that "points" :) hahahahahaha
Ok. flu taking hold again.
Bah.
| Andrew Nicholson (Dec 12, 2004 at 19:28 GMT) |
| Timothy Aste (Dec 12, 2004 at 21:39 GMT) |
| Ben Garney (Dec 12, 2004 at 22:30 GMT) Resource Rating: 4 |
This is a pretty neat little idea. Impressive to see what a non-expert coder can turn out in a day! Surprisingly fun, too - it doesn't try to be more than it is. You should try polishing it up a bit and putting it in your portfolio/resume... Maybe add some graphics and make it into a little browser ad-game or something along those lines to demonstrate your versatility?
| Craig Fortune (Dec 12, 2004 at 22:57 GMT) |
Still haven't figured the weird wonkyness bought in with the double buffering tho :/
| Ted Southard (Dec 13, 2004 at 04:01 GMT) Resource Rating: 5 |
Craig, you sure those little circles ain't made of crack? I can't stop... ;)
| Ted Southard (Dec 13, 2004 at 04:02 GMT) Resource Rating: 5 |
| James Laker (BurNinG) (Dec 13, 2004 at 04:48 GMT) |
| Craig Fortune (Dec 13, 2004 at 13:38 GMT) |
| Ted Southard (Dec 13, 2004 at 15:54 GMT) Resource Rating: 5 |
But still... pWned!

I'm not a weirdo(or even Jesus Christ for that matter), I'm just l33t ;)
@Burning: I said crack, not cack, haha...
| Craig Fortune (Dec 13, 2004 at 16:20 GMT) |
Nice score ;) You have whooped my ass :D
| Ted Southard (Dec 13, 2004 at 16:22 GMT) Resource Rating: 5 |
Awesomely fun game :)
| Craig Fortune (Dec 13, 2004 at 16:29 GMT) |
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4.7 out of 5


